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Alien: Isolation

GAME · 2014 · UK

Alien: Isolation

Developer
Creative Assembly
Publisher
Feral Interactive
Platforms
Microsoft Windows, macOS, PlayStation 3

39 archived facts 6 topics 2 sources Last reviewed Nov 2026

  • Alien: Isolation — production image

39 Interesting Facts About Alien: Isolation

Interesting Facts (6)

  1. #001

    Instead of following a predetermined path, the artificial intelligence of the Alien has been programmed to actively hunt the player by sight, sound, and smell. The Alien A.I was programmed with a complex set of behavioral designs that progressively unlock as it encounters the player to create the illusion that the Alien is learning from its encounters with the player and adjusting its hunting strategy appropriately. This includes the ability for the Alien to investigate "secondary sources" of disturbances. For instance, if it notices a locker or air lock is open, the Alien will search for who opened it.

    INTERESTING FACTS · SOURCED

  2. #002

    Marshal Waits is played by William Hope, who played Lieutenant Gorman in Aliens (1986).

    INTERESTING FACTS · SOURCED

  3. #003

    The game is dedicated to Simon Franco, who was a programmer for the game, who died during development of the game.

    INTERESTING FACTS · SOURCED

  4. #004

    Achievements and Trophies use the same designs of the markings around the Nostromo.

    INTERESTING FACTS · SOURCED

  5. #005
    Contains a major spoiler — show

    Towards the game's ending, when Amanda Ripley is outside of Sevastapol trying to release the Torrens, the mechanism she is using is identical to what Ellen Ripley used in Alien (1979) to start (and attempt to end) the Nostromo's self-destruct. Even the "reverse directions" (which is just a French translation of the actual process) from the movie are present.

    INTERESTING FACTS · SOURCED

  6. #006
    Contains a major spoiler — show

    Initially, a player was going to see Ricardo be killed by a chest burster, as you do see a face hugger on him, but the idea was dropped due to the short timeline of events as the original film implies at least 24 hours before an alien baby is born.

    INTERESTING FACTS · SOURCED

Production Story (15)

  1. #007

    Twentieth Century Fox provided the Creative Assembly with three terabytes of archived data related to Alien (1979), including notes on prop and set design, behind the scenes photos, videos, and the movie's original sound effect recordings, to help Creative Assembly authentically re-create the atmosphere of the movie. Among the source material provided by Twentieth Century Fox, was the movie's original musical soundtrack, to which the developers re-recorded several of the original cues with a full orchestra, including some of the musicians who worked on the first movie's soundtrack.

    PRODUCTION STORY · SOURCED

  2. #008

    Though the game is set in the future, the technology depicted the game is made to look as if it were designed in the 1970s in order to match the look of Alien (1979). Only objects from the 1970s or earlier could be used as references, and in many cases, the designers limited themselves to the drawing tools used by the original designers (or digital imitations of them).

    PRODUCTION STORY · SOURCED

  3. #009

    The Alien emits vocalizations for which the player can listen to gain understanding of its current intentions. A scream may indicate that the creature is about to attack, while other sounds may indicate the Alien has seen something, is searching, or has lost all trace of its prey.

    PRODUCTION STORY · SOURCED

  4. #010

    Instead of following a predetermined path, the artificial intelligence of the Alien has been programmed to actively hunt the player by sight, sound, and smell. The Alien A.I was programmed with a complex set of behavioral designs that progressively unlock as it encounters the player to create the illusion that the Alien is learning from its encounters with the player and adjusting its hunting strategy appropriately. This includes the ability for the Alien to investigate "secondary sources" of disturbances. For instance, if it notices a locker or air lock is open, the Alien will search for who opened it.

    PRODUCTION STORY · SOURCED

  5. #011

    This video game takes place between Alien (1979) and Aliens (1986), or more specifically, fifteen years after Alien, five years before Alien: Romulus (2024), and 42 years before Aliens.

    PRODUCTION STORY · SOURCED

  6. #012

    The game features a crafting system which allows the player to create weapons and tools to defend themselves. Crafting objects appear in randomised locations, forcing players to explore the level to find them on each playthrough, instead of memorising their locations. Players will also encounter computers and other devices that they can hack to access information or trigger in-game actions, using a system which is similar to video tape tracking.

    PRODUCTION STORY · SOURCED

  7. #013

    The developers were frustrated at being unable to talk about this game during the troubled release of Aliens: Colonial Marines (2013).

    PRODUCTION STORY · SOURCED

  8. #014

    Most of the characters from Alien (1979) appear in the downloadable content (DLC) for this game, which includes two bonus missions called 'Crew Expendable' and 'Last Survivor', both of which take place aboard the Nostromo. The film's original cast members came back to voice their characters, with the exception of John Hurt (Kane) and Ian Holm (Ash). Hurt was unavailable due to scheduling conflicts, so his character was removed from the game. Holm couldn't reprise his role due to serious health issues, but allowed the makers to use his likeness and recast the role with Dave B. Mitchell.

    PRODUCTION STORY · SOURCED

  9. #015

    If you play the game with a PS camera the game can adapt to your head movements and the sounds in your room for an even more immersive experience.

    PRODUCTION STORY · SOURCED

  10. #016

    Levels are designed to be non-linear with multiple entry and exit points for each room, providing alternative routes for the Alien and the player to attack or escape, respectively.

    PRODUCTION STORY · SOURCED

  11. #017

    The game only featured limited gunplay as the studio felt that action-oriented games such as Dead Space (2008) have "marginalized" real horror games.

    PRODUCTION STORY · SOURCED

  12. #018

    This game features a dynamic sound engine which causes the music and sound effects to appropriately change based on the players actions, such as whether they are hiding or fleeing from the Alien.

    PRODUCTION STORY · SOURCED

  13. #019
    Contains a major spoiler — show

    The game's story went through several rewrites which lead to a number of characters roles being reduced to brief appearances, such as Dr. Kuhlman, or put into to audio logs scattered around for the player to find along several maps and cut scenes being scrapped all together. Among the biggest changes included a cut prologue, when Amanda would find the flight recorder of the Nostromo in the story and being the one to destroy Sevastopol with Marlow's help. Samuels and Nina Taylor were also written much differently in the original draft of the story, where the two would attempt to abandon Ripley on the station.

    PRODUCTION STORY · SOURCED

  14. #020
    Contains a major spoiler — show

    Initially, a player was going to see Ricardo be killed by a chest burster, as you do see a face hugger on him, but the idea was dropped due to the short timeline of events as the original film implies at least 24 hours before an alien baby is born.

    PRODUCTION STORY · SOURCED

  15. #021
    Contains a major spoiler — show

    Although she is descending into a Xenomorph nest, Amanda Ripley never encounters an Alien Queen. According to the developers, it was planned to show one briefly, but it was decided to drop the idea, because they didn't want to give the player the false feeling that she has to be fought as a boss later. But the developers confirmed that while it is not on shown on-screen, an Alien Queen does reside in the station.

    PRODUCTION STORY · SOURCED

Behind the Scenes (3)

  1. #022

    The Creative Assembly created between seventy and eighty different sets of animation for the Alien.

    BEHIND THE SCENES · SOURCED

  2. #023

    The keyboards shown connected to computer terminals in the game have a layout of obscure symbols, not letters and numbers.

    BEHIND THE SCENES · SOURCED

  3. #024

    The Alien was designed to look similar to H.R. Giger's original design for the creature from Alien (1979), including the semitransparent head with visible skull underneath. The developers altered the Alien's design to feature recurved legs as opposed to the more humanoid legs the monster had in Alien (1979), in order to provide the Alien a walk cycle that would hold up to scrutiny during longer encounters with the player.

    BEHIND THE SCENES · SOURCED

Characters & Cast (2)

  1. #025

    The design of the character Amanda Ripley was based on Welsh actress Kezia Burrows and British actress Elizabeth Inglis during her youth. Inglis is the late mother of Sigourney Weaver, who played Ellen Ripley in the film franchise. The first reference of Amanda Ripley in the Alien canon was a photograph of Amanda that is seen in the extended Special Edition of Aliens (1986), in which Amanda is shown as an old woman in a photo given to Ripley by Burke prior to the conference room scene. A photo of Inglis was used for that scene.

    CHARACTERS & CAST · SOURCED

  2. #026

    Mac Madonald played the role of Al Simpson in Aliens, the head of the colony of Hadle'ys Hope. His role was cut from the final film but his scenes were restored for the Directors special edition. In Alien: Isolation, he returns to voice Chief Engineer Porter, albeit only in the audio logs.

    CHARACTERS & CAST · SOURCED

Easter Eggs & References (12)

  1. #027

    While hiding from prowling Working Joes, the player may witness them stop and jog in place. This is a reference to Alien (1979), in which Ash does the same before monitoring the away team. It is believed, by some, that this action is basically a maintenance protocol to keep the Synthetics loose. Ridley Scott suggests something similar in his Director's commentary for Alien (1979).

    EASTER EGGS & REFERENCES · SOURCED

  2. #028

    Although there is a proper scripted scene during the 3rd mission when the Alien first makes it appearance, it's possible to see the Alien twice prior to this scene. The 1st time is at the very end of the 2nd mission when you enter the tram car. If you wait around in the tram car for a few seconds, the Alien will drop down from a vent shaft onto the tram platform. The 2nd time occurs early during the 3rd mission. After you've walked down the stairs to Tech Support, if you quickly look at the small windowed office ahead, you'll see the Alien jump down from a vent shaft and immediately run through to the next room.

    EASTER EGGS & REFERENCES · SOURCED

  3. #029

    In this game the computer core is referred to as "Apollo". Whereas in the original Alien film the computer was called "Mother". When Amanda enters the Apollo core the console lights up with a green flashing image which is identical to the image that flashes when Ripley accesses Mother in the original Alien film.

    EASTER EGGS & REFERENCES · SOURCED

  4. #030

    Occasionally, you will see a poster of a lounge singer named Jean Mollo. This is a reference to Costume Designer John Mollo.

    EASTER EGGS & REFERENCES · SOURCED

  5. #031

    In Mission 14, when it's necessary to initialize the Emergency Purge Sequence at the two terminals, the screen used is the same as from the undocking sequence in Alien (1979), down to the exact numbers that appear. That this footage was recycled may be an in-joke; Ridley Scott re-used the footage for the take-off sequence of the spinner in Blade Runner (1982).

    EASTER EGGS & REFERENCES · SOURCED

  6. #032

    Like many installments in the Alien film franchise, the game contains nods to the works of Joseph Conrad. The character Marlow is named after a character who appeared in several of Conrad's stories. Sevastapol is referred to as "An Outpost of Progress", the title of a short story by Conrad. The story concerns an ivory trading post whose residents turn on one another when contact with the outside world is lost. Further, the AI that controls Sevastapol Station is called APOLLO, the name of Conrad's father, Apollo Korzeniowski.

    EASTER EGGS & REFERENCES · SOURCED

  7. #033

    The Working Joe's are probably named after the idea of an "average joe" - someone who lives their life simply and generally conforms to societal standards and norms. The working Joe's are all identical and their function s to work menial or difficult tasks that the other employees don't want to do or have time for.

    EASTER EGGS & REFERENCES · SOURCED

  8. #034

    The ship which brings the Nostromo's flight recorder to the station is named the Anesidora. This is an alternate name for Pandora, who in Greek mythology was created by Zeus to punish humanity for the theft of fire by Prometheus, a reference to Prometheus (2012).

    EASTER EGGS & REFERENCES · SOURCED

  9. #035
    Contains a major spoiler — show

    Towards the game's ending, when Amanda Ripley is outside of Sevastapol trying to release the Torrens, the mechanism she is using is identical to what Ellen Ripley used in Alien (1979) to start (and attempt to end) the Nostromo's self-destruct. Even the "reverse directions" (which is just a French translation of the actual process) from the movie are present.

    EASTER EGGS & REFERENCES · SOURCED

  10. #036
    Contains a major spoiler — show

    After the Working Joes go homicidal, you can find a corpse with a rolled up magazine down his or her throat. This is a reference to how Ash tried to kill Ellen Ripley in Alien (1979).

    EASTER EGGS & REFERENCES · SOURCED

  11. #037
    Contains a major spoiler — show

    Like Alien (1979), the Alien kills from a vent while something watches. Axel (an NPC you encounter early in the game) is killed in the same way Brett was in Alien (1979), via impaling of the tail. Jones and Amanda are in the same position: Watching in horror as the events happen. Whether this is purely coincidental or a deliberate reference is unknown, but bears strong resemblance to the original scene.

    EASTER EGGS & REFERENCES · SOURCED

  12. #038
    Contains a major spoiler — show

    After the Working Joes go homicidal, you can find a corpse with a rolled up newspaper down his or her throat. This is a reference to how Ash tried to kill Ellen Ripley in Alien (1979).

    EASTER EGGS & REFERENCES · SOURCED

Deeper Meaning (1)

  1. #039
    Contains a major spoiler — show

    The game's title, 'Isolation', is really felt throughout the game as you spend most of it alone, and by the end of the game you are the sole survivor of Sevastopol station. It is also reinforced in other areas of the game like the menu screen where you see the space station (where most of the whole game takes place) as a tiny image on screen next to the massive gas giant.

    DEEPER MEANING · SOURCED