ArkaEvren
Hades

GAME · 2018 · USA

Hades

Developer
Supergiant Games
Publisher
Supergiant Games
Platforms
Microsoft Windows, macOS, Xbox Series X and Series S

21 archived facts 4 topics 1 source Last reviewed Nov 2026

  • Hades — production image

21 Interesting Facts About Hades

Interesting Facts (5)

  1. #001

    Dionysus and Zagreus play an unforgettable joke on Orpheus: they tell him that Zagreus was destroyed by the Titans and that his heart was reborn as Dionysus. The joke rests on a genuine contradiction in Greek mythology; while Aeschylus calls Zagreus the god of the underworld, later texts attributed to Orpheus recount that he was killed by the Titans and resurrected as Dionysus.

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  2. #002

    The developers initially planned a 'monster weapon' with which Zagreus could fire while running. But when combining the running and firing animations proved far too complex, they realized that what they actually loved was the weapon itself; the idea later became Exagryph, the Adamant Rail.

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  3. #003

    Darren Korb, who voices Zagreus and Skelly, is also the game's audio director and the composer of its music.

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  4. #004

    If you start a new game and choose 'Give Up' exactly 68 times, Dionysus appears on your 69th attempt and delivers a special line to you.

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  5. #005

    The orchestral concert Ballads of the Underworld, celebrating the games Hades 1 and 2, can now be watched in full for free online. The concert is described as one of the year's best orchestral game music performances.

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Production Story (12)

  1. #006

    After Pyre, Supergiant Games wanted to open up how it made games, using player feedback to shape both the gameplay and the story.

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  2. #007

    Supergiant Games only put Hades into early access once the game's foundations were in place.

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  3. #008

    Hades launched in early access on a single platform because Supergiant Games was still a small team of about 20 people; ports to other platforms were planned for near the end of development.

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  4. #009

    Supergiant Games picked the Epic Games Store for Hades after talks with Epic Games, when it learned Epic planned to open its own store and felt an experimental platform suited the game.

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  5. #010

    Supergiant Games expected Hades to take about three years, roughly as long as its earlier games.

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  6. #011

    The roguelike structure of Hades fit Supergiant's long-standing design aim of constantly adding new tricks or tools that make players rethink how they've been playing.

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  7. #012

    Greek mythology, a subject he had loved since he was young, was creative director Greg Kasavin's pitch for the setting of Hades.

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  8. #013

    Hades started life as Minos, with Theseus as the player-character trying to escape the ever-changing mazes of Minos.

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  9. #014

    Supergiant dropped Theseus as the hero of Hades because they found him too generic for the story they wanted to tell.

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  10. #015

    The Greek gods of Hades shape the boons players pick up along the way, each reflecting a god's particular powers, and features like Trials of the Gods play up their fickle relationships with one another. Dialogue moves forward with every run, so each escape attempt counts for something, unlike in traditional roguelikes, which Supergiant felt would win over more players.

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  11. #016

    Partway through making Hades, Supergiant Games decided to rewrite its custom engine for better performance and cross-platform support.

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  12. #017

    Supergiant rebuilt the Hades engine in C++ on The Forge framework, citing technical limits, the difficulty of porting to different hardware and other performance concerns as reasons to switch to faster native code.

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Behind the Scenes (2)

  1. #018

    Dialog events in Hades can chain off earlier encounters: a player might meet Eurydice on one run, then, back at the hub after a failed run, meet her husband Orpheus, who asks them to take a message to Eurydice next time they see her.

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  2. #019

    Finishing a chain of dialog events in Hades could also unlock improvements at the hub.

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Deeper Meaning (2)

  1. #020

    Kasavin described the Greek gods as a dysfunctional family players could relate to, and said Zagreus's endless failed escapes would make for slapstick comedy while echoing the roguelike feeling of being invincible one moment and sent straight back to the start the next.

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  2. #021

    One of the side stories in Hades follows the romance between Achilles and Patroclus, two men in love.

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Sources & editorial notes

Sources for the entries on this page

  1. Wikipedia Hades (video game) — WikipediaEncyclopedia · accessed 18 Sep 2026

Information from external sources is independently selected, consolidated and edited by Arka Evren. Sources are listed for verification and further reading. Encyclopedia text is used under its licence (CC BY-SA). How we work