Arka Evren
Mafia II

GAME · 2010

Mafia II

Developer
Panda
Publisher
2K
Platforms
PlayStation 3, Microsoft Windows, macOS

10 archived facts 1 topic 1 source Last reviewed Sep 2026

  • Mafia II — production image

All facts (10)

  1. #001

    Preliminary work on Mafia II began in 2004, while work on its script started in 2003.

    PRODUCTION STORY · SOURCED

  2. #002

    Mafia II was originally intended for release on PlayStation 2 and Xbox, but in 2005 it was moved to PlayStation 3 and Xbox 360 after difficulties with the developer of the game engine.

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  3. #003

    Mafia II was officially revealed in August 2007 at the Leipzig Games Convention, and a playable version was achieved in 2007 or 2008.

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  4. #004

    Mafia II had been expected to release in late 2009, but it was delayed and ultimately released in August 2010.

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  5. #005

    Mafia II was built on the Illusion Engine, a new engine written by 2K Czech. It succeeded the LS3D engine used for the first Mafia game.

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  6. #006

    A promotional trailer for Mafia II was released in August 2007.

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  7. #007

    Mafia II's second trailer aired on the Spike Video Game Awards on 14 December 2008, and an extended version with 30 extra seconds of cut scene footage followed on 14 January 2009.

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  8. #008

    A trailer released on 27 March 2010 showcased the PhysX-based cloth and physics system used in Mafia II.

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  9. #009

    Mafia II included 50 vintage Playboy covers and Centerfolds as in-game collectibles, under an agreement between 2K Games and Playboy magazine.

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  10. #010

    A demo for Mafia II was released on 10 August 2010 on Steam, Xbox Live Marketplace and PlayStation Network.

    PRODUCTION STORY · SOURCED

Sources & editorial notes

Sources for the entries on this page

  1. Wikipedia Mafia II — WikipediaEncyclopedia · accessed 17 Sep 2026

Information from external sources is independently selected, consolidated and edited by Arka Evren. Sources are listed for verification and further reading. Encyclopedia text is used under its licence (CC BY-SA). How we work