Arka Evren
Life Is Strange

GAME · 2015

Life Is Strange

Developer
Don’t Nod
Publisher
Square Enix, Feral Interactive
Platforms
Microsoft Windows, PlayStation 3, macOS
Original title
Life is Strange

15 archived facts 3 topics 1 source Last reviewed Sep 2026

  • Life Is Strange — production image

All facts (15)

  1. #001

    Development of Life Is Strange started in April 2013 with a team of 15 people, and the team grew once work with Square Enix began.

    PRODUCTION STORY · SOURCED

  2. #002

    Life Is Strange was first conceived as a full-length game that Dontnod would self-publish, but the publisher concluded it would fare better as an episodic title.

    PRODUCTION STORY · SOURCED

  3. #003

    Dontnod only told Square Enix London about Life Is Strange after the studio had rejected a pitch for a larger game.

    PRODUCTION STORY · SOURCED

  4. #004

    Life Is Strange carried the working codename What If, which was dropped because of a film bearing the same name.

    PRODUCTION STORY · SOURCED

  5. #005

    According to a developer diary published before Life Is Strange was released, most prospective publishers were unwilling to publish a game unless it had a male protagonist. The developers said most publishers raised the same objection to Dontnod's earlier project Remember Me, which also featured a female protagonist.

    PRODUCTION STORY · SOURCED

  6. #006

    Dontnod CEO Oskar Guilbert also challenged the idea of a female protagonist at the start of Life Is Strange's development, according to a developer diary published before release.

    PRODUCTION STORY · SOURCED

  7. #007

    The developers of Life Is Strange said Square Enix was the only publisher with no intention of changing the game's female protagonist.

    PRODUCTION STORY · SOURCED

  8. #008

    Life Is Strange originated from the rewind mechanic concept that its developer had previously tested in Remember Me, and the lead character Max was designed around the ability to rewind time to support that mechanic.

    PRODUCTION STORY · SOURCED

  9. #009

    The studio chose an episodic release format for Life Is Strange for creative reasons, financial restrictions and marketing purposes, which allowed the story to be told at its preferred slow pace.

    PRODUCTION STORY · SOURCED

  10. #010

    The Pacific Northwest setting of Life Is Strange was selected to convey a nostalgic and autumnal feel, and the development team visited the region, took photographs, examined local newspapers and used Google Street View to portray the environment accurately.

    PRODUCTION STORY · SOURCED

  11. #011

    Life Is Strange's original story was written in French by Jean-Luc Cano and turned into a game script by the co-directors and design team before Christian Divine and Cano fine-tuned it in English; most of the budget was allocated early to writing and voice actors.

    PRODUCTION STORY · SOURCED

  12. #012

    Life Is Strange was compared to Remember Me, a game with significant differences that nonetheless addresses similar themes of memory and identity. The game was described as an analogue look at human identity, in contrast to Remember Me's digital view of the same theme.

    DEEPER MEANING · SOURCED

  13. #013

    Life Is Strange runs on an improved version of Unreal Engine 3 and uses tools and special effects such as lighting and depth of field that were engineered for Remember Me. Its textures were entirely hand painted, an approach art director Michel Koch called "impressionistic rendering".

    BEHIND THE SCENES · SOURCED

  14. #014

    Life Is Strange drew inspiration from The Walking Dead, Gone Home, Heavy Rain and the visual novel Danganronpa, the last for balancing gameplay and story. The novel The Catcher in the Rye was another influence, its protagonist Holden Caulfield sharing a surname with the game's lead, Max.

    PRODUCTION STORY · SOURCED

  15. #015

    The score for Life Is Strange was composed by Jonathan Morali of the band Syd Matters, with a soundtrack inspired by modern indie folk music and intended to inform the mood. It blends licensed tracks and composed pieces, featuring artists including José González, Mogwai, Breton, Amanda Palmer, Brian Viglione, Bright Eyes, Message to Bears, Local Natives, Syd Matters, Sparklehorse, Angus & Julia Stone, alt-J, Mud Flow and Foals.

    BEHIND THE SCENES · SOURCED

Sources & editorial notes

Sources for the entries on this page

  1. Wikipedia Life Is Strange (video game) — WikipediaEncyclopedia · accessed 18 Sep 2026

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