Arka Evren
Max Payne 3

GAME · 2012

Max Payne 3

Developer
Rockstar Vancouver, Rockstar Studios
Platforms
PlayStation 3, Microsoft Windows, macOS

14 archived facts 3 topics 1 source Last reviewed Sep 2026

  • Max Payne 3 — production image

All facts (14)

  1. #001

    Max Payne 3 was originally scheduled for release in late 2009, but its launch was pushed back to 2010 so that it could benefit from more development time, alongside several other Take-Two Interactive franchises.

    PRODUCTION STORY · SOURCED

  2. #002

    Max Payne 3 was delayed again in June 2010, this time to 2011, and by December 21 it had disappeared from the 2011–2012 calendar year and was pushed back once more.

    PRODUCTION STORY · SOURCED

  3. #003

    Rockstar Games announced a March 2012 release date for Max Payne 3 on September 8, 2011, with a debut trailer following on September 14.

    PRODUCTION STORY · SOURCED

  4. #004

    In January 2012, Take-Two delayed Max Payne 3 by two months from its original March release date to May 2012, saying the decision was made to ensure the game delivered the highest quality.

    PRODUCTION STORY · SOURCED

  5. #005

    In a November 2011 interview, Dan Houser of Rockstar Games said that Max Payne 3 began development after a delay because Rockstar had limited bandwidth and limited studios, with more games to make than they had started.

    PRODUCTION STORY · SOURCED

  6. #006

    Dan Houser explained in November 2011 that it took eight years to follow up Max Payne 2 because Rockstar prefers to wait at the end of a game before starting a sequel, allowing the excitement or disappointment to settle before deciding on the next game.

    PRODUCTION STORY · SOURCED

  7. #007

    According to Dan Houser in a November 2011 interview, Rockstar Games likes to spend time at the end of projects before deciding what to do next, contrary to what the general public might think.

    BEHIND THE SCENES · SOURCED

  8. #008

    Max Payne 3 runs on Rockstar's proprietary Rockstar Advanced Game Engine (RAGE), together with Euphoria software.

    PRODUCTION STORY · SOURCED

  9. #009

    In February 2012, it was confirmed that the PC version of Max Payne 3 includes DirectX 11 and stereoscopic 3D rendering.

    PRODUCTION STORY · SOURCED

  10. #010

    Max Payne 3 ships on four DVDs for PC and two discs for Xbox 360 because of the disc size limit, while the PlayStation 3 version comes on a single Blu-ray Disc.

    PRODUCTION STORY · SOURCED

  11. #011

    The music for Max Payne 3 was mainly composed by the noise rock band Health, with minor contributions from other artists including composer Pedro Bromfman.

    PRODUCTION STORY · SOURCED

  12. #012

    Ivan Pavlovich, music director of Max Payne 3, said the team wanted an identifiable sound for Max and chose Health because the band has a strong sense of identity and, after seeing them perform live, seemed able to capture it.

    BEHIND THE SCENES · SOURCED

  13. #013

    In an interview with Pitchfork, Health vocalist Jake Duzsik said the top reaction from the band's fans was surprise that they were scoring a video game, along with congratulations.

    CAREER & AWARDS · SOURCED

  14. #014

    Jake Duzsik of Health said it was fun to make music that was atypical for that sort of entertainment.

    BEHIND THE SCENES · SOURCED

Sources & editorial notes

Sources for the entries on this page

  1. Wikipedia Max Payne 3 — WikipediaEncyclopedia · accessed 18 Sep 2026

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