GAME · 1998 · USA
Mario Party
32 archived facts 2 topics 1 source Last reviewed Oct 2026
All facts (32)
- #001
When Wario and Luigi lose a Mini-Game or lose coins to Bowser, their voice clips were changed in the American and European versions to angry shouts. In the Japanese version they shout "Oh my God!" This was changed because Nintendo of America does not allow its games to have any religious connection. These altered voice clips were kept in all versions of Mario Party 2 (1999).
- #002
Nintendo provided padded sports gloves to players who called and asked for them. This was because some Mini-Games in Mario Party forced players to use their palms to rotate the control stick. This led to injuries such as blisters, burns, tears, punctures and cuts. The damage resulted in a lawsuit that led Nintendo to potentially give out $80 million worth of padded gloves. This may be why Nintendo never re-released the game on the Virtual Console of the Wii and Wii U.
- #003
In future installments after this game, players no longer lose coins after losing a Mini-Game, as the mechanic was considered too harsh and unfair for players.
- #004
Mario Party contains a total of 8 boards.
- #005
If you somehow manage to collect 99 Stars in a game, Toad will tell you that you cannot get any more Stars when you encounter him.
- #006
This is the only Mario Party game with a title screen that changes depending on which character won the board, outside of Mini-Game Stadium.
- #007
Several Mini-Games were cut but can still be found in the game's files. These games are All or Nothing, Tour de Mario, Bungee Jump, Same Game and Yoshi's Tongue Meeting. Some of them are playable and can be accessed using a GameShark device.
- #008
If more than one character wins a Mini-Game, it will be displayed with a grammatical error, using the singular "wins" instead of the plural "win" or the past tense "won". This was fixed in later games.
- #009
Using a GameShark code, it is possible to enable a feature unused in the final game. When a player's turn ends, their HUD will turn yellow and, instead of playing a Mini-Game, a large "NO GAME" sign will appear before moving on to the next turn. On the final turn, a large "GAME OVER" sign will appear and the end of the board will be played normally.
- #010
This game is regarded by fans as the game that "ruins friendships".
- #011
In the Whack-a-Plant Mini-Game, the perfect score is 36 coins, which is possible if you jump on every Piranha Plant.
- #012
Hot Rope Jump and Hot Bob-Omb are the only two Mini-Games in the entire series to have a "Loses" prompt.
- #013
This is the only game in the series to include 1-Player Mini-Games in which you can actually gain or lose coins. In later games, these were replaced by Item Mini-Games.
- #014
Within two months of its release, this game entered the top 5 most-rented titles and became the best-selling game of 1999.
- #015
Three different sound effects are used when each Mini-Game starts: a whistle, a harmonica and party noisemakers.
- #016
Boo does not appear on the "Peach's Birthday Cake" board because the only way to steal Stars in that game is for a player to land on one of the Happening Spaces; and if that player has at least 30 Coins, a Goomba will appear and ask whether the player wants to plant Strawberry Seeds, which when paid for will grow a Piranha Plant and mark the specific Happening Space the player landed on; and any opponent unfortunate enough to land on that space must hand over one of their Stars to the player who first set the trap. However, if the Event Block is purchased from the Mushroom Shop and activated for use on the board via the Mushroom Bank, Boo may appear randomly (against Koopa Troopa or Bowser) after the player lands on any Blue or Red Space when this special moving block appears.
- #017
Mario's Rainbow Castle is the only board that uses the traditional start-to-finish format, in which the "finish" leads the player to a tower where Toad or Bowser will greet them, standing on a platform facing opposite directions that will rotate after the player finishes the encounter with a gift or by stepping on an Event Space; and then, after finishing the conversation with Toad or Bowser, the player will be brought back to the START space and will meet Koopa Troopa for a 10-Coin Bonus or, when encountered with multiples of 10, for any multiple of 10. On other boards, players travel around the board.
- #018
The Mini-Games "Treasure Divers" and "Deep Sea Divers" are the only Mini-Games with 90 seconds on the timer; among Mini-Games with a time limit before they end, this is the longest.
- #019
The Mini-Game "Face Lift" normally calls for victory by having the player correctly depict Bowser's face as the target given to them to score the most points, but in the "Bowser's Face Lift" variant in the list of Bowser Events, after a player lands on a Bowser Space, there is a strict task requiring players to score at least 90 points, otherwise they lose coins according to the penalty given if they fail.
- #020
The following Mini-Games have records that can be broken: Slot Car Derby 1-2, Bobsled Run and Handcar Havoc, in which a timer starts if players remain idle for too long and fail to finish before their first record (2 minutes for Slot Car Derby 1-2 and 5 minutes for Bobsled Run and Handcar Havoc). On the other hand, Bumper Ball Mazes 1-3 already have a 60-second timer (and an equally 1-minute starting record) within which the player must reach the finish point before the timer reaches 0.
- #021
In March 1999, Cartoon Network ran a sweepstakes in which the winner of 100 grand prizes would receive a Nintendo 64 and a copy of the game. The 400 people who won the first prize each received only a single copy of the game.
- #022
In the Mini-Game Stadium, accessed through Pot O' Skills inside the Mini-Game House, players cannot save their progress, unlike on the regular boards. Landing on Blue or Red Spaces does not affect their coin totals. Players also cannot earn Stars on this board, which was designed to be used for improving players' skills. The same drawbacks appear on the Mini-Game Stadium board in Mario Party 2.
- #023
Some items purchasable from the Mushroom Shop are technically gifts for the frogs Puff and Fun Gus, who live in the Mini-Game House and the Option House respectively. If the player buys a Mecha Fly Guy, it will appear in the Mini-Game House. A Record and a Talking Parrot, on the other hand, will appear in the Option House once purchased. Most other items, including the Plus Block, Minus Block and so on, are stored in the Mushroom Bank for the player to activate or deactivate while on the board.
- #024
The first game to reference Peach's birthday is Peach's Birthday Cake. Her birthday is September 13, dating from when the first game, Super Mario Bros., was released overseas after premiering in 1985 in Japan, Nintendo's home country.
- #025
Bowser's Magma Mountain becomes available for purchase for 980 coins after all six starting boards have been completed with the playable characters, while its music track can be played on the Juke Box in the Option House even if Bowser's Magma Mountain has not yet been unlocked (after first purchasing the Record).
- #026
This is the only Mario Party game in which players can ask Boo to steal coins from other players for free rather than for a fee of 5 coins, as in later games, and the only one in which the player cannot fight Boo to reduce the number of coins that can be stolen — here the number of coins that can be stolen is decided randomly.
- #027
The game contains a total of 50 Mini-Games: 49 can be played during the board games, plus two iterations of Slot Car Derby and one more called Bumper Ball Maze, obtained after clearing the Goal Area on Mini-Game Island (with three iterations that unlock one by one). The Mini-Game House contains a total of 53 Mini-Games and iterations.
- #028
Slot Car Derby comes in two versions: the first is oval-shaped and the second is shaped like a pair of eyeglasses. On Mini-Game Island, the first iteration is played in an area on a tower bearing a checkered racing flag (which the frog waves during the Mini-Game), and the second is played in the Goal Area at the end, where the frog is one of the racers the player must first beat in order to clear it.
- #029
In the prototype, five of the six playable characters (all except Wario) had slightly different textures than in the final version. Peach, for example, had thicker eyelashes and a more determined expression than in the final version.
- #030
This is the first time Princess Peach's hair curls upward. It happens when she and the other characters free-fall into a Warp Pipe and Pot O' Skills.
- #031
The game's explanation board features Mario, Luigi, Princess Peach and Yoshi, the characters selected by default if all four players play together, though they are controlled by artificial intelligence while players are shown instructions on how to play each board.
- #032
In the artwork for Wario's Battle Canyon board (also used for the title screen when Wario is the Superstar at the end of any board game — except Eternal Star), Princess Peach appears to be praying, even though Nintendo's Western localization teams object to any religious imagery or depiction in the games.
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