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GAME · 1995 · JAPAN

Super Mario World 2: Yoshi's Island

Original title
Sûpâ Mario: Yosshî airando

8 archived facts 1 topic

A 1995 platformer in which Yoshi carries baby Mario through a world of castles and bosses.

8 Interesting Facts About Super Mario World 2: Yoshi's Island

  1. #001

    Rather than a health meter, Yoshi's Island has Baby Mario drift off in a bubble whenever Yoshi is hit, and the player must get back to him before a timer expires.

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  2. #002

    It was the franchise's last 2D platformer and the final entry with traditional 2D characters. A year earlier, Donkey Kong Country (1994) had arrived with cutting-edge pre-rendered 3D characters and backgrounds. When producer Shigeru Miyamoto showed his first version of Yoshi's Island, it was reportedly turned down, and he came under heavy pressure to make the game resemble DKC rather than rely on traditional cartoon-style animation. Miyamoto, who took great pride in his work, was said to be deeply offended, and for years a rumor circulated that he resented the DKC franchise over it. He has denied feeling that way, saying he was closely involved in making DKC. In response to the rejection, Miyamoto went the other direction and made the game even more cartoonish, giving it a hand-drawn look (apart from the pre-rendered opening and closing cutscenes). That second version was accepted and released to wide acclaim, with particular praise for its artistry.

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  3. #003

    The track heard over the final shot of the babies after the credits is a slower arrangement of the music that plays in Super Mario Bros. (1985) when the player completes a level.

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  4. #004

    Yoshi's Island introduced the flutter jump, Yoshi's signature move, which has featured in every Yoshi game since.

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  5. #005

    Shigeru Miyamoto made Yoshi's Island in part because he believed earlier Yoshi spin-offs such as Yoshi's Cookie, Yoshi's Egg and Yoshi's Safari had not used the character properly, and he wanted to give Yoshi a genuine follow-up.

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  6. #006

    The game's regenerating health system, in which a companion rather than a health bar absorbs damage, later influenced first-person shooters including Halo.

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  7. #007

    Kamek, the wizard who transforms each castle boss, tries to keep Yoshi from reaching and waking baby Bowser.

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  8. #008
    Contains a major spoiler — show

    If Yoshi waits at the edge of the boss ledge so the transformation cutscene never fires, he can strike Naval Piranha in its untransformed state with an egg and finish the fight before it begins, after which Kamek cries "OH MY!!!" and flees.

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