
GAME · 2010
Fallout: New Vegas
- Developer
- Obsidian Entertainment
- Publisher
- Bethesda Softworks
- Platforms
- Microsoft Windows, PlayStation 3
29 archived facts 3 topics 1 source Last reviewed Sep 2026
8 Facts From Behind the Scenes of Fallout: New Vegas
- #011
At the request of project director Josh Sawyer, Obsidian repurposed digital assets from a canceled Alien game for Fallout: New Vegas; Sawyer said he did not want to disrupt the pipelines and preferred to use what was there, add to it rather than change it, and make great content.
- #013
Obsidian used United States Geological Survey data to capture the ambiance of the Mojave Desert for Fallout: New Vegas, and designer Sawyer traveled to Las Vegas to take reference photographs of the surrounding areas, including Red Rock Canyon National Conservation Area.
- #014
For Fallout: New Vegas, Obsidian designed the map using the Las Vegas Beltway as a reference, believing a road network circling the map would help players navigate, while Bethesda asked for large structures to act as visual landmarks.
- #017
Fallout: New Vegas kept the core gameplay of Fallout 3 largely intact, with Obsidian focusing on smaller changes such as more tactical combat options. Players could use iron sights on guns, and movement strongly affected accuracy.
- #018
Fallout: New Vegas added optional mechanics meant to evoke desert survival, including item-crafting and Hardcore Mode. According to Sawyer, Hardcore Mode was included to offer players an optional increase in difficulty.
- #021
Inon Zur composed the soundtrack for Fallout: New Vegas, aiming to evoke the soundscape of the American Southwest. While working on it, Zur received an email listing descriptors such as "Southwest in the Future. Open, Spacious, Raw, Lonesome, Cowboy, Rattlesnake, Desert, Wind, Heat, Rust, Steel, Dirt, Grit."
- #022
For Fallout: New Vegas, Inon Zur drew inspiration from the soundtrack of the film There Will Be Blood and collaborated with audio director Scott Lawlor on music for a string quartet.
- #023
Fallout: New Vegas uses an adaptive music system, so its soundtrack shifts with the player's situation: quiet and ambient during exploration, then loud and powerful in combat. The game also features licensed music, including 1950s songs and genres such as country and bluegrass, playable through in-game radio stations.
Sources & editorial notes
Sources for the entries on this page
- Wikipedia Fallout: New Vegas — Wikipedia
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