
GAME · 2012
Max Payne 3
- Developer
- Rockstar Vancouver, Rockstar Studios
- Platforms
- PlayStation 3, Microsoft Windows, macOS
14 archived facts 3 topics 1 source Last reviewed Sep 2026
All facts (14)
- #001
Max Payne 3 was originally scheduled for release in late 2009, but its launch was pushed back to 2010 so that it could benefit from more development time, alongside several other Take-Two Interactive franchises.
- #002
Max Payne 3 was delayed again in June 2010, this time to 2011, and by December 21 it had disappeared from the 2011–2012 calendar year and was pushed back once more.
- #003
Rockstar Games announced a March 2012 release date for Max Payne 3 on September 8, 2011, with a debut trailer following on September 14.
- #004
In January 2012, Take-Two delayed Max Payne 3 by two months from its original March release date to May 2012, saying the decision was made to ensure the game delivered the highest quality.
- #005
In a November 2011 interview, Dan Houser of Rockstar Games said that Max Payne 3 began development after a delay because Rockstar had limited bandwidth and limited studios, with more games to make than they had started.
- #006
Dan Houser explained in November 2011 that it took eight years to follow up Max Payne 2 because Rockstar prefers to wait at the end of a game before starting a sequel, allowing the excitement or disappointment to settle before deciding on the next game.
- #007
According to Dan Houser in a November 2011 interview, Rockstar Games likes to spend time at the end of projects before deciding what to do next, contrary to what the general public might think.
- #008
Max Payne 3 runs on Rockstar's proprietary Rockstar Advanced Game Engine (RAGE), together with Euphoria software.
- #009
In February 2012, it was confirmed that the PC version of Max Payne 3 includes DirectX 11 and stereoscopic 3D rendering.
- #010
Max Payne 3 ships on four DVDs for PC and two discs for Xbox 360 because of the disc size limit, while the PlayStation 3 version comes on a single Blu-ray Disc.
- #011
The music for Max Payne 3 was mainly composed by the noise rock band Health, with minor contributions from other artists including composer Pedro Bromfman.
- #012
Ivan Pavlovich, music director of Max Payne 3, said the team wanted an identifiable sound for Max and chose Health because the band has a strong sense of identity and, after seeing them perform live, seemed able to capture it.
- #013
In an interview with Pitchfork, Health vocalist Jake Duzsik said the top reaction from the band's fans was surprise that they were scoring a video game, along with congratulations.
- #014
Jake Duzsik of Health said it was fun to make music that was atypical for that sort of entertainment.
Sources & editorial notes
Sources for the entries on this page
- Wikipedia Max Payne 3 — Wikipedia
Information from external sources is independently selected, consolidated and edited by Arka Evren. Sources are listed for verification and further reading. Encyclopedia text is used under its licence (CC BY-SA). How we work
