Arka Evren
Far Cry 3

GAME · 2012

Far Cry 3

Developer
Ubisoft Shanghai, Red Storm Entertainment
Platforms
Microsoft Windows, PlayStation 3

8 archived facts 2 topics 1 source Last reviewed Sep 2026

  • Far Cry 3 — production image

All facts (8)

  1. #001

    Pre-production on Far Cry 3 began in 2008, and more than 90 people worked on the game. West Studio created early concept art for the title.

    PRODUCTION STORY · SOURCED

  2. #002

    Far Cry 3 was originally intended to share a single cohesive narrative with earlier games in the series, but this plan was dropped when development was partially restarted in 2010 after several creative staff left, including the original creative director and narrative director.

    PRODUCTION STORY · SOURCED

  3. #003

    Far Cry 3 is the first game in its series to use the Dunia 2 engine, a heavily modified upgrade of the Dunia engine from Far Cry 2. Dunia 2 was built to improve console performance for Dunia-based games and to add more complex rendering features such as global illumination.

    PRODUCTION STORY · SOURCED

  4. #004

    During development of Far Cry 3, the team reviewed Far Cry 2's gameplay and chose which elements to keep or refine, removing weapon degradation and malaria infection because they were considered to make the game less fun.

    PRODUCTION STORY · SOURCED

  5. #005

    According to producer Dan Hay, Far Cry 2's world was barren and did not react to players' actions, so the Far Cry 3 team aimed to build a livelier world that would give players "an actual civilization" to encounter.

    PRODUCTION STORY · SOURCED

  6. #006

    Far Cry 3's Rook Islands were designed to be filled with opportunities and activities, including side quests that reveal the islands' history and inhabitants, and the world was made empowering so players could act freely without being rushed through the main quests.

    PRODUCTION STORY · SOURCED

  7. #007

    Far Cry 3's team returned to an island setting like the first Far Cry as an early narrative decision, believing it suited the story, allowed a varied world, and inspired isolation and discovery; inspirations included Apocalypse Now and Lost.

    PRODUCTION STORY · SOURCED

  8. #008

    Yohalem wanted to contrast players having fun with Jason's terrible journey of killing people, and the freedom to explore and enjoy the game world while ignoring the urgency to save Jason's friends was meant to reflect players' inner mindset.

    DEEPER MEANING · MILD SPOILER · SOURCED

Sources & editorial notes

Sources for the entries on this page

  1. Wikipedia Far Cry 3 — WikipediaEncyclopedia · accessed 17 Sep 2026

Information from external sources is independently selected, consolidated and edited by Arka Evren. Sources are listed for verification and further reading. Encyclopedia text is used under its licence (CC BY-SA). How we work