GAME · 2009 · USA
F.E.A.R. 2: Project Origin
11 archived facts 2 topics
F.E.A.R. 2: Project Origin is a 2009 first-person shooter. Its Toy Soldier Update added a multiplayer mode that shrinks players to inches in height and drops them into oversized everyday settings.
11 Interesting Facts About F.E.A.R. 2: Project Origin
Interesting Facts (10)
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In the first game Alma appeared in two forms: an 8-year-old girl in a red dress, as she looked when she gained her powers, and a 26-year-old emaciated woman, as she looked when she died. The second game added a third form, a young teenager of about 15, the age at which she was first impregnated, which she used to seduce Becket.
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Legal issues initially prevented Monolith from using the F.E.A.R. name. Beyond Monolith's own project, Vivendi Universal, which held the rights to the name, had its own F.E.A.R. 2 planned. After Vivendi merged with Activision, a number of its titles were dropped, including its F.E.A.R. sequel. That gave Monolith the chance to reclaim the rights, and F.E.A.R. 2 was merged with the original Project Origin title.
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'F.E.A.R. 2: Project Origin' continues directly from 'F.E.A.R. First Encounter Assault Recon' but disregards what happened in that game's two expansions, 'Perseus Mandate' and 'Extraction Point.' Monolith Productions made the original F.E.A.R. and Project Origin, whereas TimeGate Studios handled 'Perseus Mandate' and Wargaming Chicago-Baltimore handled 'Extraction Point.' Not wanting Project Origin tied to other studios' work, Monolith chose to overlook both expansions and declared them non-canon.
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