Arka Evren
Undertale

GAME · 2015

Undertale

Developer
Toby Fox, 8-4
Publisher
Fangamer, 8-4
Platforms
Microsoft Windows, macOS, PlayStation Vita, Xbox Series X and Series S

35 archived facts 6 topics 1 source Last reviewed Sep 2026

  • Undertale — production image

All facts (35)

  1. #001

    Undertale was developed by Toby Fox over a period of 32 months.

    PRODUCTION STORY · SOURCED

  2. #002

    Development of Undertale was funded by a Kickstarter campaign that ran from June 24, 2013 to July 24, 2013, raising US$51,124 from 2,398 backers against a US$5,000 goal.

    PRODUCTION STORY · SOURCED

  3. #003

    Before Undertale, Toby Fox was best known for composing music for the webcomic Homestuck, a role he began in 2010; Undertale was the first full game he wrote.

    CAREER & AWARDS · SOURCED

  4. #004

    The title Undertale was inspired by Toby Fox's observation that EarthBound and Homestuck each combine two words, and by Cave Story, from which he swapped "story" for "tale" and "Cave" for "Under" because the game takes place underground.

    PRODUCTION STORY · SOURCED

  5. #005

    Fox wanted to make a role-playing game that departed from traditional design, which he often found boring to play despite his love of JRPGs, and sought interesting characters and use of the medium as a storytelling device rather than keeping story and gameplay abstractions separate.

    PRODUCTION STORY · SOURCED

  6. #006

    Temmie Chang served as Undertale's main artist, producing most of its sprites and concept art.

    CHARACTERS & CAST · SOURCED

  7. #007

    The defensive portion of Undertale's battle system drew inspiration from the Mario & Luigi series and bullet hell shooters including the Touhou Project series.

    PRODUCTION STORY · SOURCED

  8. #008

    While designing Undertale's battle system, Fox aimed for a mechanic he would personally enjoy, seeking an experience as engaging as Super Mario RPG (1996) and Mario & Luigi: Superstar Saga (2003).

    PRODUCTION STORY · SOURCED

  9. #009

    Fox chose not to require grinding in Undertale, leaving it optional, and avoided fetch quests because they involve backtracking, which he dislikes.

    PRODUCTION STORY · SOURCED

  10. #010

    Fox kept Undertale's difficulty easy and engaging, and after asking friends inexperienced with bullet hell shooters to test it, he found they could complete the game and considered the difficulty optimal, especially given the complications of adding another difficulty setting.

    PRODUCTION STORY · SOURCED

  11. #011

    The idea of finishing Undertale without killing any enemies emerged naturally as Fox developed its negotiation mechanic, though he never considered removing the option to fight.

    PRODUCTION STORY · SOURCED

  12. #012

    Asked about the difficulty of a no-kill playthrough of Undertale, Fox called it the crux of one of the game's major themes and asked players to think about it themselves.

    DEEPER MEANING · SOURCED

  13. #013

    Although Fox had not played Moon: Remix RPG Adventure (1997), its concepts inspired Undertale, including repairing the damage of the "Hero" and raising a "Love Level" by helping rather than hurting people. Fox also cited Cave Story (2004) as a general inspiration.

    PRODUCTION STORY · SOURCED

  14. #014

    According to Fox, the concept of being trapped in an underground world for Undertale came from the video game Brandish.

    PRODUCTION STORY · SOURCED

  15. #015

    Fox drew on the silliness of internet culture and comedy shows such as Mr. Bean, as well as the unsettling atmosphere of EarthBound, when developing Undertale.

    PRODUCTION STORY · SOURCED

  16. #016

    Fox's wish to subvert concepts that go unquestioned in many games shaped Undertale's development.

    PRODUCTION STORY · SOURCED

  17. #017

    Fox found writing easier once a character's voice and mood were established, and considered world-building a natural process that expressed the stories of those within it; he stressed making Undertale's monsters feel like individuals, contrasting them with the identical monsters he saw in RPGs such as Final Fantasy.

    PRODUCTION STORY · SOURCED

  18. #018

    Toriel, one of the first characters to appear in Undertale, was designed by Fox as a parody of tutorial characters.

    CHARACTERS & CAST · SOURCED

  19. #019

    Fox's dislike of Fi, the companion in The Legend of Zelda: Skyward Sword, who often revealed puzzle answers early, shaped Toriel's creation. Fox also believed role-playing games generally lacked strong mother characters, citing the Pokémon series and Mother as examples where mothers serve as symbols rather than characters.

    CHARACTERS & CAST · SOURCED

  20. #020

    Fox intended Toriel to be "a mom that hopefully acts like a mom" who "genuinely cares" about players' actions.

    CHARACTERS & CAST · SOURCED

  21. #021

    Toriel initially had to be killed to progress in Undertale, but Fox changed this before the game's demo release, feeling it was wrong that killing her was the only way forward. This decision led Fox to add the option to spare monsters, which made him understand what "Undertale was really about."

    PRODUCTION STORY · MILD SPOILER · SOURCED

  22. #022

    Papyrus and Sans in Undertale take their names from the typefaces Papyrus and Comic Sans, and their in-game dialogue appears in those matching fonts.

    EASTER EGGS & REFERENCES · SOURCED

  23. #023

    Undertale's credits list both Papyrus and Sans as inspired by J. N. Wiedle, author of the webcomic Helvetica, which features a skeleton named after the font.

    EASTER EGGS & REFERENCES · SOURCED

  24. #024

    Papyrus began as a sketch in Fox's notebook, conceived as a mean-spirited character called "Times New Roman" who wears a fedora.

    PRODUCTION STORY · SOURCED

  25. #025

    Sans was originally written to run poker at a casino and to tell more puns, though Fox decided the extra puns would not be as funny as he had thought; the casino idea returned in the Xbox One port, where Sans runs a casino at his and Papyrus's house.

    PRODUCTION STORY · SOURCED

  26. #026

    Alphys was first conceived as a man in Undertale, but Toby Fox grew to dislike this, so the character became a woman and eyelashes were added to her design.

    PRODUCTION STORY · SOURCED

  27. #027

    Asgore was initially meant to be intimidating in Undertale, but Toby Fox made him more goofy, drawing inspiration from his friend Reid Young, the founder of Fangamer.

    PRODUCTION STORY · SOURCED

  28. #028

    Fox drew Undertale's music from Super NES role-playing games such as EarthBound, the bullet hell series Touhou Project, and the webcomic Homestuck, for which he had supplied some music. According to Fox, more than 90% of the songs were composed specifically for the game.

    PRODUCTION STORY · SOURCED

  29. #029

    "Megalovania", heard during Undertale's boss battle with Sans, had appeared earlier in Homestuck and in one of Fox's EarthBound ROM hacks. Fox wrote each section's music before programming it, saying this helped him decide how the scene should go.

    EASTER EGGS & REFERENCES · MILD SPOILER · SOURCED

  30. #030

    Fox first tried composing Undertale's soundtrack with the music tracker FamiTracker but found it difficult and unintuitive, so he played segments of the music separately and connected them on a track. In 2016, for the game's first anniversary, he posted five unused musical works on his blog, and four of the game's songs were released as official downloadable content for the Steam version of Taito's Groove Coaster.

    BEHIND THE SCENES · SOURCED

  31. #031

    The Undertale soundtrack was positively received and was described as a key factor in the game's success, particularly for its extensive use of character leitmotifs across multiple tracks.

    DEEPER MEANING · SOURCED

  32. #032

    Oxford stated that this track especially shows Fox's ability to turn old songs into completely new experiences, a skill she says is used throughout the game's score.

    DEEPER MEANING · SOURCED

  33. #033

    A concert tour devoted to Undertale's soundtrack music, arranged for a 25-piece orchestra and curated by Toby Fox, was announced on March 17, 2026.

    PRODUCTION STORY · SOURCED

  34. #034

    The Undertale orchestral tour is set to begin on August 23, 2026, with dates running through 2027.

    PRODUCTION STORY · SOURCED

  35. #035

    Performances on the Undertale orchestral tour are planned for North America, Europe, the United Kingdom, Asia and Australia.

    PRODUCTION STORY · SOURCED

Sources & editorial notes

Sources for the entries on this page

  1. Wikipedia Undertale — WikipediaEncyclopedia · accessed 17 Sep 2026

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