
GAME · 2004 · CANADA
Prince of Persia: Warrior Within
- Platforms
- PlayStation 3, Microsoft Windows, Nintendo GameCube
34 archived facts 6 topics 1 source Last reviewed Nov 2026
34 Interesting Facts About Prince of Persia: Warrior Within
Interesting Facts (7)
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Despite positive reviews, the game was heavily criticized for its dark tone, overly sexualized characters, graphic violence, and the Prince's new look and attitude. Fans complained that all of this was far removed from the 'One Thousand and One Nights'-inspired look of the previous game, Prince of Persia: The Sands of Time (2003). Jordan Mechner, co-creator of 'Sands of Time', also stated that he did not approve of the artistic changes made by the design team. These criticisms undoubtedly led to a return to a more cheerful and lighter atmosphere in the sequel, Prince of Persia: The Two Thrones (2005).
Production Story (13)
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For Prince of Persia: Warrior Within, the pre-production team approached Mallat wanting a darker direction than The Sands of Time. Mallat believed the Prince in The Sands of Time lacked something despite being a good character, and the darker approach matched his wish to evolve the series and was approved by Ubisoft's marketing team.
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Multimedia composer Inon Zur joined Prince of Persia: Warrior Within, focusing on cutscenes and "big battles"; Ubisoft brought him on board to provide orchestral music for cutscenes as a contrast to the in-game music, and his work was performed by the Hollywood Studio Orchestra and recorded at Warner Bros. Studios, Burbank.
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Behind the Scenes (8)
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Prince of Persia: Warrior Within ran on the same Jade engine as The Sands of Time; after a Sony representative said the PlayStation 2's technical limits had been reached, the team adjusted the engine to gain more performance and larger environments, and targeted 30 frames per second to free computing power for other parts of the world.
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Some of the story of Prince of Persia: Warrior Within was communicated outside cutscenes, as the team aimed for a more interactive story experience. Hugues Martel, lead animator for The Triplets of Belleville, served as an advisor and concept artist for the cutscenes and storyboards, working with art director Raphaël Lacoste.
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Characters & Cast (3)
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The voice of the Prince in Prince of Persia: Warrior Within was recast from The Sands of Time, with Robin Atkin Downes replacing Yuri Lowenthal. In a later interview, Lowenthal said he believed this was a conscious decision by Ubisoft to match the game's overall tonal shift, and he thought it was the right decision.
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Easter Eggs & References (1)
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The panning camera shots in Prince of Persia: Warrior Within that show large environments and interactive elements were directly inspired by Jackie Chan's work.
Deeper Meaning (2)
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The plot of Prince of Persia: Warrior Within was chosen to be about more than saving the world or a damsel, focusing instead on the story of the Prince of Persia and who he really is. The final narrative and aesthetic tone was described as closer to survival horror, with the Prince made more mature and potentially relatable than in The Sands of Time.
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Sources & editorial notes
Sources for the entries on this page
- Wikipedia Prince of Persia: Warrior Within — Wikipedia
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