ArkaEvren
Mass Effect 2

GAME · 2010 · USA

Mass Effect 2

Publisher
Electronic Arts
Platforms
PlayStation 3, Microsoft Windows

31 archived facts 5 topics 2 sources Last reviewed Nov 2026

31 Interesting Facts About Mass Effect 2

Interesting Facts (3)

  1. #001

    Will receive upscaled graphics in the Mass Effect Legendary Edition. This was done using AI assistance, then touched up by human work. Along with Mass Effect 3 it will receive the least amount of changes in the remastered trilogy.

    INTERESTING FACTS · SOURCED

  2. #002
    Contains a major spoiler — show

    It's the only game in the trilogy where you play as someone other than Commander Shepard: when the Collectors attack and board the Normandy, you briefly take control of the pilot, Joker.

    INTERESTING FACTS · SOURCED

  3. #003

    As the first Normandy is attacked at the start, each of Joker's damage reports, "kinetic barriers down," "multiple hull breaches" and "main weapons offline", matches a new Normandy upgrade Shepard can later buy: kinetic barriers, hull armor and main weapons.

    INTERESTING FACTS · SOURCED

Production Story (7)

  1. #004

    Jack was originally pansexual, so a female Shepard could have romanced her as well. But negative coverage of the first game on Fox News made the developers change that late in production; in the finished game, specific scenes between Jack and female Shepard were removed, though clues about her sexuality remained intact.

    PRODUCTION STORY · SOURCED

  2. #005

    Norman said the idea wasn't to dumb down Mass Effect 2's role-playing but to make it easier to use: the first Mass Effect offered too many choices without making clear how they'd affect the game, so Mass Effect 2 trimmed the levelling options and described them better.

    PRODUCTION STORY · SOURCED

  3. #006

    The Mass Effect 2 developers wanted the character classes to play very differently, even if that meant cutting some choices. Powers were balanced around a single shared cooldown, because the old system of firing off powers one after another was seen as ridiculous and made the endgame too easy.

    PRODUCTION STORY · SOURCED

  4. #007

    After looking at the inventories of other RPGs, the Mass Effect 2 team swapped its inventory for systems that did the same job without the micromanagement, so a character could use a weapon without taking it from someone else.

    PRODUCTION STORY · SOURCED

  5. #008

    Mass Effect 2 on PlayStation 3 used a modified Unreal Engine 3 called the Mass Effect 3 engine, the same one BioWare was using for the upcoming Mass Effect 3, and had slightly better character models, controls redone for the PlayStation 3 controller and an option to switch back to the Xbox 360 layout.

    PRODUCTION STORY · SOURCED

  6. #009

    The Mass Effect 2 composers went for a darker, more mature sound than the first game, with orchestral and classic sci-fi arrangements inspired by the Blade Runner soundtrack and the music of Tangerine Dream.

    PRODUCTION STORY · SOURCED

  7. #010

    The harmonic structure of Wendy Carlos's Tron soundtrack strongly influenced Mass Effect 2's music, and the composers wrote character themes to convey each personality and background; David Kates said one of their mandates was a dynamic score capable of a wide range of emotions.

    PRODUCTION STORY · SOURCED

Behind the Scenes (6)

  1. #011

    Martin Sheen doesn't smoke, so when recording the Illusive Man's smoking lines he sucked on a pen instead.

    BEHIND THE SCENES · SOURCED

  2. #012

    The Mass Effect 2 team leaned toward real-time play built around weapons and cover, feeling that pausing to pick powers killed the intensity of combat, so the interface gained more options for mapping abilities for use in real time.

    BEHIND THE SCENES · SOURCED

  3. #013

    Mass Effect 2 brought in regenerating health, so players would stop playing erratically and leaning on health kits.

    BEHIND THE SCENES · SOURCED

  4. #014

    Planetary exploration was completely reworked for Mass Effect 2: the vast, empty landscapes of the first game gave way to distinct, interesting places, as the designers tried to change what players expected to find and keep them exploring the galaxy.

    BEHIND THE SCENES · SOURCED

  5. #015

    The Mass Effect 2 developers tried out a vehicle for getting around planets more freely than in the first game, but it was cut from the final build.

    BEHIND THE SCENES · SOURCED

  6. #016

    Mass Effect 2 added the context-sensitive interrupt system, originally meant for the first Mass Effect, to weave dialogue more smoothly into the action.

    BEHIND THE SCENES · SOURCED

Characters & Cast (2)

  1. #017

    Martin Sheen, who voices the Illusive Man, says on the Mass Effect 2 Documentary DVD that he wouldn't trust him, and in an interview went further, calling the Illusive Man a horrible man.

    CHARACTERS & CAST · SOURCED

  2. #018

    Miranda was first conceived as a blonde of Scandinavian descent called Miranda Solheim. Once Australian actress Yvonne Strahovski signed on, her surname became the more Australian Lawson and her hair turned black, which also went better with her white and black uniform.

    CHARACTERS & CAST · SOURCED

Easter Eggs & References (13)

  1. #019

    Commander Shepard is named after American astronaut Alan Shepard, the first American in space, a fitting nod since Commander Shepard is the first human Spectre.

    EASTER EGGS & REFERENCES · SOURCED

  2. #020

    WILHELM SCREAM: It's the cry you hear when Zaeed blows open the gate and the explosion knocks the mercenaries off the walkway.

    EASTER EGGS & REFERENCES · SOURCED

  3. #021

    In the Overlord DLC, a station AI announces: "To all Cerberus personnel, in an effort to reduce workplace stress, music has been approved for station-wide broadcast." Listen closely and it's the first game's elevator music, played in a darker key that makes it far more unsettling.

    EASTER EGGS & REFERENCES · SOURCED

  4. #022

    During the "Lair of the Shadow Broker" mission, as Shepard chases Vasir, you can spot a wanted poster for Jack hanging above a tunnel.

    EASTER EGGS & REFERENCES · SOURCED

  5. #023

    When you first check in at the Citadel, Captain Bailey mentions that "spending a year dead" is a common tax dodge, a reference to Douglas Adams's "The Restaurant At The End of the Universe", in which a famous band manager spends a year dead for tax purposes.

    EASTER EGGS & REFERENCES · SOURCED

  6. #024

    Omega has a store selling a magazine called Fornax; it only upgrades your cabin and can't be read, yet fan art has often portrayed it as sexually explicit. Game director Casey Hudson himself said the name always sounded a little dirty to him.

    EASTER EGGS & REFERENCES · SOURCED

  7. #025

    Fly to the Local Cluster and investigate Uranus, and EDI will make a few humorous remarks about your attempts to launch probes into the planet.

    EASTER EGGS & REFERENCES · SOURCED

  8. #026

    The "Stealing Memory" DLC includes a statue of a Darkspawn Ogre from Dragon Age, made by the same developers, BioWare.

    EASTER EGGS & REFERENCES · SOURCED

  9. #027

    The game throws three kinds of mech at you: FENRIS (the dog-like one), LOKI (the most common) and YMIR (the big, heavily armed one). All three names come from Norse mythology: Fenris the wolf, Loki the deceiver and Ymir the frost giant.

    EASTER EGGS & REFERENCES · SOURCED

  10. #028

    Riding an elevator with Shepard on her loyalty mission, Miranda wonders why it can't go faster, a jab at the first Mass Effect's Citadel elevators, which many fans felt took ages; the first game's elevator music also plays briefly as they get on.

    EASTER EGGS & REFERENCES · SOURCED

  11. #029

    Take Legion on a mission as a squadmate, or visit him in the VI core and wait a couple of minutes, and he'll break into the dance known as The Robot.

    EASTER EGGS & REFERENCES · SOURCED

  12. #030
    Contains a major spoiler — show

    When the first Normandy is attacked at the start of the game, Joker's damage reports, "kinetic barriers down", "multiple hull breaches" and "main weapons offline", line up with upgrades Shepard can buy for the new Normandy: kinetic barriers, hull armor and main weapons.

    EASTER EGGS & REFERENCES · SOURCED

  13. #031

    The Afterlife Club in Mass Effect 2 plays "Callista" by Saki Kaskas, a video game composer who had written music for five Need for Speed games.

    EASTER EGGS & REFERENCES · SOURCED

Sources & editorial notes

Sources for the entries on this page

  1. Wikipedia Mass Effect 2 — WikipediaEncyclopedia · accessed 18 Sep 2026

Information from external sources is independently selected, consolidated and edited by Arka Evren. Sources are listed for verification and further reading. Encyclopedia text is used under its licence (CC BY-SA). How we work