Arka Evren

GAME · 2001 · JAPAN

Sonikku Adobenchâ 2

29 archived facts 3 topics 1 source Last reviewed Oct 2026

All facts (29)

  1. #001

    Shadow was designed solely for this game, but after he became hugely popular among fans, Sonic Team decided to bring him back for future games.

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  2. #002

    It is the last Sonic game to appear on a SEGA game console.

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  3. #003

    It is the first Sonic game to introduce Shadow the Hedgehog and Rouge the Bat.

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  4. #004

    When a player collects all 180 Emblems and archives A Ranks in all Missions, they are treated to a 3D rendition of Green Hill Zone from Sonic the Hedgehog (1991).

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  5. #005

    While preparing to launch Shadow from the Ark in the English voice track, Maria says "Sayonara." In the Japanese voice track, she says "Adios."

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  6. #006

    Big the Cat can be seen in every level of the game.

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  7. #007

    Sega made a deal with Soap Shoes to use a modified version of one of its shoes as the official footwear for Sonic the Hedgehog in the game. His original trademarked shoes (modeled after Michael Jackson's shoes) can still be seen in the opening scene in which Sonic escapes from the helicopter, as well as in the first prototypes.

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  8. #008

    Ryan Drummond briefly filled in for David Humphrey as the voice of Shadow the Hedgehog in the Final Hazard boss level at the end of the game. This was because Humphrey left the studio after finishing recording his lines, and SEGA realized Humphrey had accidentally forgotten to record the last two or three lines in the game. According to Drummond, SEGA did not want to pay for Humphrey to come back for another day of work in order to save money, and since Humphrey had already recorded his lines as Sonic in the studio, the production team asked Ryan whether he could imitate Humphrey's voice and record the rest of Shadow's remaining dialogue for the game.

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  9. #009

    After watching the game's trailers several times, the characters will begin to say "Sonic Team" when the credits arrive.

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  10. #010

    In Metal Harbor in the Dreamcast version, if you press the Y button on controller 2 at any time, Sonic will appear and maneuver as if he were on a board.

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  11. #011

    Although Shadow the Hedgehog's design was to remain a secret until SEGA decided to reveal him in all his glory, details of the character were leaked when ReSaurus announced it would make figures of Shadow and Rouge, just as it had for the first Adventure game. The company went bankrupt before it could bring these figures to the public.

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  12. #012

    The game was released in June 2001 to coincide with the Sonic series' 10th anniversary. In Japan, there were special cases for the 10th anniversary containing the game on a gold disc, a CD with the game's music, and a booklet about the history of the Sonic series. However, the 10th anniversary party was badly timed because of SEGA discontinuing the Dreamcast and withdrawing from the console business.

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  13. #013

    The Mad Space level contains crates from Phantasy Star Online (2000), which was also created by Yuji Naka.

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  14. #014

    The highway sections of Mission Street and Radical Highway were modeled on the Golden Gate Bridge and the surrounding San Francisco area, although the Empire State Building can also be seen. The street sections were modeled after Mission Street, one of the longest and oldest streets in San Francisco.

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  15. #015

    Aquatic Mine is the only treasure hunting stage that does not surround the level with a mandatory U-turn barrier, and perhaps because of its design as a small, fully enclosed stage, it is the only level in all of SA2 that has no "kill plane" polygon no matter how far the player goes in any direction. It is also, interestingly, the only level that does not limit the camera's draw distance.

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  16. #016

    The ARK's announcer is female in the Japanese voice track and male in the English voice track.

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  17. #017

    The original concept was to have the ability to affect the outcome of the story based on the player's decisions. The concept was later revived for Shadow the Hedgehog (2005).

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  18. #018

    Big the Cat makes several cameos in the game. You can find him hidden in various levels and in the boss Arena. Pressing the jump button at certain times during certain cutscenes will also make him appear in the cutscenes.

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  19. #019

    Route 280 takes its name from Interstate 280, a north-south Interstate Highway in the San Francisco Bay Area of Northern California that connects San Jose and San Francisco and runs just west of the San Francisco Peninsula cities for most of its route.

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  20. #020

    Shadow's original name was Terios, which means "reflection."

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  21. #021

    For the game's development, Sonic Team's US branch was led by Takashi Iizuka, while Yuji Naka stayed behind in Japan to work on ChuChu Rocket! (1999), Samba de Amigo (1999) and Phantasy Star Online (2000). This split also closely recalls what happened a decade earlier after the production of Sonic the Hedgehog (1991), when the team broke off to work on Sonic the Hedgehog 2 (1992) while Naka and Naoto Ohshima worked on Sonic the Hedgehog CD (1992) in Japan.

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  22. #022

    Although Amy is a playable character in the 2-player action race, she is the only character in Sonic Adventure who is not playable but is part of the main story.

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  23. #023

    Meteor Herd contains an unused rail in the level. It is invisible, but the player can use it if they hack the game and choose to play as Sonic or Shadow. It starts with the tall structure in the middle. The player must go to the middle set of beams and head to the middle of the right beam (as seen from the starting point).

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  24. #024

    The Weapons Bed theme is said to have been remixed into the Iron Jungle theme of Shadow the Hedgehog (2005). Some parts sound similar, but whether they are the same is currently unknown.

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  25. #025

    In White Jungle, there is a control panel placed slightly below the lower part of the first half-cut tree section. It does nothing even if it is hit.

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  26. #026

    Initially there were to be only three playable characters — Sonic, Knuckles and Eggman — with the rest appearing in cutscenes. After the beta showing at the E3 Game Convention, fans voiced their frustration at the lack of playable characters compared with Sonic Adventure (1998), which had seven characters.

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  27. #027

    In White Jungle, if a player grabs Omochao and enters the Castle Rings, Omochao will say that the fog reminds him of San Francisco.

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  28. #028

    Scott Dreier voiced both Knuckles and Shadow.

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  29. #029

    In Japan, and only in Japan, Sega released a special edition package known as the "Birthday Pack" to celebrate the series' 10th anniversary and the premiere of Sonic Adventure 2, and it was available for only two days (23-24 June 2001). It contained a foldable plaque with the game itself and a CD featuring music from previous Sonic games, a special 10th anniversary coin and a booklet telling the history of Sonic the Hedgehog.

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Sources & editorial notes

Sources for the entries on this page

  1. IMDb IMDb kaydıDatabase

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