
GAME · 2016 · USA
Uncharted 4: A Thief's End
- Developer
- Naughty Dog
- Publisher
- Sony Interactive Entertainment
41 archived facts 7 topics 2 sources Last reviewed Nov 2026
41 Interesting Facts About Uncharted 4: A Thief's End
Interesting Facts (7)
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Contains a major spoiler — show
This is the first game without any supernatural creatures to fight. Uncharted 1 had the Spanish descendants cursed by El Dorado, Uncharted 2 had the Guardians of Shambala, and Uncharted 3 had the burning Spirits of the Djinn, although they were only seen during hallucinations.
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In later chapters of the game, Nate lets Elena climb onto a crate; Elena teases, 'How sweet, do you want me to be bait?' Nate replies, 'No, I was being a gentleman.' Elena then says, 'Just kidding,' telling him she was joking. Those who love Greg Edmondson's Uncharted 2 music know that 'Bustin' Chops is a piece composed for the game.
Production Story (7)
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Naughty Dog, the developers, decided to render Uncharted 4's single player in 1080p at 30 frames per second in order to push higher graphical fidelity, while having the game's multiplayer render in 900p at 60 frames per second for faster controller response and smoother gameplay. Consequently, this title in the series was not released on the PlayStation 3 console.
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This is the first major Uncharted game not to include Greg Edmonson as the main composer. It is also the first Uncharted game not to include the original Nate's Theme or any song on the main menu. New composer Henry Jackman made a new version of Nate's Theme, keeping a few pieces from the original score mixed with the new "pirate feeling" score. The song is called "A Thief's End".
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Amy Hennig, the creative director and writer on previous Uncharted games, left Naughty Dog on March 3rd, 2014. Hennig was originally the creative director for the next-gen Uncharted game, and in fact a teaser trailer for this game, simply titled Uncharted, was released in November 2013. It is unknown how much of this game was recognized in what became Uncharted 4: A Thief's End.
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Although the team had regularly considered exploring Nathan's family history since Uncharted: Drake's Fortune in 2007, including several possible characters such as Nathan's father, they did not do so until Uncharted 4: A Thief's End.
Behind the Scenes (6)
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Contains a major spoiler — show
In the flashback with young Sam and Nate in the mansion, the brothers were originally able to play fight with swords. This was to be a tutorial/preparation for the sword fight with Rafe at the end of the game. Although the fight was removed from the final cut, the swords can still be found above one of the doors on the ground floor of the mansion.
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User interface designer Alexandria Neonakis designed Nathan's orphanage and Cassie's bedroom for Uncharted 4, placed at the beginning and end of the game respectively, working with Druckmann on their lighting and dressing; the rooms contrast to represent different upbringings, with Nathan's stark and empty and Cassie's softly lit and full of posters and childhood items.
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Characters & Cast (3)
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Laura Bailey auditioned for and won the role of Nadine prior to the finalization of the character design. A concept artist later drew a piece of art with Nadine as a black character, and director Neil Druckmann liked the idea of Nadine being a black character but feared inviting controversy by having a white actress voice and perform a black character. It wasn't until Naughty Dog had seen Bailey's performance in context that they decided to keep Nadine as a black character, as she "vanished into the part and you didn't see anything but Nadine".
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Alan Tudyk, originally cast as Rafe in Uncharted 4: A Thief's End, left the project because of narrative changes and was replaced by Warren Kole; Todd Stashwick, initially cast as Sam, was involved for at least six months before departing in April 2014 and was replaced by Troy Baker; Graham McTavish was set to return as Charlie Cutter before the character was cut.
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Easter Eggs & References (15)
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There are three "Strange Relics" that can be found in the game, each referencing Naughty Dog's three other PlayStation game series. The Strange Pendant is a Firefly pendant from The Last of Us, the Strange Relic is a precursor orb from Jak and Daxter, and the Strange Fruit is a wumpa fruit from Crash Bandicoot.
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When Nate and Sam are exploring the graveyard at St. Dismas's cathedral, Nate references the line "bad dates" from Raiders of the Lost Ark as he searches for the tombstone with Avery's years of birth and death.
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During the chapter in the Rossi Estate, Nate tells Sully to let him know if anything "hinky" goes down. This is a subtle nod to the first game, Drake's Fortune, where Sully says "something about this feels kinda hinky" when referring to the German U-boat in the middle of the Amazon Jungle.
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In various locations you can see old records, usually near radios or record players. The albums are also the same albums found in Naughty Dog's previous game The Last of Us. One of the albums easily recognized is by the fictitious band "The Shambalas". This is not only a reference to The Last of Us but also a direct reference to the end level of Uncharted 2, where Drake finds the lost city of Shambala from Marco Polo's journal.
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Deeper Meaning (2)
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Sam was created to expose Nathan's sense of worthiness and to encourage him toward adventure, with flashback sequences added to show Nathan's intrigue for adventure and Sam's care for him. Druckmann described Sam as a past version of Nathan from before Nathan married Elena and quit treasure hunting, saying the character lets Nathan reflect on what he was and why maturing and changing matter.
Career & Awards (1)
Related pages
- The Last of Us — Uncharted 4: A Thief's End comes up in the facts on that page
- The Last of Us — Uncharted 4: A Thief's End comes up in the facts on that page
Sources & editorial notes
Sources for the entries on this page
- Wikipedia Uncharted 4: A Thief's End — Wikipedia
Information from external sources is independently selected, consolidated and edited by Arka Evren. Sources are listed for verification and further reading. Encyclopedia text is used under its licence (CC BY-SA). How we work
