Arka Evren

GAME · 1996 · USA

Mortal Kombat Trilogy

17 archived facts 1 topic 1 source Last reviewed Oct 2026

All facts (17)

  1. #001

    Johnny Cage is the only character in this game with entirely new sprites. This is a result of Daniel Pesina, Johnny Cage's original actor, being fired by Midway some time after the Mortal Kombat II (1993) premiere. The new sprites are Chris Alexander's. However, in this version Johnny Cage lost the split punch move altogether.

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  2. #002

    The PlayStation One version of this game has more characters than the Nintendo 64 version.

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  3. #003

    Except for the stage fatality featured in The Pit II, every stage with a fatality was included in this game. Because of the practical impossibility of shooting new, extra animations with players for non-Mortal Kombat II character sprites for The Pit II's generic fall, they left the fatality out entirely.

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  4. #004

    This game is essentially the same as Ultimate Mortal Kombat 3, but it adds a few more older characters and stages.

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  5. #005

    The PS1 version of the game has both masked and unmasked Sub-Zero, while the N64 version has only one version of the character that combines the abilities of both.

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  6. #006

    In the PS1 and Windows 95 versions, you can only play as the bosses.

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  7. #007

    The red ninja Ermac is a white American man, but in Ultimate Mortal Kombat 3 he was African American.

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  8. #008

    The PC port on Windows 95 had exactly the same features as the PS1 version but had better graphics, faster load times and a higher fps.

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  9. #009

    The PC and PS1 versions had a hidden character named Chameleon. He was a combination of the sprites of all the male ninjas in the game. The character would change colors and perform the moves of the current character's color. The Nintendo 64 version had the hidden character Khameleon, who was a grey sprite color of all the female ninjas in the game but did not share all the moves of the other female ninjas.

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  10. #010

    An orange ninja named Tremor and a white ninja named Siro were planned. The decision was made not to proceed because there were already enough ninjas in the game. Siro became a character in the non-canon TV series Mortal Kombat: Conquest (1998). Tremor later appeared in the comics and made non-canon appearances in Mortal Kombat: Special Forces (2000) and Mortal Kombat (2011). It was not until Mortal Kombat X (2015) that he officially became a playable character.

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  11. #011

    The soundtrack is the same as Ultimate Mortal Kombat 3's.

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  12. #012

    Unusual for the time, this game was released in Germany, where all previous installments of the series had been banned. However, it was later banned even though it was given a rating that would restrict the federal agency BPjM from doing so.

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  13. #013

    Sub-Zero's Head Rip Fatality from Mortal Kombat 1 turns into a black screen, and the severed head and spine are not shown. However, this was not due to censorship as is often assumed; it was because new animations had to be made so the fatality could be pre-rendered for all the new characters, and Midway could not be bothered.

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  14. #014

    Rain's profile is actually Tremor's profile. Tremor was present in earlier versions but was removed in the final cut. All that remains of him in the game is his profile.

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  15. #015

    Noob Saibot is the developers Ed Boon and John Tobias's surnames spelled backwards.

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  16. #016

    In the PlayStation version of the game, the Courtyard stage is called "Kung Fu Part I". In the N64 version it is still called the Courtyard.

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  17. #017

    The only stages returning to this game from MK1 are the Courtyard, Goro's Lair, the Pit and the Pit Bottom. In the Courtyard, Shao Kahn sits on the throne instead of Shang Tsung, and the monks are no longer animated and do not applaud after rounds. Goro's Lair no longer has glowing eyes in the background, and the Pit has the background of Pit II from MK2.

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Sources & editorial notes

Sources for the entries on this page

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