Arka Evren
Until Dawn

GAME · 2015

Until Dawn

Publisher
Sony Interactive Entertainment

29 archived facts 4 topics 1 source Last reviewed Sep 2026

  • Until Dawn — production image

10 Facts From Behind the Scenes of Until Dawn

  1. #009

    Despite its third-person perspective, Until Dawn adopted a static camera angle similar to early Resident Evil games. The development team initially resisted this approach because the designers considered the camera "archaic".

    BEHIND THE SCENES · SOURCED

  2. #010

    Byles and production designer Lee Robinson drew storyboards for Until Dawn to ensure each camera angle had narrative motivations and to prove their placements were not random.

    BEHIND THE SCENES · SOURCED

  3. #013

    Until Dawn's strict auto-save system was designed to be "imperative" rather than "punitive". According to Byles, a character's death would not end the story before it reached the ending, and some characters may not have died despite their deaths being hinted at.

    BEHIND THE SCENES · MILD SPOILER · SOURCED

  4. #019

    Until Dawn's story was written in a non-linear fashion, with chapter 8 completed first, which led to some inconsistencies in the story. The dialogue was cut back significantly once the team adopted motion capture technology, which the team said facilitates storytelling through acting.

    BEHIND THE SCENES · SOURCED

  5. #021

    To gauge whether Until Dawn was frightening enough, the team measured playtesters' fear levels using a galvanic skin response test.

    BEHIND THE SCENES · SOURCED

  6. #024

    Before writing the score, Jason Graves held a three-hour conversation with Barney Pratt, Until Dawn's audio director, to clarify the soundtrack's intended direction.

    BEHIND THE SCENES · SOURCED

  7. #026

    For Until Dawn, Jason Graves blended melodic and atonal sounds, drew on Krzysztof Penderecki and Jerry Goldsmith, and wrote tonally vague themes to match the game's mysterious storyline; the music grew louder as the player character neared a threat.

    BEHIND THE SCENES · SOURCED

  8. #027

    Until Dawn's mountainous setting led Graves to use a "goat-hoof shaker" for the mountain theme and many key tracks, and he also leaned heavily on synthesizers as a homage to John Carpenter's work.

    BEHIND THE SCENES · SOURCED

  9. #028

    Only 30 minutes of Until Dawn themes with melody and chord progression were recorded across three orchestral sessions, because most recording time went to 8–10 hours of atmospheric music and sounds that Graves later combined to evoke different emotions in different scenes.

    BEHIND THE SCENES · SOURCED

  10. #029

    Until Dawn's Decima game engine was programmed to determine how the music was layered based on players' choices, and the game's soundtracks ran nearly 15 hours, with "O Death" performed by Amy Van Roekel as the theme song.

    BEHIND THE SCENES · SOURCED

Sources & editorial notes

Sources for the entries on this page

  1. Wikipedia Until Dawn — WikipediaEncyclopedia · accessed 18 Sep 2026

Information from external sources is independently selected, consolidated and edited by Arka Evren. Sources are listed for verification and further reading. Encyclopedia text is used under its licence (CC BY-SA). How we work