
GAME · 2010 · USA
God of War III
- Developer
- Santa Monica Studio
- Publisher
- Sony Interactive Entertainment
- Platforms
- PlayStation 3
38 archived facts 6 topics 2 sources Last reviewed Oct 2026
15 Facts From the Development of God of War III
- #003
Cory Barlog said God of War III would have full 1080p HD resolution, which was changed to 720p in the final release, and would support Sixaxis tilt and vibration functions.
- #005
Because God of War III was announced before the DualShock 3 controller was introduced, its stated vibration support caused confusion, since the Sixaxis controller does not support rumble.
- #007
During the 2009 Game Developers Conference, the creative team said the Sixaxis tilt capability had been removed from God of War III because they could not find a suitable situation to use it effectively.
- #013
In December 2008, Sony stated that God of War III would be the final game in the series.
- #015
In January 2010, John Hight told Joystiq that God of War III would conclude the trilogy but would not end the franchise, adding that the team would be careful about its next steps.
- #017
Asmussen raised the possibility of downloadable content for God of War III, noting that the game would ship with the regular challenge mode and that new challenge modes might be released as downloadable content to maintain the series.
- #018
In March 2009, Sony was reported to be seeking opinions from PlayStation 3 owners about a collector's edition of God of War III.
- #020
According to Asmussen, one of the biggest difficulties in making God of War III for the PlayStation 3 was the overall complexity; a single task such as designing Helios' decapitation could take a year, since the expected detail was so high and intricate that it crossed multiple departments.
- #021
Asmussen stated that the PlayStation 3's hardware gave the team more flexibility in creating characters and in how they interacted with the environment in God of War III.
- #024
God of War III was built using the engine from the first two installments of the series. Santa Monica senior producer Steve Caterson said the development team ported God of War II's engine to the PlayStation 3 and could quickly play the game.
- #025
Because Kratos could perform all his previous-game actions on the PlayStation 3, the God of War III developers were able to start designing new content right away. As development proceeded, the code department replaced PlayStation 2 components with PlayStation 3 ones, swapping out the renderer, particle system and collision system.
- #026
Feldman said that even though the engine from God of War II was reused, the core engine for God of War III was brand new.
- #028
God of War III was developed with a budget of $44 million USD and had a staff of 132 at the end of its development.
- #030
Santa Monica Studio director John Hight reassured players that God of War III lasts longer than 10 hours, saying extensive play testing showed a really hardcore player would take longer than with either previous God of War game.
- #034
In March and April 2010, the God of War III soundtrack was offered as downloadable content in the God of War III Ultimate Edition and Ultimate Trilogy Edition.
Sources & editorial notes
Sources for the entries on this page
- Wikipedia God of War III — Wikipedia
Information from external sources is independently selected, consolidated and edited by Arka Evren. Sources are listed for verification and further reading. Encyclopedia text is used under its licence (CC BY-SA). How we work