Arka Evren
BioShock Infinite

GAME · 2013

BioShock Infinite

Developer
Irrational Games, 2K, Aspyr
Publisher
2K
Platforms
Microsoft Windows, PlayStation 3, macOS

57 archived facts 6 topics 2 sources Last reviewed Sep 2026

  • BioShock Infinite — production image

25 Interesting Facts About BioShock Infinite

  1. #001

    During development, a religious developer threatened to quit because he was uncomfortable with the portrayal of Comstock as a Christian. Ken Levine decided to sit down with the developer to discuss the character; if the developer was not satisfied at the end of the conversation about what they would do with Comstock as a character, he would be allowed to leave without any hard feelings. In the end the developer was pleased with the changes Levine promised to make to the character and returned to work, and the discussion encouraged Levine to write Comstock with more depth and personality than he had originally intended.

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  2. #002

    As Booker and Elizabeth walk through an arcade, they see a game and Booker says how he heard it was "delayed THREE times." Since BioShock Infinite itself was delayed several times, this is a sly wink from the writers.

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  3. #003
    Contains a major spoiler — show

    At the end of the game, when Booker encounters multiple Elizabeths, one of the Elizabeths is the beta model of the character seen in the first game footage. This may be a subtle suggestion that the previously shown version of BioShock Infinite (with different gameplay mechanics and designs) is itself canon in another universe.

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  4. #004
    Contains a major spoiler — show

    Near the beginning of the game, the Lutece twins approach Booker. One wears a chalkboard with no writing or tally marks, only writing. They flip a coin for Booker and tell him to call it; he calls heads. They mark the call, and when Robert Lutece turns around, you can see a large number of other heads called with zero tails on the other side. This indicates that Booker is stuck in an infinite loop, showing that he has been there before and called heads countless times, creating an endless loop of called heads.

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  5. #005

    Whenever Elizabeth flips a coin for Booker, she always catches it with "Heads Up."

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  6. #006

    Early in the game, next to a vendor, a key identical to the one in the first BioShock can be seen.

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  7. #007
    Contains a major spoiler — show

    Albert Fink "created" his music by eavesdropping on songs through the countless random tears that appear in Columbia. For this reason, the songs you hear sung throughout the game are actually "future" songs reworked to be period-specific. For example, at the beginning of the game a quartet sings "God Only Knows," originally performed by the Beach Boys, and in a bar in the game you can hear Gloria Jones's version of "Tainted Love."

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  8. #008

    In one of the tears Elizabeth opens, there is a Paris cinema reflecting "La Revanche du Jedi," the French title of "Revenge of the Jedi," the working title of "Return of the Jedi." This tear probably provides access to a reality in which the film's working title was kept.

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  9. #009

    The development team reportedly cut "five or six games worth" of material during development.

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  10. #010

    According to the game's official strategy guide, the animators drew inspiration from Disney film heroines for Elizabeth's emotions, traits and animations.

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  11. #012

    To get an emotional performance out of Courtnee Draper, Troy Baker and director Ken Levine, at Courtnee Draper's request, repeatedly said demeaning and insulting words during recording sessions until she achieved the appropriate emotion needed for the performance.

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  12. #013

    Most of the anachronistic songs in the game were arranged by Scott Bradlee, who would later found the group Postmodern Jukebox. That group focuses on performing contemporary songs in various, often older, styles. In the game he appears as Albert Fink, brother of Jeremiah Fink. His body can be found in Emporia, near a tear where Cyndi Lauper's original version of "Girls Just Want to Have Fun" can be heard.

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  13. #014

    When you arrive at Monument Island, before rescuing Elizabeth, there is a projector playing several historical reels in which Elizabeth is observed performing various tasks. One of the film clips is dated 04/15/12, of course the day the Titanic sank.

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  14. #015

    Almost nothing from the original E3 2011 trailer appears in the final game.

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  15. #016

    Right after Booker and Elizabeth go to the dance, as they walk the streets, the melody of Cyndi Lauper's "Girls Just Wanna Have Fun" can be heard being played by street musicians; the song also appears in its original version in one of Elizabeth's tears.

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  16. #017

    If you stay through the credits, you can watch a cutscene in which Troy Baker and Courtnee Draper sing.

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  17. #018

    The original conflict was to be between "tech geeks" and "luddites." Ken Levine decided this conflict was not controversial enough, so he changed the situation and added the political angle.

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  18. #019

    In BioShock the vending machine shouted "Welcome to the circus of values!" In BioShock Infinite they say "It's a carnival of thrift!"

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  19. #020

    In earlier builds of BioShock Infinite, Elizabeth had a range of psychokinetic powers that she would use alongside Booker's. In the final version of the game, Elizabeth's powers were limited to opening dimensional tears.

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  20. #021

    Television commercials for BioShock Infinite depicted a scene in which Booker rescues Elizabeth from being hanged by a mob and both are then attacked by a Handyman. No such scene appears in the actual game.

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  21. #022

    BioShock Infinite begins at a lighthouse, just as the original BioShock did.

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  22. #023
    Contains a major spoiler — show

    In the second tear Elizabeth opens, in Finkton Proper where Booker is a revolutionary hero, a woman can be heard singing Creedence Clearwater Revival's "Fortunate Son," though neither Booker nor Elizabeth acknowledges the song.

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  23. #024

    Daisy Fitzroy was originally white.

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  24. #025

    In the game, Jeremiah Fink paid his employees in company scrip, a common practice that meant workers could only buy goods from the company store. Staying faithful to the historical record, Fink followed the practice of raising prices at the company store rather than wages to offset labor costs.

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  25. #026

    The Xbox 360 version of BioShock Infinite became backward compatible on Xbox One on December 13, 2016. The BioShock games were among the first titles announced as coming to the backward compatibility program. It took nearly a year for them to finally arrive, and in the meantime the BioShock remastered collection was released for Xbox One and PlayStation 4.

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Sources & editorial notes

Sources for the entries on this page

  1. IMDb IMDbDatabase · accessed 18 Sep 2026

Information from external sources is independently selected, consolidated and edited by Arka Evren. Sources are listed for verification and further reading. Encyclopedia text is used under its licence (CC BY-SA). How we work