Arka Evren
Super Mario Odyssey

GAME · 2017

Super Mario Odyssey

Developer
Nintendo
Publisher
Nintendo

29 archived facts 4 topics 1 source Last reviewed Sep 2026

All facts (29)

  1. #001

    Yoshiaki Koizumi and Koichi Hayashida produced Super Mario Odyssey, having previously produced Super Mario 3D World, and Kenta Motokura directed the game.

    PRODUCTION STORY · SOURCED

  2. #002

    Shigeru Miyamoto returned to his self-described role of "Creative Fellow" on Super Mario Odyssey, receiving concepts from the developers and providing feedback.

    PRODUCTION STORY · SOURCED

  3. #003

    According to Yoshiaki Koizumi, Shigeru Miyamoto "left us to our own devices quite a lot" during the development of Super Mario Odyssey.

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  4. #004

    Super Mario Odyssey was designed to appeal somewhat more to Mario's core audience, moving away from the series' then-recent focus on casual players.

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  5. #005

    Super Mario Odyssey emphasizes dense, open-world exploration rather than the linear gameplay of recent Mario games, following the format of titles such as Super Mario 64 and Super Mario Sunshine.

    PRODUCTION STORY · SOURCED

  6. #006

    The first concept for Super Mario Odyssey came from Koizumi's use of motion controls, picturing Joy-Con motion actions whose most natural fit was throwing an object; Mario's own hat was chosen as that object to create a sense of connection to the gimmick.

    PRODUCTION STORY · SOURCED

  7. #007

    According to an interview with Koizumi, the core gameplay concepts for Super Mario Odyssey were settled very early in development, with the aim of delivering an entirely new experience for the series.

    PRODUCTION STORY · SOURCED

  8. #008

    Super Mario Odyssey's early concepts included travel between kingdoms and the collection of Power Moons, while Cappy was created in the first prototype and motion controls were built from it.

    PRODUCTION STORY · SOURCED

  9. #009

    Another goal during the making of Super Mario Odyssey was to keep the game running at 60 frames per second.

    BEHIND THE SCENES · SOURCED

  10. #010

    Super Mario Odyssey gave locations such as New Donk City a more realistic look with humans, a choice intended to stress the feeling of a new place unlike what players expected.

    BEHIND THE SCENES · SOURCED

  11. #011

    Super Mario Odyssey's developers considered the Switch's portability and TV docking as one of the main aspects affecting how the game could be played.

    BEHIND THE SCENES · SOURCED

  12. #012

    Motion controls were implemented in Super Mario Odyssey, usable with a Joy-Con in each hand or with the Pro Controller.

    BEHIND THE SCENES · SOURCED

  13. #013

    The developers of Super Mario Odyssey took care to ensure the game was fun to play both portably and docked, balancing it for short bursts and long sessions alike.

    BEHIND THE SCENES · SOURCED

  14. #014

    Kenta Motokura said in an interview at E3 that Super Mario Odyssey could be played either by following a set storyline or by finding power moons through exploration, and that each platforming stage had numerous ways of completion.

    PRODUCTION STORY · SOURCED

  15. #015

    During the design of Super Mario Odyssey's gameplay, elements from Minecraft were considered. The team initially believed that camera movement comparable to Minecraft would be difficult for children, but later decided it was sufficient given Minecraft's popularity among children.

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  16. #016

    Super Mario Odyssey's developers began by building prototypes of gameplay gimmicks or platforming stages, then discussed which setting or theme suited each prototype, and constructed the locations second.

    PRODUCTION STORY · SOURCED

  17. #017

    According to Kenta Motokura, the locations in Super Mario Odyssey were built around the themes of journey and surprise.

    DEEPER MEANING · SOURCED

  18. #018

    Super Mario Odyssey's kingdoms include purchasable souvenirs intended to make them more relatable and easier to connect to, and each kingdom was based on the designers' personal experiences.

    BEHIND THE SCENES · SOURCED

  19. #019

    Because Super Mario Odyssey's kingdoms were open-world areas, the developers filled them with diversity and small details to create a sense of empathy and connection for the player, and the team considered in-game screenshots a natural fit.

    BEHIND THE SCENES · SOURCED

  20. #020

    Cappy became a character in Super Mario Odyssey shortly after the hat-throwing mechanic was introduced, as the developers wanted a buddy to accompany Mario on his journey.

    PRODUCTION STORY · SOURCED

  21. #021

    When choosing which environments to represent in Super Mario Odyssey, the developers gave priority to the city setting.

    PRODUCTION STORY · SOURCED

  22. #022

    The developers of Super Mario Odyssey selected Pauline, a character who first appeared alongside Mario in Donkey Kong, to serve as mayor of New Donk City, aiming to anchor players in the new setting with a familiar series element.

    CHARACTERS & CAST · SOURCED

  23. #023

    Super Mario Odyssey's developers gave Pauline an interest in jazz music, which led to her becoming a singer and to the inclusion of the song "Jump Up Super Star!"

    CHARACTERS & CAST · SOURCED

  24. #024

    "Jump Up Super Star!" is a swing music-inspired song composed for Super Mario Odyssey by the game's lead composer, Naoto Kubo, with vocals by Kate Higgins.

    PRODUCTION STORY · SOURCED

  25. #025

    The chorus of "Jump Up Super Star!" was kept simple so it would be memorable and easy to sing along to.

    PRODUCTION STORY · SOURCED

  26. #026

    Nobuyoshi Suzuki wrote the Japanese lyrics for "Jump Up Super Star!" and Rob Heiret translated them into English; the theme song "Break Free (Lead the Way)" followed a similar process.

    PRODUCTION STORY · SOURCED

  27. #027

    A sampler album with 12 tracks from Super Mario Odyssey was released on iTunes in December 2017.

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  28. #028

    Being Inc. released a four-disc soundtrack for Super Mario Odyssey in Japan in 2018, containing 136 tracks.

    PRODUCTION STORY · SOURCED

  29. #029

    The Super Mario Odyssey soundtrack discs also include commentary from some of the development staff.

    BEHIND THE SCENES · SOURCED

Sources & editorial notes

Sources for the entries on this page

  1. Wikipedia Super Mario Odyssey — WikipediaEncyclopedia · accessed 17 Sep 2026

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