Arka Evren
Metal Gear Solid V: The Phantom Pain

GAME · 2015

Metal Gear Solid V: The Phantom Pain

Publisher
Konami
Platforms
PlayStation 3, Microsoft Windows

19 archived facts 5 topics 1 source Last reviewed Sep 2026

  • Metal Gear Solid V: The Phantom Pain — production image

All facts (19)

  1. #001

    As 2012 progressed, the team unveiled screenshots and videos of the newly announced Fox Engine. This media showed many random settings and characters, none of them related to the Metal Gear series.

    PRODUCTION STORY · SOURCED

  2. #002

    Some Fox Engine screenshots were noted to include a character resembling Big Boss from Metal Gear, walking toward a Stryker AFV that had previously appeared in Metal Gear Solid 4.

    EASTER EGGS & REFERENCES · SOURCED

  3. #003

    Metal Gear Solid V: The Phantom Pain was first announced as Ground Zeroes, unveiled by Konami at a private event on August 30, 2012 marking the twenty-fifth anniversary of the Metal Gear series. The game then made its public debut two days later at the 2012 Penny Arcade Expo.

    PRODUCTION STORY · SOURCED

  4. #004

    In January 2013, Kojima announced that the game would be the first in the Metal Gear series to include Arabic subtitles, a feature the team had intended for earlier titles.

    PRODUCTION STORY · SOURCED

  5. #005

    Kojima also confirmed in January 2013 that cutscene length had been reduced for the game, as he considered long cutscenes outdated.

    PRODUCTION STORY · SOURCED

  6. #006

    At the Spike Video Game Awards in December 2012, a teaser trailer presented a game titled The Phantom Pain, attributed to a new Swedish developer called Moby Dick Studio and described as being "100% gameplay".

    PRODUCTION STORY · SOURCED

  7. #007

    Moby Dick Studio was allegedly led by Joakim Mogren, and its mission statement said it sought to "deliver an uncompromising, exciting, and touching game experience to people all around the globe".

    PRODUCTION STORY · SOURCED

  8. #008

    An actor playing the heavily bandaged Mogren appeared in an interview on the March 14, 2013 episode of GameTrailers TV, where he said he could not reveal many details but confirmed that more information about Metal Gear Solid V: The Phantom Pain would be revealed at the upcoming Game Developers Conference.

    BEHIND THE SCENES · SOURCED

  9. #009

    During that GameTrailers TV interview, the actor showed a series of screenshots on an iPad to host Geoff Keighley, and after Keighley pointed out the Fox Engine logo in the screenshots, the actor appeared nervous and the segment abruptly ended.

    BEHIND THE SCENES · SOURCED

  10. #010

    Metal Gear Solid V: Ground Zeroes was positioned as a prologue to the main game, which was officially announced as Metal Gear Solid V: The Phantom Pain.

    PRODUCTION STORY · SOURCED

  11. #011

    Kojima presented a trailer for Metal Gear Solid V: The Phantom Pain and showcased the Fox Engine.

    PRODUCTION STORY · SOURCED

  12. #012

    The trailer for Metal Gear Solid V: The Phantom Pain featured "Not Your Kind of People," a song from Garbage's 2012 album of the same name.

    EASTER EGGS & REFERENCES · SOURCED

  13. #013

    A fourth trailer for Metal Gear Solid V: The Phantom Pain was shown at E3 2013 during the Microsoft press conference, presenting the game's new gameplay mechanics and its cast of characters.

    BEHIND THE SCENES · SOURCED

  14. #014

    An Xbox One version of Metal Gear Solid V: The Phantom Pain was announced at the E3 2013 Microsoft press conference.

    PRODUCTION STORY · SOURCED

  15. #015

    Konami announced a PlayStation 4 version of Metal Gear Solid V: The Phantom Pain the day after the Microsoft press conference, uploading a red band version of the trailer to their YouTube channel alongside the standard green band version.

    PRODUCTION STORY · SOURCED

  16. #016

    According to Kojima, the trailers for Metal Gear Solid V: The Phantom Pain showed the game running on PC hardware, though its textures and character models were somewhat based on seventh generation hardware.

    PRODUCTION STORY · SOURCED

  17. #017

    Kojima contrasted The Phantom Pain with earlier Metal Gear Solid titles, which he said placed the player on a single rail from point A to point B with limited freedom.

    DEEPER MEANING · SOURCED

  18. #018

    Metal Gear Solid V: The Phantom Pain gives players new traversal and sneaking options, including taking a helicopter to the mission area or deploying directly to landing zones for different approaches.

    INTERESTING FACTS · SOURCED

  19. #019

    Players who previously played Ground Zeroes can import their save data into The Phantom Pain to gain special perks, and the weapons in The Phantom Pain are unlicensed and fictional as they were in Ground Zeroes.

    EASTER EGGS & REFERENCES · SOURCED

Sources & editorial notes

Sources for the entries on this page

  1. Wikipedia Metal Gear Solid V: The Phantom Pain — WikipediaEncyclopedia · accessed 18 Sep 2026

Information from external sources is independently selected, consolidated and edited by Arka Evren. Sources are listed for verification and further reading. Encyclopedia text is used under its licence (CC BY-SA). How we work