ArkaEvren

GAME · 2010 · USA

GoldenEye 007

Original title
GoldenEye 007: Reloaded

12 archived facts 3 topics

GoldenEye 007, Rare's 2010 N64 shooter, hides a full ZX Spectrum emulator in its code and nearly shipped with a reload mechanic that required unplugging the Rumble Pak.

12 Interesting Facts About GoldenEye 007

Interesting Facts (10)

  1. #001

    Early in development, Rare wanted players to physically unplug and re-insert the N64 Rumble Pak to reload a weapon, but Nintendo shelved the idea because neither the Rumble Pak nor the controller would have survived it.

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  2. #002

    The rumored "All Bonds" cheat, which would let players use Sean Connery, Roger Moore or Timothy Dalton as Bond, was written into the game but pulled at the last minute, though it can still be activated by digging into the game's code.

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  3. #003

    "Goldeneye" was the nickname of James Bond creator Ian Fleming's beachfront house in Jamaica, where he wrote the Bond novels and short stories between 1952 and 1964. He took the name from Carson McCullers's novel "Reflections in a Goldeneye".

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  4. #004

    Pierce Brosnan played James Bond in GoldenEye (1995), but the character in this Bond video game is modeled on his successor, Daniel Craig.

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  5. #005

    Almost every element of the original GoldenEye game and film was adapted here in some form, with radical changes to many characters, settings and more to fit the modern world. The one major element absent outright is Boris, the computer hacker, who has no counterpart here.

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  6. #006

    "Goldeneye" was also the code name for a contingency plan the Allies drew up in case of a Nazi invasion of Spain. Ian Fleming helped devise it while serving as an S.I.S. agent.

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  7. #007

    Every character from GoldenEye (1995) had their likeness changed for this game except M.

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  8. #008

    Judi Dench is the only actor from GoldenEye (1995) to reprise her role in this game.

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  9. #009

    The emulator chip was a simple side-project by Rare to test whether the N64 could host that kind of emulator, and GoldenEye happened to be the project on hand for the test.

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  10. #010

    GoldenEye designer Martin Hollis was impressed by Super Mario 64's multiple-objectives-per-level structure and applied that concept to GoldenEye early in development.

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Production Story (1)

  1. #011

    Dr. Doak, a double-agent character exclusive to the game, was based on real GoldenEye designer David Doak, who later worked on Perfect Dark and TimeSplitters; players can choose to kill his in-game likeness at the end of the chemical weapons facility sequence.

    PRODUCTION STORY · SOURCED

Easter Eggs & References (1)

  1. #012

    A fan found a complete emulator for Rare's 1980s ZX Spectrum system buried deep in GoldenEye 007's code, offering ten playable games, among them Sabre Wulf, Atic Atac, Lunar Jetman and Alien 8.

    EASTER EGGS & REFERENCES · SOURCED