Arka Evren
Resident Evil 2

GAME · 1998

Resident Evil 2

Developer
Capcom, Factor 5, Tiger Electronics
Publisher
Capcom
Platforms
Nintendo 64, Microsoft Windows, Nintendo GameCube
Original title
Biohazard 2

29 archived facts 4 topics 1 source Last reviewed Sep 2026

  • Resident Evil 2 — production image

All facts (29)

  1. #001

    Development of Resident Evil 2 started one month after its predecessor was completed in early 1996.

    PRODUCTION STORY · SOURCED

  2. #002

    Resident Evil 2 was made by a team of roughly 45 people that later became part of Capcom Production Studio 4.

    PRODUCTION STORY · SOURCED

  3. #003

    Hideki Kamiya directed the Resident Evil 2 team, which included newer Capcom employees and more than half of the staff from the original Resident Evil.

    PRODUCTION STORY · SOURCED

  4. #004

    Early in development, producer Shinji Mikami frequently clashed creatively with Hideki Kamiya and sought to steer the team his own way, before stepping back to an overseeing producer role and asking to see the latest build only once a month.

    BEHIND THE SCENES · SOURCED

  5. #005

    This early build was later dubbed Resident Evil 1.5 by Mikami and differed drastically from the final version of Resident Evil 2.

    PRODUCTION STORY · SOURCED

  6. #006

    The plot of the early build followed the same basic outline as Resident Evil 2 and featured a zombie outbreak in Raccoon City two months after the events of the first game.

    PRODUCTION STORY · MILD SPOILER · SOURCED

  7. #007

    In the early build of Resident Evil 2, Umbrella had already been closed as a consequence of its illegal experiments.

    PRODUCTION STORY · MILD SPOILER · SOURCED

  8. #008

    During development of Resident Evil 2, the team aimed to keep the level of fear found in the original game and created two characters with no experience of frightening situations: Leon S. Kennedy, who closely matched his final version, and Elza Walker, a college student and motorcycle racer on vacation in her hometown of Raccoon City.

    PRODUCTION STORY · SOURCED

  9. #009

    In an early version of Resident Evil 2, the character paths did not intersect, and each character had two support partners rather than one.

    PRODUCTION STORY · SOURCED

  10. #010

    In this early version of Resident Evil 2, Leon was assisted by fellow police officer Marvin Branagh and researcher Linda, an early form of Ada, while Elza was helped by Sherry Birkin and John, who appears in the released game as gun shop owner Robert Kendo.

    PRODUCTION STORY · SOURCED

  11. #011

    Mikami stated in 1996 that the sequel would feature new monsters and that the number of onscreen enemies would rise to around seven or more, in order to create a sensation of terror as monsters swarm around the character.

    PRODUCTION STORY · SOURCED

  12. #012

    Supervisor Yoshiki Okamoto objected to the story of Resident Evil 2 because it closed off the possibility of later installments.

    PRODUCTION STORY · SOURCED

  13. #013

    Yoshiki Okamoto suggested building a fictional universe that would recast Resident Evil as a metaseries, in the manner of Gundam and James Bond, where separate stories share common elements.

    PRODUCTION STORY · SOURCED

  14. #014

    While the team was stalled on rewriting the scenario for Resident Evil 2, Okamoto was introduced to screenwriter Noboru Sugimura, who was enthusiastic about the first game's story.

    PRODUCTION STORY · SOURCED

  15. #015

    Noboru Sugimura was first brought in on a trial basis for Resident Evil 2, but Okamoto was impressed by how easily Sugimura solved script problems and soon asked him to write the entire scenario.

    PRODUCTION STORY · SOURCED

  16. #016

    One fundamental story change in Resident Evil 2 was reworking Elza Walker into Claire Redfield, so that the game would connect to the plot of the first game.

    PRODUCTION STORY · MILD SPOILER · SOURCED

  17. #017

    To meet Capcom's sales plan of two million copies, director Kamiya sought to draw new customers by giving Resident Evil 2 a more ostentatious, Hollywood-like story presentation.

    PRODUCTION STORY · SOURCED

  18. #018

    The planners rebuilt Resident Evil 2 from the ground up to accommodate the changes, while the programmers and other remaining team members were reassigned to Resident Evil Director's Cut.

    PRODUCTION STORY · SOURCED

  19. #019

    Resident Evil Director's Cut shipped with a playable preview disc of the new Resident Evil 2 version, intended to promote the sequel and apologize to players for its delayed release.

    PRODUCTION STORY · SOURCED

  20. #020

    Resident Evil 2's environments were built on SGI O2 computers, and rendering each background took two or three weeks.

    BEHIND THE SCENES · SOURCED

  21. #021

    Resident Evil 2 limited the number of zombies shown on screen at once to seven, which allowed 450 polygons to be used for the comparatively detailed models of Leon and Claire.

    BEHIND THE SCENES · SOURCED

  22. #022

    Resident Evil 2's "Zapping System" was partly inspired by Back to the Future Part II, a time-travel sequel that presents the original film's story from a different perspective.

    PRODUCTION STORY · SOURCED

  23. #023

    Resident Evil 2's voice-overs were recorded by an all-Canadian cast before the cutscenes were finished, with each actor chosen from a roster of ten candidates per role, and Ada was the only main character absent from a pre-rendered cutscene because her model was not completed in time.

    CHARACTERS & CAST · SOURCED

  24. #024

    The North American release of Resident Evil 2 includes more violent game over screens than the Japanese version, Biohazard 2, from which those screens were removed.

    BEHIND THE SCENES · SOURCED

  25. #025

    Resident Evil 2 was made more difficult than its Japanese equivalent so that short-term rentals would not affect U.S. sales.

    PRODUCTION STORY · SOURCED

  26. #026

    The music for Resident Evil 2 was composed by Masami Ueda, Shusaku Uchiyama, and Syun Nishigaki, with one track written by Naoshi Mizuta.

    BEHIND THE SCENES · SOURCED

  27. #027

    As lead composer, Masami Ueda supplied the motifs for Resident Evil 2, while Shusaku Uchiyama wrote the horror-themed music for its investigation and movie scenes.

    BEHIND THE SCENES · SOURCED

  28. #028

    Resident Evil 2's score uses a versatile three-note leitmotif as its main theme, recurring in tracks including "Prologue", "Raccoon City", and "The Third Malformation of G".

    DEEPER MEANING · SOURCED

  29. #029

    The music of Resident Evil 2 conveys "desperation" as its underlying theme and spans styles from ambient horror to industrial, with militaristic percussion for Raccoon City's streets and ominous piano underscores for the police station.

    DEEPER MEANING · SOURCED

Sources & editorial notes

Sources for the entries on this page

  1. Wikipedia Resident Evil 2 — WikipediaEncyclopedia · accessed 17 Sep 2026

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