Arka Evren
Assassin's Creed III

GAME · 2012

Assassin's Creed III

Developer
Ubisoft Quebec, Ubisoft Romania, Ubisoft Annecy
Publisher
Akella
Platforms
Microsoft Windows, PlayStation 3, Wii U, Java Platform, Micro Edition

36 archived facts 4 topics 1 source Last reviewed Sep 2026

  • Assassin's Creed III — production image

All facts (36)

  1. #001

    Development of Assassin's Creed III started in January 2010, following the release of Assassin's Creed II, and was handled by a senior team at Ubisoft.

    PRODUCTION STORY · SOURCED

  2. #002

    Assassin's Creed III spent two and a half years in development, the longest cycle for the series since the original Assassin's Creed.

    PRODUCTION STORY · SOURCED

  3. #003

    More than 300 people in Montreal contributed to Assassin's Creed III, collaborating with teams in Quebec City, France, Singapore and Ukraine.

    PRODUCTION STORY · SOURCED

  4. #004

    When Ubisoft announced Assassin's Creed: Brotherhood in 2010, parts of the gaming community wondered whether it was Assassin's Creed III; developers said Brotherhood was not the third installment and that Assassin's Creed III would not feature a pre-existing character.

    PRODUCTION STORY · SOURCED

  5. #005

    Patrice Désilets, former creative director of the Assassin's Creed series, said the series had always been planned as a trilogy, and that Assassin's Creed III's story would center on the Assassins' effort to stop the world's end in 2012.

    PRODUCTION STORY · MILD SPOILER · SOURCED

  6. #006
    Contains a major spoiler — show

    According to interviews with Patrice Désilets and creative director Alex Hutchinson, the original ending planned for Assassin's Creed III when it was conceived as a trilogy had Desmond and Lucy defeating Abstergo before a solar flare, with the pair on a spaceship restarting humanity elsewhere.

    PRODUCTION STORY · SOURCED

  7. #007

    The planned ending of Assassin's Creed III changed substantially after the success of Assassin's Creed II, which led to additional spinoffs before work began on the third main game; Désilets and Hutchinson chose to conclude Desmond's story while avoiding the cataclysmic scenario so further games in the series would be possible.

    PRODUCTION STORY · MILD SPOILER · SOURCED

  8. #008

    Jean-François Boivin of Ubisoft stated that every numbered entry in the Assassin's Creed series introduces a new lead character and setting.

    PRODUCTION STORY · SOURCED

  9. #009

    According to Alexandre Amacio, the planned release of the next franchise installment before December 2012 stemmed from the idea that Desmond Miles, the series' modern-day protagonist, was to finish his tale by December 2012.

    PRODUCTION STORY · SOURCED

  10. #010

    Ubisoft CEO Yves Guillemot confirmed on November 8, 2011, during an earnings call that a new "major" Assassin's Creed game would be released in 2012. Guillemot declined to provide further details about the title beyond this confirmation.

    PRODUCTION STORY · SOURCED

  11. #011

    Ubisoft confirmed in February 2012 that Assassin's Creed III existed and would be released in North America on October 30, 2012.

    PRODUCTION STORY · SOURCED

  12. #012

    According to Guillemot, the team had been working on Assassin's Creed III for three years, and the publisher planned to push the title heavily because it considered the product fantastic.

    PRODUCTION STORY · SOURCED

  13. #013

    Guillemot said the publisher was investing more heavily in Assassin's Creed III than in any other title in the series.

    PRODUCTION STORY · SOURCED

  14. #014

    In January 2012, a purported Ubisoft insider claimed that Assassin's Creed III would be set during the American Revolution.

    PRODUCTION STORY · SOURCED

  15. #015

    On February 29, 2012, a Best Buy employee sent Kotaku a promotional image of Assassin's Creed III and retailer information indicating a full reveal was imminent.

    PRODUCTION STORY · SOURCED

  16. #016

    Around the same period, the official Assassin's Creed Facebook page stated that a major announcement was only days away, and its cover photo showed a snowy, bleak setting.

    PRODUCTION STORY · SOURCED

  17. #017

    Game Informer appeared set to confirm the details through an advertising banner on its site, and images showed the new assassin beside American revolutionary leader George Washington.

    PRODUCTION STORY · SOURCED

  18. #018

    Ubisoft released the box art for Assassin's Creed III on March 1, 2012, confirming the game's American Revolution setting.

    PRODUCTION STORY · SOURCED

  19. #019

    Game Informer revealed its cover feature for Assassin's Creed III, which included more artwork of the game's new main character.

    PRODUCTION STORY · SOURCED

  20. #020

    Assassin's Creed III was unveiled with a cinematic trailer on March 5, 2012.

    PRODUCTION STORY · SOURCED

  21. #021

    Assassin's Creed III runs on the AnvilNext engine, which delivers improved visuals, character models and AI, allowing for battlefields full of fighters.

    PRODUCTION STORY · SOURCED

  22. #022

    Ubisoft found it surprising that Rockstar's Red Dead Redemption, released midway through Assassin's Creed III's development, included wild animal hunting and a giant frontier to explore, features Ubisoft had also planned for its own sequel.

    PRODUCTION STORY · SOURCED

  23. #023

    According to Assassin's Creed III lead writer Corey May, Ubisoft examined Red Dead Redemption's success and sought to take the formula in new directions.

    PRODUCTION STORY · SOURCED

  24. #024

    Assassin's Creed III writer Matt Turner attributed the similarities between the game and Red Dead Redemption to "a convergence of minds".

    PRODUCTION STORY · SOURCED

  25. #025

    Creative director Alex Hutchinson said Ubisoft avoided making the Assassin's Creed III protagonist a female character because the American Revolution setting was not a strong match, despite many people wanting female Assassins in the series.

    CHARACTERS & CAST · SOURCED

  26. #026

    The inclusion of Haytham as a playable character in Assassin's Creed III was concealed from the press, with the development team the only ones aware and all advertising focused solely on Connor.

    BEHIND THE SCENES · MILD SPOILER · SOURCED

  27. #027

    Alex Hutchinson said Haytham's character arc in Assassin's Creed III ran far too long because there was no time for extensive product testing, which drew some backlash from players.

    PRODUCTION STORY · SOURCED

  28. #028

    Adrian Hough, who voiced and performed motion capture for Haytham, said the writing for the character was very good and that the development team gave him artistic freedom to make the character his own, seeing him as a product of his performance as well as the writing and animation.

    CHARACTERS & CAST · SOURCED

  29. #029

    For Assassin's Creed III, Ubisoft consulted Teiowí:sonte Thomas Deer on the game's depiction of Mohawk culture. Deer, of the Kanien’kehá:ka Onkwawén:na Raotitióhkwa Language and Cultural Center, advised on developmental decisions about cultural details including clothes and music.

    BEHIND THE SCENES · SOURCED

  30. #030

    Scalping was originally planned as a game mechanic in Assassin's Creed III but was removed after Teiowí:sonte Thomas Deer told the developers that the Mohawk people shown in the game never performed scalping.

    BEHIND THE SCENES · SOURCED

  31. #031

    Mohawk language teacher Akwiratékha Martin and Teiowí:sonte Thomas Deer helped Noah Watts learn Kanien'kéha, the Mohawk language, for his voicing of Ratonhnhaké:ton in Assassin's Creed III. Martin said Ubisoft let him change dialogue he felt did not sound sufficiently "Kanien'kéha" or that he considered inappropriate.

    CHARACTERS & CAST · SOURCED

  32. #032

    Residents of the Kahnawà:ke Mohawk community near Montreal contributed voices and music to Assassin's Creed III.

    PRODUCTION STORY · SOURCED

  33. #033

    The Mohawk community of Kahnawà:ke granted Ubisoft permission to use the name Ratonhnhaké:ton for Connor in Assassin's Creed III, which was considered a significant honor.

    PRODUCTION STORY · SOURCED

  34. #034

    Out of respect and gratitude, Ubisoft did not trademark Connor's Mohawk name in Assassin's Creed III.

    PRODUCTION STORY · SOURCED

  35. #035

    A planned cutscene in Assassin's Creed III showing Ratonhnhaké:ton's village wearing ceremonial masks was omitted at Deer's request, as the masks belonged to a very private aspect of Mohawk spirituality.

    BEHIND THE SCENES · SOURCED

  36. #036

    Deer, whose contributions to Assassin's Creed III were substantial, described the finished game as a "phenomenal achievement" for his people.

    INTERESTING FACTS · SOURCED

Sources & editorial notes

Sources for the entries on this page

  1. Wikipedia Assassin's Creed III — WikipediaEncyclopedia · accessed 18 Sep 2026

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