
GAME · 2004
Metal Gear Solid 3: Snake Eater
- Developer
- Konami
- Publisher
- Konami
- Platforms
- PlayStation Vita, PlayStation 3, Microsoft Windows
- Original title
- メタルギアソリッド3 EXISTENCE
11 archived facts 3 topics 1 source Last reviewed Sep 2026
All facts (11)
- #001
Metal Gear Solid 3: Snake Eater uses hyperreality as a narrative technique, blending fiction with history.
- #002
Metal Gear Solid 3: Snake Eater mixes historical events and figures, including the Cuban Missile Crisis, President Lyndon B. Johnson and Nikita Khrushchev, with its own fictional elements.
- #003
The overarching theme of Metal Gear Solid 3: Snake Eater is "Scene", which concerns how politics changes with time and location.
- #004
Metal Gear Solid 3: Snake Eater was initially planned for the then-upcoming PlayStation 3, but development was moved to the PlayStation 2 because of the long wait for the console.
- #005
Director Hideo Kojima wanted to drastically change the setting from previous games from the outset, and said the jungle setting was what both his development team and Metal Gear fans wanted.
- #006
Hideo Kojima acknowledged that jungle elements such as weather, landscape and wildlife would create problems during development of Metal Gear Solid 3: Snake Eater.
- #007
Hideo Kojima wanted Snake Eater to be more realistic than earlier installments, with Snake beginning miles from civilization and working his way to the enemy encampment rather than starting near or inside the enemy base.
- #008
Because the jungle terrain in Metal Gear Solid 3: Snake Eater includes rocks, dirt mounds and tree stumps rather than flat ground, the collision engine from earlier installments was discarded and a new one was written from scratch.
- #009
During development of Metal Gear Solid 3: Snake Eater, configuring the motion capture technology so players could walk over mounds proved problematic.
- #010
Kojima stated that the sniper boss fight against The End was the clearest example of the game's free, open gameplay, since the player must search a large jungle area for an unseen enemy who fires from long range.
- #011
Hideo Kojima stated in his blog that he first wanted David Bowie's "Space Oddity" and "Ashes to Ashes" as the game's ending themes, since the game dealt with a space development theme, but that theme became less important during development.
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