Arka Evren
L.A. Noire

GAME · 2011

L.A. Noire

Developer
Team Bondi
Platforms
PlayStation 3, Microsoft Windows

30 archived facts 3 topics 1 source Last reviewed Sep 2026

  • L.A. Noire — production image

19 Facts From the Development of L.A. Noire

  1. #001

    L.A. Noire began development in 2004, shortly after Brendan McNamara founded the six-person studio Team Bondi in mid-2003 with former Team Soho developers.

    PRODUCTION STORY · SOURCED

  2. #003

    L.A. Noire ran on a proprietary engine built by Team Bondi rather than Rockstar's Rockstar Advanced Game Engine, and it used Havok for physics.

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  3. #006

    L.A. Noire's development team spent the first year-and-a-half researching Los Angeles using newspapers and magazines, organising research trips and capturing photographs.

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  4. #007

    During L.A. Noire's development, 180,000 photographs were available as resources and more than 1,000 newspapers were used for research.

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  5. #008

    McNamara's long-standing interest in 1940s Los Angeles, including a screensaver of the first freeway being built there while he worked on The Getaway, and the lighting improvements from PlayStation 2 to PlayStation 3, led him to explore the film noir genre in L.A. Noire.

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  6. #011

    During development of L.A. Noire, the team produced more than 140 production bibles that served as style guides covering floorplans, dressing, signs, graphics, lighting and reference material.

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  7. #012

    Several L.A. Noire cases drew on real crimes reported by the city's media at the time, such as "The Red Lipstick Murder," which is based on the unsolved February 1947 murder of Jeanne French.

    PRODUCTION STORY · MILD SPOILER · SOURCED

  8. #018

    L.A. Noire features an original score composed by Andrew Hale and Simon Hale, recorded at Abbey Road Studios and inspired by orchestral scores from 1940s films.

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  9. #019

    Rockstar engaged Woody Jackson, who had previously worked with the team on Red Dead Redemption's music, to assist with L.A. Noire; he re-orchestrated one theme and wrote much of the in-game music.

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  10. #021

    L.A. Noire's in-game radio carries licensed music from artists including Ella Fitzgerald, Dizzy Gillespie and Billie Holiday, and the developers hired the Real Tuesday Weld to write three original vocal tracks performed by Claudia Brücken and sung in-game by Elsa.

    PRODUCTION STORY · SOURCED

  11. #022

    After L.A. Noire's release, a group of former Team Bondi employees created a website called lanoirecredits.com listing more than 100 names that had been left out of or misrecorded in the game's official credits.

    PRODUCTION STORY · SOURCED

  12. #023

    An anonymous Team Bondi employee said he was required to work 10–12 hours daily, weekends included, during work on L.A. Noire.

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  13. #024

    Several former Team Bondi staff described ongoing crunch during L.A. Noire's development, with one saying they sometimes worked 80 to 110 hours a week to hit milestones; some said overtime went unpaid, a claim McNamara denied.

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  14. #025

    After IGN published a report, the International Game Developers Association opened an investigation into Team Bondi to check the claims it contained.

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  15. #026

    Lead gameplay programmer David Heironymus and senior gameplay programmer Charles Lefebvre disputed the claims, saying crunch was regrettable but unavoidable and that they knew of no unpaid overtime or abusive conditions.

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  16. #027

    McNamara said Team Bondi had bettered its working conditions in the months following the game's release, including by bringing in flexitime.

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  17. #028

    In July 2011, confidential emails from L.A. Noire's development were leaked, along with additional comments from staff members who said the material highlighted a contentious relationship between Team Bondi and Rockstar.

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  18. #029

    An anonymous development team source told GamesIndustry.biz that Rockstar "saved the project" but that the relationship between Rockstar and Team Bondi was "badly damaged", making further collaborations unlikely.

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  19. #030

    The same anonymous source said Rockstar was frustrated with the direction at Team Bondi, whose management "resented Rockstar for taking lots of creative control"; Rockstar had once been keen on making Team Bondi something like "Rockstar Sydney" but came to see that as a terrible idea.

    PRODUCTION STORY · SOURCED

Sources & editorial notes

Sources for the entries on this page

  1. Wikipedia L.A. Noire — WikipediaEncyclopedia · accessed 18 Sep 2026

Information from external sources is independently selected, consolidated and edited by Arka Evren. Sources are listed for verification and further reading. Encyclopedia text is used under its licence (CC BY-SA). How we work