Arka Evren
Call of Duty: Ghosts

GAME · 2013

Call of Duty: Ghosts

Developer
Infinity Ward
Platforms
PlayStation 3, Microsoft Windows, Wii U

9 archived facts 2 topics 1 source Last reviewed Sep 2026

  • Call of Duty: Ghosts — production image

8 Facts From the Development of Call of Duty: Ghosts

  1. #001

    Activision confirmed on February 7, 2013 that a new Call of Duty game was in development, with a release planned for the fourth quarter of 2013.

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  2. #002

    Activision expected Call of Duty: Ghosts to sell fewer copies than Call of Duty: Black Ops II on seventh-generation consoles, attributing this to the transition toward next-generation consoles.

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  3. #003

    Call of Duty: Ghosts began a new subseries for the franchise, timed to coincide with Sony and Microsoft's eighth generation consoles entering the market.

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  4. #004

    Call of Duty: Ghosts was initially said to debut a new engine built by the developer, but this was later clarified to be the same engine used in previous games with significant upgrades.

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  5. #006

    During development of Call of Duty: Ghosts, Infinity Ward chose frame rate over display resolution, aiming for 60 frames per second on every platform.

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  6. #007

    Call of Duty: Ghosts runs at 1080p on PlayStation 4, while the Xbox One version is limited to 720p in order to hold the frame rate.

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  7. #008

    A configuration issue meant the PlayStation 4 release of Call of Duty: Ghosts needed a day-one patch before it could reach 1080p.

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  8. #009

    Treyarch handled development of the Wii U edition of Call of Duty: Ghosts.

    PRODUCTION STORY · SOURCED

Sources & editorial notes

Sources for the entries on this page

  1. Wikipedia Call of Duty: Ghosts — WikipediaEncyclopedia · accessed 17 Sep 2026

Information from external sources is independently selected, consolidated and edited by Arka Evren. Sources are listed for verification and further reading. Encyclopedia text is used under its licence (CC BY-SA). How we work