Arka Evren
Super Mario Odyssey

GAME · 2017

Super Mario Odyssey

Developer
Nintendo
Publisher
Nintendo

29 archived facts 4 topics 1 source Last reviewed Sep 2026

8 Facts From Behind the Scenes of Super Mario Odyssey

  1. #009

    Another goal during the making of Super Mario Odyssey was to keep the game running at 60 frames per second.

    BEHIND THE SCENES · SOURCED

  2. #010

    Super Mario Odyssey gave locations such as New Donk City a more realistic look with humans, a choice intended to stress the feeling of a new place unlike what players expected.

    BEHIND THE SCENES · SOURCED

  3. #011

    Super Mario Odyssey's developers considered the Switch's portability and TV docking as one of the main aspects affecting how the game could be played.

    BEHIND THE SCENES · SOURCED

  4. #012

    Motion controls were implemented in Super Mario Odyssey, usable with a Joy-Con in each hand or with the Pro Controller.

    BEHIND THE SCENES · SOURCED

  5. #013

    The developers of Super Mario Odyssey took care to ensure the game was fun to play both portably and docked, balancing it for short bursts and long sessions alike.

    BEHIND THE SCENES · SOURCED

  6. #018

    Super Mario Odyssey's kingdoms include purchasable souvenirs intended to make them more relatable and easier to connect to, and each kingdom was based on the designers' personal experiences.

    BEHIND THE SCENES · SOURCED

  7. #019

    Because Super Mario Odyssey's kingdoms were open-world areas, the developers filled them with diversity and small details to create a sense of empathy and connection for the player, and the team considered in-game screenshots a natural fit.

    BEHIND THE SCENES · SOURCED

  8. #029

    The Super Mario Odyssey soundtrack discs also include commentary from some of the development staff.

    BEHIND THE SCENES · SOURCED

Sources & editorial notes

Sources for the entries on this page

  1. Wikipedia Super Mario Odyssey — WikipediaEncyclopedia · accessed 17 Sep 2026

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