
GAME · 2010
Mass Effect 2
- Publisher
- Electronic Arts
- Platforms
- PlayStation 3, Microsoft Windows
34 archived facts 4 topics 1 source Last reviewed Sep 2026
9 Facts From Behind the Scenes of Mass Effect 2
- #004
Mass Effect 2's developers favored real-time gameplay focused on weapons and cover, believing that pausing to select powers broke the intensity of combat. More options were therefore added to the user interface so abilities could be assigned for real-time use.
- #005
Mass Effect 2 introduced regenerating health, a decision the developers made to stop players from playing erratically and depending on health kits.
- #008
Mass Effect 2's heads-up display was revised eight times during development.
- #009
To help players gauge enemies without estimating difficulty, Mass Effect 2 used different types of health bars to track enemy strengths and weaknesses more consistently.
- #012
Mass Effect 2 revamped planetary exploration entirely, replacing the original game's vast barren landscapes with distinct and interesting places. The designers aimed to change players' expectations about what they could find and encourage continued exploration of the galaxy.
- #013
Developers of Mass Effect 2 initially experimented with a vehicle for navigating planetary terrain more flexibly than in the original title, but it was ultimately removed from the game's final build.
- #014
Mass Effect 2 introduced the context-sensitive interrupt system, a feature initially meant for the original Mass Effect, to help blend dialogue better with the rest of the action.
- #015
The pacing of Mass Effect 2's story was improved because developers wanted to get players into the action faster.
- #021
Voice recording for Mass Effect 2 took twice as long as it did for the original Mass Effect.
Sources & editorial notes
Sources for the entries on this page
- Wikipedia Mass Effect 2 — Wikipedia
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