Arka Evren
Tomb Raider

GAME · 2013

Tomb Raider

Developer
Crystal Dynamics, Eidos Montreal, Nixxes Software
Publisher
Square Enix, Eidos Interactive
Platforms
Microsoft Windows, PlayStation 3, macOS

31 archived facts 4 topics 1 source Last reviewed Sep 2026

  • Tomb Raider — production image

10 Facts From Behind the Scenes of Tomb Raider

  1. #006

    Tomb Raider's Lara Croft model was animated using compiled performance capture, the same technique employed in the earlier title Tomb Raider: Underworld.

    BEHIND THE SCENES · SOURCED

  2. #012

    Crystal Dynamics was reported to be auditioning dozens of voice actresses for the role of Lara Croft in the 2013 Tomb Raider.

    BEHIND THE SCENES · SOURCED

  3. #024

    In the Making of Turning Point, sound designer Alex Wilmer said that the unannounced composer of Tomb Raider remotely directed an in-house concert violinist to perform a "very intimate" piece.

    BEHIND THE SCENES · SOURCED

  4. #025

    The fourth Crystal Habit podcast, which premiered at the Tomb Raider blog in October 2011, featured Marie speaking with sound designer Alex Wilmer and lead sound designer Jack Grillo about their work with the unannounced composer.

    BEHIND THE SCENES · SOURCED

  5. #026

    Jack Grillo described the approach for Tomb Raider as creating an overture in which an outline of the narrative structure was used to have the composer build themes and textures spanning the whole game.

    BEHIND THE SCENES · SOURCED

  6. #027

    Alex Wilmer stressed that the unannounced composer's music for Tomb Raider was scored to adapt dynamically in-game, reacting instantly to what happens.

    BEHIND THE SCENES · SOURCED

  7. #028

    Jason Graves was revealed as the composer of Tomb Raider in an episode of The Final Hours of Tomb Raider on YouTube.

    BEHIND THE SCENES · SOURCED

  8. #029

    For Tomb Raider, Jason Graves aimed to create a signature sound that would impress players and stand out, using objects such as mallets to produce odd musical sounds.

    BEHIND THE SCENES · SOURCED

  9. #030

    With neighbouring architect Matt McConnell, Jason Graves built a special percussion instrument for Tomb Raider that produced a variety of odd signature sounds to mix into the orchestral score.

    BEHIND THE SCENES · SOURCED

  10. #031

    Although Tomb Raider was set in Japan, Jason Graves avoided Japanese instrumentation and instead chose sounds and themes reflecting the island's scavengers, who came from multiple regions of the globe.

    BEHIND THE SCENES · SOURCED

Sources & editorial notes

Sources for the entries on this page

  1. Wikipedia Tomb Raider (2013 video game) — WikipediaEncyclopedia · accessed 17 Sep 2026

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