
GAME · 2001 · USA
Halo: Combat Evolved
- Developer
- Bungie, Gearbox Software
- Publisher
- Xbox Game Studios
- Platforms
- Microsoft Windows, macOS, Xbox Series X and Series S
63 archived facts 5 topics 2 sources Last reviewed Nov 2026
63 Interesting Facts About Halo: Combat Evolved
Interesting Facts (11)
Production Story (28)
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The game launched before Xbox Live was implemented, so online play was not an option. However, multiplayer could be achieved on local area networks (LANs) using the system link feature of the Xbox. This functionality almost got cut at the last minute. Bungie had to bring in a multiplayer developer who was working on Oni in order to fix the multiplayer component. In the end, Oni never had multiplayer capabilities of any kind, and System Link on Halo is one of Halo's most popular features.
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Bungie had no idea gamers would be willing to bring their TVs over to other people's homes just to play multiplayer over System Link. They figured that the only people who would play it were college students who already had Local Area Networks (LANs) installed in their dorm rooms. That's why, even though System Link supports 16 players, you can only network four Xbox consoles together. When System Link became Halo's most popular feature, and Bungie discovered people were willing to bring over equipment to other people's homes to have LAN parties, this was changed in Halo 2.
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Contains a major spoiler — show
Originally, Cortana herself was meant to be one of the game's antagonists. She was planned to go mad with power after being uploaded into Halo's computer mainframe, which is why in the scene where Master Chief inserts Cortana's chip into a console in Halo's control room, she starts to act strangely. Ultimately, the developers decided against having Cortana betray the Chief and instead made 343 Guilty Spark the antagonist. However, the scene in the control room remained unchanged, which led many players to believe that Cortana would eventually go crazy. Indeed, both Halo 3 (2007) and Halo 4 (2012) touch on Cortana's increasing rampancy, and she does in fact become the series' antagonist in Halo 5: Guardians (2015) and Halo Infinite (2021).
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Bungie cancelled its first-person shooter project to pursue a vehicular combat concept known internally as "The Giant Bloody War Game", but Jones's difficulty building a vehicle physics model led the studio to instead develop the real-time strategy game Myth: The Fallen Lords, released in 1997.
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While experimenting with ways to control units, Bungie added a mode that attached the camera to individual units in Halo: Combat Evolved. The vantage point moved continually closer to the units as the developers concluded players would have more fun driving the vehicles themselves rather than letting the computer do it.
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Peter Tamte, then executive vice president of Bungie, used contacts from his previous role at Apple to arrange a meeting between lead writer Joseph Staten, Jones and Apple CEO Steve Jobs. Impressed by the meeting, Jobs agreed that Halo: Combat Evolved would debut at the 1999 Macworld Conference & Expo.
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A glitch in Myth II: Soulblighter that wiped the contents of its installation directory was found only after 200,000 copies had been produced for the December 1998 launch; Bungie recalled the copies and issued a fix at a cost of $800,000, after which the company sold a share of itself and publishing rights to Take-Two Interactive.
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Halo: Combat Evolved's online multiplayer component was dropped because Xbox Live would not be ready, and only four months before release the multiplayer was still deemed not fun, so it was scrapped and rebuilt from scratch using team members who moved from the defunct Bungie West team after completing Oni; some personnel slept in the office for the last few months to meet the deadline.
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Behind the Scenes (11)
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Halo: Combat Evolved's Pillar of Autumn interiors drew heavily on the production design of the film Aliens, while the Covenant were given organic, curvilinear forms in greens and purples and the Forerunner were defined by angular constructions. The Forerunner interiors first drew on Aztec patterns and the work of Louis Sullivan before being refined five months from the game's completion.
Easter Eggs & References (12)
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The ending cutscene, regardless of difficulty, shows the Master Chief removing his helmet, but his face is not shown. In the PC version of the game, the cutscene can be viewed in a free-roam view with some minor tweaking and modifying. It shows the Master Chief removing his helmet, only there is another exact helmet underneath. This video can be viewed on YouTube.
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Right outside the bridge of The Pillar of Autumn, there is a bulletin board with the following sheets on it, along with a control bar reading "FILE EDIT PASSWORD KEYBOARD" and a pop-up keyboard: "FOR SALE PENTIUM XI (35GF?) CHICAGO OFFICE COLONY SHIP 3 SPEED MANUAL TRANSMISION HYDE MARK CONGO INTEGRITY", "MARINES KEEP IT CLEAN! CLEAN YOUR AREA, TOSS YOUR FILTH, PUT AWAY YOUR TRAY", "MARINES SCOOTERS ARE FOR SQUIRTS NO SCOOTERS ON DECK", a duty roster, "LOST: CALICO CAT ANSWERS TO: JONESY" (a reference to the movie Alien (1979)), "ATTENTION MARINES (some text too small to read) SOUTH PACIFIC (cut off by keyboard)", and a poster with the Earth as seen from the moon with the words "FIGHT FOR HER".
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On the mission "Assault on the Control Room", there is a secret area high up in the air on the side of a cliff on a narrow platform, reachable by Banshee, where a secret song called "Siege of Madrigal" starts playing. This song is from another game by Bungie called Myth: The Fallen Lords (1997). The music composer for both games, Martin O'Donnell, was so proud of this piece that he decided to include it in secret areas in all three Halo games.
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Much of the dialog of the "Grunt" characters is taken from the human characters in Marathon 1: "Thank God it's you" was spoken by characters called "Exploding Bobs", which were synthetic humans who would run at the player and explode. The line "They're Everywhere" was spoken by frightened humans the player would come across.
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There are several references to the Marathon series of games, also by Bungie: The Marathon logo can be seen on the hull of the Pillar of Autumn and on the chest of Captain Keyes. The architecture in Halo is very similar to Jjaro architecture—the Jjaro were an equally ancient race in Marathon. Cortana claims the Master Chief has "gone rampant" if he shoots the Captain—Rampancy being a key concept in Marathon. Cortana also shows signs of Rampancy (arrogance and disdain of humans) once installed into Halo's control systems. According to Marathon, installing an AI into a large computer system (as Halo's obviously must be) could cause an AI to become Rampant. Marines will occasionally refer to you as a "Mark Five". Marathon's main character was a Mjolnir Mark IV cyborg, and the Master Chief wears Mjolnir Mark V armor.
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If you highlight the "Edit Gametypes" section in the multiplayer section of this game, you come across an image of Master Chief with text that, to the reader, seems to be schematics for each of his body parts. If you look closely, some of the text isn't schematics, but actual text: Text on Head/Gun: "UV Protectant Sun Visor for Protection from Elements". Text on Upper Right Leg: "Sometimes I give myself the creeps, sometimes my mind plays tricks on me" (lyrics from the Green Day song "Basket Case"). Text on Lower Right Leg: "Hydraulic Suspension Thigh Pads with cool Kevlar crap". Text on Left Leg: "Directional Locks MJOLNIR cyborg dealer parts". Text on Arm: "Action/Reload see may flexible joint system". Text on Torso: "All your base are belong to us".
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Contains a major spoiler — show
Finishing the game on the "Legendary" setting reveals an additional cutscene of Sergeant Johnson fighting an Elite outside of the Maw. They stop when the Maw begins to explode, and Johnson says grimly, "This is it, baby. Hold me." The two then put their arms around each other and brace themselves for the impending destruction.
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Contains a major spoiler — show
The game's ninth level, "Keyes", has Master Chief teleport aboard a Covenant ship to search for Captain Keyes. At the very start, you can peek through a gap in the wall to glimpse the misshapen blob Keyes has become after being consumed by the Flood (revealed near the end of the mission), meaning the entire level is a very long detour to reach a point only a few yards from where you started.
Deeper Meaning (1)
Sources & editorial notes
Sources for the entries on this page
- Wikipedia Halo: Combat Evolved — Wikipedia
Information from external sources is independently selected, consolidated and edited by Arka Evren. Sources are listed for verification and further reading. Encyclopedia text is used under its licence (CC BY-SA). How we work
