Arka Evren
Assassin's Creed: Brotherhood

GAME · 2010

Assassin's Creed: Brotherhood

Platforms
PlayStation 3, Microsoft Windows, macOS

18 archived facts 3 topics 1 source Last reviewed Sep 2026

16 Facts From the Development of Assassin's Creed: Brotherhood

  1. #001

    A new Assassin's Creed episode featuring multiplayer was announced during Ubisoft's 2009 fiscal third-quarter results, though its name was not revealed at the time.

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  2. #002

    In early May 2010, a GameStop employee posted images online of a pre-order box bearing the title Assassin's Creed: Brotherhood while Ubisoft was teasing the game on Facebook and Twitter; Ubisoft then confirmed the pictures were authentic.

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  3. #003

    Assassin's Creed: Brotherhood was not numbered, unlike Assassin's Creed II, because players and even the developers would have expected a new setting and a new ancestor, whereas the game is only a continuation of Ezio's story.

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  4. #004

    Assassin's Creed: Brotherhood was developed primarily by Ubisoft Montreal in Canada, with production aided in part by four other Ubisoft developers: Annecy, Singapore, Bucharest and Québec City.

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  5. #005

    The multiplayer mode of Assassin's Creed: Brotherhood was mainly developed by Ubisoft Annecy, the studio responsible for creating the multiplayer mode in Tom Clancy's Splinter Cell: Chaos Theory.

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  6. #006

    Ubisoft announced plans for downloadable content after Assassin's Creed: Brotherhood launched, and two sets of free DLC were released as "Animus Project Update 1.0" and "Animus Project Update 2.0".

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  7. #007

    The free "Animus Project Update 2.0" for Assassin's Creed: Brotherhood was released in January 2011 and included another map, mode and the introduction of a player grading system.

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  8. #008

    Creative director Patrice Désilets departed Assassin's Creed: Brotherhood while it was still in development, before the game was presented at E3 2010. Ubisoft and production manager Jean-Francois Boivin said he had only taken a "creative break" after finishing his work on the game.

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  9. #010

    Assassin's Creed: Brotherhood reached gold status on October 28, 2010. Its Microsoft Windows version supports Nvidia 3D Vision and multi-screen play through AMD Eyefinity, and uses Tagès copy protection and Ubisoft online services without requiring an always-on Internet connection.

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  10. #012

    Assassin's Creed: Brotherhood was included in The Ezio Collection, a remastered compilation released for PlayStation 4 and Xbox One on November 15, 2016.

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  11. #013

    The Ezio Collection, containing a remastered Assassin's Creed: Brotherhood, arrived on the Nintendo Switch on February 17, 2022.

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  12. #014

    The remastered version of Assassin's Creed: Brotherhood in The Ezio Collection supports UHD resolution on the PS4 Pro.

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  13. #015

    Jesper Kyd, who had scored earlier Assassin's Creed titles, composed the music for Assassin's Creed: Brotherhood.

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  14. #016

    Assassin's Creed: Brotherhood's soundtrack was issued digitally on November 16, 2010.

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  15. #017

    A physical CD version of the Assassin's Creed: Brotherhood soundtrack was included with certain retail editions of the game.

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  16. #018

    The CD edition of the Assassin's Creed: Brotherhood soundtrack contains 22 tracks, three of which are exclusive to it, and omits "Apple Chamber," a track found on the digital release.

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Sources & editorial notes

Sources for the entries on this page

  1. Wikipedia Assassin's Creed: Brotherhood — WikipediaEncyclopedia · accessed 17 Sep 2026

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