
GAME · 2015
Batman: Arkham Knight
- Developer
- Rocksteady Studios
- Publisher
- Warner Bros. Games
- Platforms
- Microsoft Windows, macOS
115 archived facts 6 topics 2 sources Last reviewed Sep 2026
11 Facts From Behind the Scenes of Batman: Arkham Knight
- #015
Unlike the winter setting of Batman: Arkham City (2011), the game's autumn setting required changes in character designs: * Scarecrow's costume looks more decayed and damaged. * The Penguin has lost his long coat, been given a dirtier look (with sweat and food stains visible on his clothes) and had his head shaved. * The Riddler keeps his green shirts bearing question marks, but constantly changes his own costume in response to events in the plot. * Two-Face's costume does not change much, instead emphasizing his burned flesh and duality.
- #094
The technical changes in Batman: Arkham Knight let cutscenes be rendered in real time within the game engine, whereas earlier installments had relied on pre-rendered videos to compensate.
- #095
Lead character artist Albert Feliu said a single character model in Batman: Arkham Knight could contain the same number of polygons used to render the entire environment of Arkham Asylum, and the game was the first in the series to use the Apex physics simulation engine so items such as Batman's cape react realistically to movement or wind.
- #099
For Batman: Arkham Knight, the designers worked with DC and evolved the Batmobile design from Arkham Asylum rather than drawing on models from Batman comics and media history.
- #100
The Batmobile in Batman: Arkham Knight was designed to complement Batman's on-foot traversal rather than replace it; Hill said the game needed players to use both the vehicle and gliding.
- #107
In Batman: Arkham Knight, Batman's armor was redesigned to visually match the Batmobile through shared shapes and material textures, and to appear functionally compatible with the high-speed ways the character enters and exits the vehicle.
- #108
The Batman: Arkham Knight design added armor over Batman's shoulders, covering the previously exposed cape, so that it would appear more feasible for the cape to hold his weight without failing during gliding.
- #109
Art director David Hego said returning characters in Batman: Arkham Knight were redesigned to remain interesting after players had seen them in earlier games, and the game's autumnal setting required different clothing from Arkham City's winter setting; the Penguin lost his long coat, was made to look dirtier with signs of sweat and food stains, and had his head shaved.
- #111
Feliu said the Arkham Knight's design in Batman: Arkham Knight reflects both his role in the game and his knowledge of Batman's tactics and fighting style.
- #114
Nick Arundel said that working on a sequel allowed him to revisit and redo elements he wished he had changed, and that he wanted to keep the established Batman theme while tailoring it more closely to the story of Batman: Arkham Knight, including drawing out the Scarecrow element.
- #115
David Buckley, who replaced Ron Fish as composer on Batman: Arkham Knight, was willing to work within the music Nick Arundel had already created rather than adding his own personal touch, and received Arundel's work from Arkham Asylum to help create new variations on the original theme's chords and melody.
Sources & editorial notes
Sources for the entries on this page
- IMDb IMDb
- Wikipedia Batman: Arkham Knight — Wikipedia
Information from external sources is independently selected, consolidated and edited by Arka Evren. Sources are listed for verification and further reading. Encyclopedia text is used under its licence (CC BY-SA). How we work