Arka Evren
Super Mario World

GAME · 1990

Super Mario World

Developer
Nintendo Entertainment Analysis & Development
Publisher
Nintendo
Platforms
Super Nintendo Entertainment System, Nintendo Super System, Wii, Wii U

15 archived facts 2 topics 1 source Last reviewed Sep 2026

All facts (15)

  1. #001

    Super Mario World was directed by Takashi Tezuka, with Shigeru Miyamoto, the creator of Super Mario and The Legend of Zelda, serving as producer.

    PRODUCTION STORY · SOURCED

  2. #002

    Shigefumi Hino worked as graphics designer on Super Mario World.

    PRODUCTION STORY · SOURCED

  3. #003

    Nintendo Entertainment Analysis & Development developed Super Mario World with a team of fifteen people, among them three main programmers and a character designer, most of whom had worked on earlier Super Mario games.

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  4. #004

    In a retrospective interview, the core team of Super Mario World said that Shigeru Miyamoto held the most authority during development.

    BEHIND THE SCENES · SOURCED

  5. #005

    Development of a fourth Super Mario installment began in October 1988, shortly after Super Mario Bros. 3 was released.

    PRODUCTION STORY · SOURCED

  6. #006

    According to Tezuka, the software tools for the new hardware were not yet fully developed, and the team had to start something new.

    BEHIND THE SCENES · SOURCED

  7. #007

    Composer Koji Kondo chose to reuse the same themes he had created for Super Mario Bros. 3 in Super Mario World, presenting them in a rearranged form so players would recognise the melodies while hearing new variations as they progressed.

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  8. #008

    Koji Kondo felt "overjoyed" at composing music with eight sounds at once, as Super Mario World was the first game developed for the SNES.

    PRODUCTION STORY · SOURCED

  9. #009

    To express the technological novelty of the new console, Koji Kondo used several different instruments in Super Mario World, implementing them all one after the other in the title song.

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  10. #010

    Koji Kondo grew concerned about how people would react to his unusual combinations of instruments in Super Mario World, noting that the use of more traditional square waves and triangle waves had "gained acceptance" with consumers; for the sound effects, he used a variety of musical instruments rather than square waves to emphasise that the game used traditional technology with a hybrid of new materials. It took Kondo around a year and a half to write all the music.

    PRODUCTION STORY · SOURCED

  11. #011

    Super Mario World was officially unveiled on 28 July 1989 at the first Shoshinkai event, during a press release.

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  12. #012

    Nintendo delayed Super Mario World's release to late 1990 because the team struggled with the new console and its still-developing software tools, needed to refine concepts for more player-friendly controls, and faced a global chip shortage that slowed Super Famicom production.

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  13. #013

    Super Mario World was shown again at the second Shoshinkai event on 28–29 August 1990, where the demonstration drew positive public response regarding gameplay.

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  14. #014

    At its first Shoshinkai showing, Super Mario World's technological advancements were considered impressive, but the game was still seen as too similar to earlier Super Mario installments in gameplay and graphics.

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  15. #015

    The Mega Drive outsold the SNES and created intense competition between the two companies, marking the first time since December 1985 that Nintendo did not lead the market, though Nintendo eventually overtook Sega.

    PRODUCTION STORY · SOURCED

Sources & editorial notes

Sources for the entries on this page

  1. Wikipedia Super Mario World — WikipediaEncyclopedia · accessed 17 Sep 2026

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