Arka Evren
Metal Gear Solid V: The Phantom Pain

GAME · 2015

Metal Gear Solid V: The Phantom Pain

Publisher
Konami
Platforms
PlayStation 3, Microsoft Windows

19 archived facts 5 topics 1 source Last reviewed Sep 2026

  • Metal Gear Solid V: The Phantom Pain — production image

11 Facts From the Development of Metal Gear Solid V: The Phantom Pain

  1. #001

    As 2012 progressed, the team unveiled screenshots and videos of the newly announced Fox Engine. This media showed many random settings and characters, none of them related to the Metal Gear series.

    PRODUCTION STORY · SOURCED

  2. #003

    Metal Gear Solid V: The Phantom Pain was first announced as Ground Zeroes, unveiled by Konami at a private event on August 30, 2012 marking the twenty-fifth anniversary of the Metal Gear series. The game then made its public debut two days later at the 2012 Penny Arcade Expo.

    PRODUCTION STORY · SOURCED

  3. #004

    In January 2013, Kojima announced that the game would be the first in the Metal Gear series to include Arabic subtitles, a feature the team had intended for earlier titles.

    PRODUCTION STORY · SOURCED

  4. #005

    Kojima also confirmed in January 2013 that cutscene length had been reduced for the game, as he considered long cutscenes outdated.

    PRODUCTION STORY · SOURCED

  5. #006

    At the Spike Video Game Awards in December 2012, a teaser trailer presented a game titled The Phantom Pain, attributed to a new Swedish developer called Moby Dick Studio and described as being "100% gameplay".

    PRODUCTION STORY · SOURCED

  6. #007

    Moby Dick Studio was allegedly led by Joakim Mogren, and its mission statement said it sought to "deliver an uncompromising, exciting, and touching game experience to people all around the globe".

    PRODUCTION STORY · SOURCED

  7. #010

    Metal Gear Solid V: Ground Zeroes was positioned as a prologue to the main game, which was officially announced as Metal Gear Solid V: The Phantom Pain.

    PRODUCTION STORY · SOURCED

  8. #011

    Kojima presented a trailer for Metal Gear Solid V: The Phantom Pain and showcased the Fox Engine.

    PRODUCTION STORY · SOURCED

  9. #014

    An Xbox One version of Metal Gear Solid V: The Phantom Pain was announced at the E3 2013 Microsoft press conference.

    PRODUCTION STORY · SOURCED

  10. #015

    Konami announced a PlayStation 4 version of Metal Gear Solid V: The Phantom Pain the day after the Microsoft press conference, uploading a red band version of the trailer to their YouTube channel alongside the standard green band version.

    PRODUCTION STORY · SOURCED

  11. #016

    According to Kojima, the trailers for Metal Gear Solid V: The Phantom Pain showed the game running on PC hardware, though its textures and character models were somewhat based on seventh generation hardware.

    PRODUCTION STORY · SOURCED

Sources & editorial notes

Sources for the entries on this page

  1. Wikipedia Metal Gear Solid V: The Phantom Pain — WikipediaEncyclopedia · accessed 18 Sep 2026

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