Arka Evren
Hades

GAME · 2018

Hades

Developer
Supergiant Games
Publisher
Supergiant Games
Platforms
Microsoft Windows, macOS, Xbox Series X and Series S

16 archived facts 3 topics 1 source Last reviewed Sep 2026

  • Hades — production image

12 Facts From the Development of Hades

  1. #001

    After releasing Pyre, Supergiant Games sought to open up its development process, aiming to use player feedback to refine both gameplay and narrative elements.

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  2. #002

    Supergiant Games chose an early access approach for Hades, doing so only after the game's foundation had been established.

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  3. #003

    Supergiant Games chose to launch Hades in early access on a single platform because the studio was still a small team of about 20 employees, with ports to other platforms planned near the game's completion.

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  4. #004

    Supergiant Games selected the Epic Games Store for Hades after speaking with Epic Games and learning of its intent to launch its own store, feeling the experimental platform suited the game.

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  5. #005

    Supergiant Games expected Hades to take about three years to complete, comparable to the development time of its previous titles.

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  6. #006

    The roguelike structure of Hades aligned with Supergiant's past design goals of continually adding new tricks or tools that push players to reconsider how they have been playing.

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  7. #007

    Supergiant's creative director Greg Kasavin proposed Greek mythology as the setting for Hades, a subject he had been interested in since his youth.

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  8. #008

    Hades was originally planned under the name Minos, with Theseus as the player-character attempting to escape the ever-shifting mazes of Minos.

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  9. #009

    Supergiant dropped Theseus as the lead of Hades because they judged him too generic a character for their narrative.

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  10. #011

    The Greek god narrative in Hades informs the benefits players gain as they progress, representing the gods' different powers, and elements such as Trials of the Gods emphasize the gods' fickle relationships; dialogue advances with each run, making every escape attempt meaningful compared to traditional roguelikes, which Supergiant felt would draw more players in.

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  11. #015

    During the development of Hades, Supergiant Games chose to rewrite its custom game engine to improve game performance and cross-platform support.

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  12. #016

    For Hades, Supergiant rebuilt its engine in C++ on the framework The Forge, citing technical limitations, hardware porting difficulties and other performance aspects as reasons to gain the increased performance of native code.

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Sources & editorial notes

Sources for the entries on this page

  1. Wikipedia Hades (video game) — WikipediaEncyclopedia · accessed 18 Sep 2026

Information from external sources is independently selected, consolidated and edited by Arka Evren. Sources are listed for verification and further reading. Encyclopedia text is used under its licence (CC BY-SA). How we work