
GAME · 2020
Omori
- Publisher
- Playism
- Platforms
- Microsoft Windows, macOS, Xbox Series X and Series S
23 archived facts 1 topic 1 source Last reviewed Sep 2026
23 Facts From the Development of Omori
- #001
Omori was directed by the pseudonymous artist Omocat and took six-and-a-half years to develop.
- #002
Omori originated from Omoriboy (ひきこもり, hikikomori), a Tumblr webcomic blog that Omocat created to help cope with problems during a confusing part of their life.
- #003
Omocat first intended Omori as a graphic novel, then changed the medium to a video game because it suited the story better and allowed the audience to make choices.
- #004
Omocat selected RPG Maker as the game engine for Omori, considering it important to support an accessible platform and community.
- #005
Omori's Kickstarter campaign was launched in 2014 and reached its funding goal within one day, with an initial projected release date of May 2015.
- #006
A Nintendo 3DS port of Omori was promised as a stretch goal but never materialized because the console was discontinued; backers were offered a Nintendo Switch port instead.
- #007
To help create Omori, Omocat brought on several additional team members, among them an RPG Maker expert, while still aiming to keep the team small.
- #008
Omori's soundtrack initially involved musician friends Space Boyfriend and Slime Girls, Jami Lynne and Pedro Silva; after being inspired by Calum Bowen's "My Time" and conceiving hidden music tracks, Omocat also contacted Bowen.
- #009
Omori's environments drew on dreams that Omocat had in their younger years, and the imaginary world of Headspace was built around lucid dreaming.
- #010
To give Omori a dreamlike tone, Omocat devised concepts for Headspace spontaneously during its creation.
- #011
Headspace was first conceived as a crayon-like world with more experimental gameplay, but Omocat scrapped this approach because designing, testing and programming such a setting proved difficult.
- #012
Omocat eventually applied a more unconventional design along the lines of the scrapped Headspace concept to "Black Space".
- #013
During development of Omori, the team changed their version of the RPG Maker engine and used the opportunity to refine the game's visual style, story, and gameplay.
- #014
After Omori's crowdfunding money ran out, the developers relied on merchandise sales to keep development going.
- #015
Omocat said they took on the role of lead programmer on Omori and sometimes worked up to 20 hours a day to ensure the game's release.
- #016
Omori was delayed into 2019 and early 2020 but missed both targets, and significant parts of the finale were only implemented months before its release date.
- #017
Omori was released on macOS and Windows through Steam on December 25, 2020, its final release date.
- #018
Omori was initially offered only in English, with a Japanese localization arriving on December 16, 2021.
- #019
Support for Simplified Chinese and Korean was added to Omori on March 18, 2022.
- #020
Playism announced it would work on a Japanese release of Omori, initially planned for 2020 but later delayed.
- #021
Omori's Nintendo Switch, Xbox One and Series X/S ports, along with a new Windows 10 port, were released digitally on June 17, 2022, with the PlayStation 4 port following on June 24, 2022 after a slight delay.
- #022
Omori was removed from Xbox Game Pass at the end of June 2023, after which the game was pulled from the Xbox Games Store and further copies could no longer be sold.
- #023
Omocat has not released an official statement regarding Omori's removal from the Xbox Games Store.
Sources & editorial notes
Sources for the entries on this page
- Wikipedia Omori (video game) — Wikipedia
Information from external sources is independently selected, consolidated and edited by Arka Evren. Sources are listed for verification and further reading. Encyclopedia text is used under its licence (CC BY-SA). How we work
