
GAME · 2017
Super Mario Odyssey
- Developer
- Nintendo
- Publisher
- Nintendo
29 archived facts 4 topics 1 source Last reviewed Sep 2026
8 Facts From Behind the Scenes of Super Mario Odyssey
- #009
Another goal during the making of Super Mario Odyssey was to keep the game running at 60 frames per second.
- #010
Super Mario Odyssey gave locations such as New Donk City a more realistic look with humans, a choice intended to stress the feeling of a new place unlike what players expected.
- #011
Super Mario Odyssey's developers considered the Switch's portability and TV docking as one of the main aspects affecting how the game could be played.
- #012
Motion controls were implemented in Super Mario Odyssey, usable with a Joy-Con in each hand or with the Pro Controller.
- #013
The developers of Super Mario Odyssey took care to ensure the game was fun to play both portably and docked, balancing it for short bursts and long sessions alike.
- #018
Super Mario Odyssey's kingdoms include purchasable souvenirs intended to make them more relatable and easier to connect to, and each kingdom was based on the designers' personal experiences.
- #019
Because Super Mario Odyssey's kingdoms were open-world areas, the developers filled them with diversity and small details to create a sense of empathy and connection for the player, and the team considered in-game screenshots a natural fit.
- #029
The Super Mario Odyssey soundtrack discs also include commentary from some of the development staff.
Sources & editorial notes
Sources for the entries on this page
- Wikipedia Super Mario Odyssey — Wikipedia
Information from external sources is independently selected, consolidated and edited by Arka Evren. Sources are listed for verification and further reading. Encyclopedia text is used under its licence (CC BY-SA). How we work