ArkaEvren
Grand Theft Auto III

GAME · 2001 · UK

Grand Theft Auto III

Publisher
Capcom
Platforms
Microsoft Windows, macOS, PlayStation 3

115 archived facts 7 topics 2 sources Last reviewed Nov 2026

  • Grand Theft Auto III — production image

115 Interesting Facts About Grand Theft Auto III

Interesting Facts (46)

  1. #001

    Lazlow's Career goes in this order: 3D Universe Timeline * 1984 - Co-host and Intern at V-Rock in Vice City with Couzin Ed (Grand Theft Auto: Vice City Stories (2006)). * 1986 - Host on the rock station V-Rock in Vice City (Grand Theft Auto: Vice City (2002)). * 1992 - Replacing a host on Entertaining America in San Andreas (Grand Theft Auto: San Andreas (2004)). * 1998 - Field reporter on the show Chatterbox (as opposed to the channel) in Liberty City (Grand Theft Auto: Liberty City Stories (2005)). * 2001 - Host of Chatterbox in Liberty City (Grand Theft Auto III). HD Universe Timeline. * 2008 - Host of Integrity in Liberty City (After a long stint of being pulled off the air for rudeness) (Grand Theft Auto IV (2008)). * 2013 - Co-host on WCTR and host of Fame or Shame (Grand Theft Auto V (2013)).

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  2. #002

    Despite its generic physics compared to later editions especially in such drastic changes as the HD Universe Liberty City introduction, there was a bug in getting a car lodged between the stairsteps at the Francis International Airport helipad where the car will automatically become self-dislodged after having had a sparks frenzy and the car will drive itself away.

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  3. #003

    The main character of this game, Claude, does not say a single word throughout the entire game, though you can hear him grunting when he falls after jumping and groaning if he ends up drowning in the river. Rockstar Games later admitted that the decision of a non-speaking character was made so that the player could identify more with him.

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  4. #004

    There's a "glitch" that lets you use any vehicle for Taxi Missions by exiting a taxi while holding R3 and releasing it in another car, this also works for the Paramedic Missions too.

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  5. #005

    The motto on the fire engines read "Putting Out Since 1999".

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  6. #006

    The sound bite "1000 Chestnut" heard on the emergency dispatch channel is taken from the Dirty Harry sequel The Enforcer (1976).

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  7. #007

    Frank Vincent (Salvatore Leone), Joe Pantoliano (Luigi Goterelli), and Robert Loggia (Ray Machowski) all starred in the HBO series The Sopranos (1999) as Phil Leotardo, Ralph Cifaretto and Feech La Manna respectively.

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  8. #008

    This was one of the first games to truly show off the power of the PlayStation 2.

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  9. #009

    Originally Rockstar were developing an Expansion Pack for Grand Theft Auto III called Grand Theft Auto: Miami, which would have followed the events of this game. Hints to this are billboards advertising "Visit Miami" and in the last mission for the character of Ray Machowski, called "Marked Man" where the player drove Ray to Liberty City Francis International Airport where he caught a plane for Miami, hinting at the characters return appearance. However, Rockstar decided to go in a different direction and set the next Grand Theft Auto game in the 1980s and re-titled it Grand Theft Auto: Vice City (2002) after one of the cities used in Grand Theft Auto (1997).

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  10. #010

    In the newspapers found on the ground throughout the game, the headline 'Elvis Zombie found' can be read.

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  11. #011

    Three prisoners are clearly visible in the opening scene: the protagonist, 8-Ball and the elderly oriental gentleman who is a friend of Donald Love. He is kidnapped by the Colombians for ransom; Love asks you to rescue him in the 'Liberator' mission. Ironically, the Colombians, the protagonist's constant enemy, unwittingly help him escape and take revenge on Catalina.

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  12. #012

    The gay construction workers in Liberty City sing lyrics from Village People songs: such as 'young man', 'there's a place you can go', 'you can sail the seven seas'.

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  13. #013

    In the 'Waka-Gashira Wipeout!' mission, Donald Love quotes his mentor Avery Carrington: 'Nothing can lower property values like an old-fashioned gang war, except maybe a plague... but then we'd be going too far.' Love tries to lower property values in the area by pitting two rival gangs against each other. In Vice City, set 15 years earlier, a young Donald Love is present as an apprentice in a similar mission Carrington gives Tommy Vercetti, and Carrington tells him to 'pay attention so you can learn'.

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  14. #014

    There are countless references to films and Broadway shows all over the city: 'BadFellas' (GoodFellas), 'Fannie' (Annie), 'Saturday Night Beaver' (Saturday Night Fever), 'Duck Pond' (Swan Lake), 'Rats' (Cats), 'Half-Cocked' (police films like Dirty Harry), 'Top Down City' (Arnold Schwarzenegger and Sylvester Stallone action films; also a reference to the top-down view of the older GTA games), '69th Street' (42nd Street), 'Soldiers of Misfortune' (war films), 'Pirates In Men's Pants' (Pirates of Penzance).

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  15. #015

    Some vans bear the logo 'Toyz And The Hood', a reference to the film Boyz n the Hood (1991).

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  16. #016

    Even before Rockstar was a brand, it managed to bring well-known character actors such as Frank Vincent, Joe Pantoliano, Michael Madsen, Michael Rapaport, Debi Mazar, Kyle MacLachlan and Robert Loggia onto the cast.

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  17. #017

    This game and GTA 2 are the only games that do not include motorcycles. A forum user discovered a failed motorcycle physics attempt in the game's .exe file. A newspaper article in Liberty City Stories provides an in-universe explanation, saying that motorcycles were banned as a result of a campaign for four-door cars and SUVs.

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  18. #018

    All games in the 3D universe refer to the FBI, CIA, DEA and SWAT by their real names, unlike their parodies in the HD universe: FIB, IAA, DOA and NOOSE.

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  19. #019

    The engine sound effects of the Diablo Stallion and some other cars in the game are the same as those of the Joker's car in the film Joker's Wild (1992).

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  20. #020

    Michael Madsen, Debi Mazar and Michael Rapaport had previously appeared together in the film Money for Nothing (1993). Although none of the three are of Italian descent, they play Italian characters in GTA III.

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  21. #021

    Claude's character shows similarities to Ryan O'Neal's character in Walter Hill's The Driver (1978): Claude is mute, and O'Neal's character barely speaks; neither is addressed by name, their pasts are unclear, they show no emotion, and they work as getaway drivers for criminals. Years later, Rockstar adapted another Walter Hill film, The Warriors (1979), into a game.

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  22. #022

    In the beta version of the game, Francis International Airport was at the northern tip of Staunton Island, but it was later moved to Shoreside Vale.

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  23. #023

    Two songs were cut from the game: 'Back to the Streets' by Tom Novy, which appeared in the German trailer, and 'Wash It Off' by Marydancin, which was planned to play on Lips 106.

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  24. #024

    According to a design document, Kenji Kasen's name was originally Toshiro Kasen, and he was not going to be killed by Claude on Donald Love's orders. He was to give missions once Shoreside Vale opened and would eventually be killed by the Colombian Cartel.

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  25. #025

    Although it is known that Lazlow brought his real radio experience to the game, the real syndicated radio show he had been hosting since 1995 covered the same topics, from electronics to video games. Rockstar Games, meanwhile, was only founded three years later.

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  26. #026

    The planes at the airport were coded to explode when hit with a rocket launcher, but this feature was hastily disabled after the September 11 attacks. It is possible to restore the function by editing the code. In the next game, Vice City, this feature returned only for the airship and only with an attack helicopter.

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  27. #027

    The game was to have alternate endings, with Claude having the option to spare or kill Catalina; these two concepts were later used in GTA IV.

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  28. #028

    On two computer screens on the ground floor of the TWA@ Internet Cafe in Belleville Park on Staunton Island, previous GTA games are visible.

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  29. #029

    In a 2012 question-and-answer session, Rockstar revealed that the sound of pedestrians being run over was made by crushing fruit and raw chicken. In the same session, to the question of whether the gunshot in the final scene was Claude shooting Maria, the answer given was 'probably yes, probably no'; Maria was planned to give a speech but it was removed during the sound production stage. It was also stated that the man with the baseball bat on the cover art was an early concept drawing that reflected the spirit of the game.

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  30. #030

    In 2001 promotional documents, Dan Houser had hinted that the original GTA characters Brother Marcus and Bubba and the GTA: London characters would return, but these were not added to the game. Designer James Worrall had said the mob boss's name would be Frankie; this character later became Salvatore. Houser stated that because only four people were motion capture actors, the emphasis was placed on voice recordings.

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  31. #031

    In pre-release screenshots sent to the British media in 2000, a vehicle with the same body as the Volkswagen Beetle was visible. This did not appear in any GTA game until it was introduced as the BF Weevil in the GTA V universe.

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  32. #032

    In GTA IV (2008), on the walls of the multi-story building surrounded by Dukes Blvd, Hooper St and Stone St, there are fully detailed murals of the GTA III cover art characters.

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  33. #033

    In 2024, designer Obbe Vermeij explained that the parallel road west of Portland Hospital was initially continuous, but due to the PS2's recurring streaming issues it was replaced with buildings that would make the character go around them.

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  34. #034

    Rockstar's December 2000 development plans included the following: shipyards with forklifts (inspired by the Leith shipyards in Scotland), chemical and power plants in northwest Portland, a waste site full of scrap vehicles, an auto junkyard with a stolen vehicle delivery mission, a pimp named 'JJ' in Red Light, a dog food factory with an interior, a rainwater drainage area, Salvatore's bodyguards, an airport in the north of Staunton, a city hall modeled as an art museum, a Wall Street area, a ferry dock, a boatyard, a member recruitment mission at the cathedral, Yakuza leader Toshiro Kasen giving Donald Love's missions, an illegal fight ring, Ray Machowski giving missions in a cafe, a skate park, a golf course on Cliffside Drive, a car dealership in Shoreside Vale, a hearse, a larger Morningstar Industries presence, a military base and Major Hale, the return of the Zaibatsu Corporation, Nixon Island prison, Maria giving missions at the hotel, the Yakuza rescuing the prisoner in the opening scene, a rocket launcher roadblock, street names in 'The Fuzz Ball', a Molotov cocktail in 'Taking Out the Laundry', the Triads being named the Thongs, the FBI targeting Claude in the 'Sniper Surveillance' mission, the PHUQU-2 tank, Japanese and Portuguese subtitles, a country music station, pedestrians being arrested, police informants, a pedestrian who could rob Claude, traffic density changing during the day, the 'Grand Theft Auto' mission being named 'Gone in 60 Seconds', bus and train stops, Duncan's Body and Paintshop, the blue seating area of the Liberty Memorial Coliseum, airbags, windows that open and close, a special weapon for each vehicle, a Fiat 128-like Panto, two modified vehicles.

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  35. #035

    In 2023, Obbe Vermeij said that missions came before the story and that the bank robbery scenes were added later. Characters and locations were constantly changing; things became clear once the voice recordings were finished. He explained that Donald Love was not there at the beginning, that cars in garages disappeared for memory reasons, that textures were reduced because of PS2 limitations, and the reason planes were absent. He stated that Leslie Benzies separated missions with yellow sticky notes, connections with green, and locations with pink. He described how vehicles out of focus were deleted when the player looked back and then forward again, that newspaper litter existed only in this game, that the fog effect had four stages, and that tree shadows were absent for performance reasons.

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  36. #036

    In 2011, Dan Houser said the game was initially planned to include additional US cities besides New York, such as Chicago, Detroit, Philadelphia and Pittsburgh. He described the development difficulties not as 'problems' but as 'challenges'; such as streaming data from the disc, motion capture, and the transitions between driving and combat in a game that was not level-based. The final mission taking place near a dam in the suburbs was planned from the very beginning.

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  37. #037

    In 2025, Obbe Vermeij stated that he designed the hidden packages, stunt jumps and the train camera; that the train camera was initially conceived as an exterior view of the car roof without showing the player, that skipping stations would strain the infrastructure, that this was possible in GTA IV, and that GTA V had an interior view and a glitch for moving into the cockpit.

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  38. #038

    Lead artist Aaron Garbut stated that in the first weeks of the prototype the game already had brown stone buildings, docks, shops and traffic as in the final version; that the game being 3D was Sam Houser's idea, and that this was the first sign of their ongoing collaboration in the future.

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  39. #039

    In 2024, former PlayStation Europe executive Chris Deering admitted that GTA III being exclusive to PS2 was a move against Microsoft Xbox competition, and that with the deal at the end of 2001, three GTA games came to PS2. While GTA SA became the best-selling PS2 game of all time, GTA III was in fifth place.

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  40. #040

    In a pre-September 11 beta gameplay video, a bus with the 'Felly Tours' brand, which is not in the final version, was visible. Although the word 'Felly' means wheel rim, it is thought to be a pun related to oral sex.

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  41. #041

    In GTA IV's 'The Cousins Bellic' mission, Roman does not get out of the car like 8 Ball; if Niko gets in through the passenger door, he passes through Roman. As Niko gets out and back in, Roman says additional dialogue. 8 Ball, however, never speaks, and the system says 'Hey! Get back in the vehicle!' The police cars in the Callahan Bridge scene never get out, and even if they explode, no new unit arrives. Because the mission has two stages, police response is not programmed; the fire cannot be extinguished, the bridge view loads automatically, and Claude can swim to the other islands to collect hidden packages.

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  42. #042

    In 2024, Lazlow explained that he went to the first creative meeting for GTA III with a yellow notebook, but immediately started using a laptop to catch the brainstorm, and continued this way until the end of the game. This is not surprising considering the tens of thousands of lines of dialogue.

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  43. #043

    Code designer Obbe Vermeij explained that traffic lights worked on a north-south, east-west cycle, that pedestrian traffic and model orientation controlled the cycle, and that even a knocked-over light worked the same way. Running a red light leading to being stopped by police was only considered in GTA III but never implemented in any game. The feature of cars appearing in the air before physical contact, as in GTA IV, also comes from this code.

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  44. #044

    In 2013, Obbe Vermeij said that the innovative approach of the 1998 game Space Station Silicon Valley, which focused more on exploration than objectives, was carried over to GTA III. Every detail was present even before missions began; gangs became more aggressive with each betrayal mission.

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  45. #045

    Designer Obbe Vermeij stated that the police's behavior of crashing into other vehicles was initially a bug, but was kept because of the content it created; that road nodes directed police behavior, and that this did not apply in places without nodes (such as parking lots).

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  46. #046

    Despite the simple physics compared to later games, there was a bug at Francis International Airport where a car stuck on the stairs of the helipad would free itself with sparks and drive away.

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Production Story (29)

  1. #047

    Lead art designer Aaron Garbut noted that the earliest weeks of prototype development consisted of the same scenery the game would ultimately consist of, these being: brownstones, docks, retail areas with street pedestrian and vehicular traffic. He also confirmed it was Sam Houser's idea to have the game be 3D and this being an earliest sign of what would continue to be constant development teamwork across the future game releases.

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  2. #048

    As noted by Dan Houser in 2011, the game was originally intended to feature additional U.S. cities beyond the now-recurring New York and its various neighborhood counterparts, including Chicago, Detroit, Philadelphia, and Pittsburgh. He also echoed the designers' commentary regarding development hurdles, referring to them not as "problems" but as "challenges." He confirmed that the team faced unprecedented obstacles, such as implementing streamed data from disc, using motion-capture for cutscenes, and achieving seamless transitions between gameplay modes-combining driving and shooting in a game that wasn't level-based, which was a rarity at the time. He further explained that the final mission, set near a dam in a suburban environment, had been planned as the game's ending sequence since the early stages of development.

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  3. #049

    In 2008 with the reinvented Liberty City in GTA IV, Sam Houser noted that while the second game would not specifically reference the September 11 attacks, it would carry on a terrorist premise which was entirely throughout the game, Internet, radio, stories and TV. In 2025, the game's code programmer noted that, while it seemed an auto-pilot remote plane was capable of driving through a building and this preserved in the Definitive Edition, this was never intended since the plane was scheduled to disappear after a certain time, with his coding ultimately lifting the flightpath it was on to change this result.

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  4. #050

    In 2024, Lazlow revealed that, though he went into the first creative content development meeting in GTA III with the same yellow legal notepad and the same clipboard he had used before, he quickly realized he needed something to actively collect everything that was emerging in ideas which is when he started and continued using a laptop to the final game. This not surprising given the dozens of thousands in dialogue lines in the game alone, an incomparable difference from GTA III.

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  5. #051

    In 2013, designer Obbe Vermeij had commented how the 1998 Take-Two Interactive game Space Station Silicon Valley (1998), predating the 1999-2001 game development, was considered an innovative approach on a game and what it could include in exploring, instead of the ultimate game objectives, which was transferred to every detail in the game being available. Including before the missions start changing the environment, with the game's gangs become aggressive with each new landmark mission as each one is betrayed ranging from the Leones, Triads and Yardies, though the Colombians being the only initially aggressive ones considering the first game cutscenes, and layout.

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  6. #052

    Originally Rockstar were developing an Expansion Pack for Grand Theft Auto III called Grand Theft Auto: Miami, which would have followed the events of this game. Hints to this are billboards advertising "Visit Miami" and in the last mission for the character of Ray Machowski, called "Marked Man" where the player drove Ray to Liberty City Francis International Airport where he caught a plane for Miami, hinting at the characters return appearance. However, Rockstar decided to go in a different direction and set the next Grand Theft Auto game in the 1980s and re-titled it Grand Theft Auto: Vice City (2002) after one of the cities used in Grand Theft Auto (1997).

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  7. #053

    Online multiplayer was originally planned but was scrapped early on to focus on Grand Theft Auto: Vice City (2002). Text strings for it, as well as a "Powered by GameSpy" logo, are still in the game's code. It would take until Grand Theft Auto IV (2008) for the series to get online multiplayer in an official capacity.

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  8. #054

    In the December 2000 Rockstar development blueprint documents, several items were noted, including: * Originally the dockyards would feature forklifts, something that would be eliminated later in the pre-release stage. These dockyards were actually modeled after the Leith, Scotland dockyards in the same town as the Rockstar North development team * Chemical and power plants would have existed in northwest Portland with the same environmental features as other city areas, consisting of commercial forklifts and trucks and pedestrian employees, with the power plant having had audio and lighting files there as well * A waste ground that would have served for driving sessions or dumping grounds surrounded by wrecked cars and the only pedestrians being winos, this would ultimately be succeeded by its closest alternative: the auto junkyard. * The auto junkyard would have had a mission familiar in other later Grand Theft Auto installments in bringing stolen vehicles there for the unnamed junkyard owner, a similar mission that also was intended for the bank side jobs. * The Red Light district strip club was initially intended to have a pimp named "JJ" for side jobs there. * The dog food factory slaughterhouse was intended to have had interiors along with employees. * The game also had a planned storm drain area similar to those of later Grand Theft Auto based games that would have served for a mission and racing. * Salvatore Leone, whose development name was Frankie Sorvino, initially had bodyguards present at his safe house that were later cut in production. * The north part of Staunton Island was initially the location for the game's airport. * Also in Staunton alone the City Hall building was initially modeled as an international art museum as City Hall was going to be a planned separate building, there was also an inaccessible cinema, a rough draft of what would be an unnamed corporate headquarters building and a separate courthouse building that was ultimately later combined into the City Hall building. All of this was confirmed in what DMA Design environment artist Andrew Soosay's concept draft images detailing the same illustrations. * On Staunton Island, there was also a designated "Wall Street" area that would have a mission and another side job of stealing cars. * There was also a "ferry port" concept located on North Portland where, unlike in the released game, the protagonist could travel across the water with his vehicle, though this was later included in Grand Theft Auto: Liberty City Stories (2005). * There was also a Southwest Staunton Island boatyard with located gangs, missions and weapons. * Another concept mission location was the cathedral and consisting of recruiting new members. * Original Yakuza leader Toshiro Kasen would have been the original Donald Love missions based on Staunton Island, as well as a new addition of an illegal fighting ring bet mission as well another mission spawn location at Toshiro's house * Ray Machowski missions would have been a cafe for the spawn location, not Belleville Park. * A concept skate park that was ultimately removed and later only introduced in Los Santos, San Andreas in Grand Theft Auto: San Andreas (2004). * A concept golf course with surrounding mansions on a "Cliffside Drive", that was later only preserved as the renamed neighborhood Cedar Grove. * The Portland car dealership, originally drafted to appear in Shoreside Vale, would have been the grounds for another mission that was later added into Grand Theft Auto: Liberty City Stories (2005). * Considering there was already a graveyard on Staunton Island, there would be a hearse included in the vehicle arsenal list that was later removed. * The Morningstar Industries advertisement billboards were concept plans of a larger company presence in which their name would be brandished on a high-security facility and housing with company employees, besides what was later reduced to the one Torrington Morningstar Building and Morningstar Plaza. * The game was also drafted to include a military base with personnel including a mission by a Major Hale, who was designed with the same Donald Love model. * Although still kept in Liberty Tree newspaper articles, the Grand Theft Auto 2 (1999)-era Zaibatsu Corporation was going to be reintroduced with conglomerate outlook consisting of housing, pharmaceuticals, skyscraper and testing facility. * The Grand Theft Auto (1997)-era Nixon Island (equivalent to New York's Roosevelt Island, once a prison) would have been a prison with police radio dispatch audio files and what was instead introduced in the rebooted HD era Grand Theft Auto IV (2008) Liberty City location Colony Island. * Maria's mission location was originally intended to be a hotel, instead of Asuka's apartment, the latter character originally named Kemuri in concept drafts. * Instead of the first cut scene showing the Colombians attacking the prison convoy, it was originally intended to be the Yakuza rescuing the Japanese inmate. The same cut scene was originally intended to include a roadblock, ahead of the prison van, where assailants are armed with a rocket launcher to explode the first police escort vehicle * Story script documents show the mission "The Fuzz Ball" would have listed street names for a vehicle location as did the mission "Van Heist", something non-existent until Grand Theft Auto IV (2008) introducing street names. * The mission Taking Out the Laundry, originally included Molotov cocktails instead of grenades as the weapon of choice for the mission. * The Portland gang Triads were originally named Thongs as initial script drafts show. * The mission "Sniper Surveillance", later renamed "Under Surveillance", the mission would have had the FBI targeting Claude after he assassinated them. * Concept vehicle drafts included a military tank named PHUQU-2 (pronounced fuck you too) that, along with an AmCo Petroleum tanker, were dropped from later stages * Early draft concepts showed the game would have included Japanese and Portuguese subtitles, the former which was later added into the game. * Along with radio stations being unlocked only after completing phases of the game story mode, there would have also been a country music station. * Originally pedestrians could be arrested and pursued by police as well as pedestrian reactions to injuries, things that were only included in its entirety in Grand Theft Auto IV (2008). * There also was a concept of an idea of police informants who would call police when they witnessed Claude's criminal activities, something also later introduced in the fellow Rockstar Games release The Warriors (2005) * Another concept was to include a pedestrian criminal who could rob Claude. * Vehicle traffic rates were originally to change throughout the day depending on the time. * The mission "Grand Theft Auto", was originally named "Gone in 60 Seconds" a reference to the 2000 film Gone in 60 Seconds (2000), following the trend of American film inspirations in Rockstar releases. * Buses and train traffic stops was an initial concept where pedestrians would board and unload as well as the player being able to drive them as a side mission. * The game also would have featured the Duncan's Body and Paintshop in its 1999 beta and early development phase, but was instead added into Grand Theft Auto IV (2008)'s Algonquin Island. * The Liberty Memorial Coliseum originally had a blue seating arena with no "Cocks" lettering on it, comparable to the game release which doesn't have it. * An early concept vehicle graphic was air bag features in vehicles, opening and shutting its windows and front hood mechanism allowing it to open. * Early concepts showed the potential to have a designated weapon in driving each vehicle but this was never pursued to any detail * In early vehicle designs, there was a potential equivalent to the real-life 4-door compact light-weight Fiat 128 called the Panto. * Two particular vehicles had modified appearances, the Infernus with an initial rounder front body and the Mule with a flatter longer front hood * Original concept images showed the Grand Theft Auto 2 (1999) vehicle the Maurice was going to return but it was changed into the game release vehicle the Perennial instead. * The taxi vehicle was initially to have include two particular characters (one of whom was still kept in the game script files, listed as "special ped"), a Martin Scorsese-esque cuckold (resembling the film Taxi Driver (1976)) and a Sean Penn-esque lawyer among other 5 to 6 total character options, this also was later mentioned in a separate 2001 document of a "taxi driver for hire for assassination job". * Ariant was the initial concept name for the 2-door sedan the Manana and that it would initially be a 4-door. * The Hachura was the original name for the Idaho. * The police radio initially had additional codes for other crimes, such as assaulting police, running red lights, speeding, with only the dispatcher codes staying in the game, but this otherwise removed from the final game release. * The white male pedestrian with a blue hat and shirt was initially designed to have a quote, saying "I designed the PS2" but this was only kept in the audio text files. * In the design stage, two Staunton Island towers were initially going to spell a vulgarity only visible to a sky view of it, but this was never in the final game. * There was an initially drafted and still script-preserved cinematic pedestrian camera mode that would follow Claude as he walked, accompanying all other cinematic modes. * The Perennial spawning location near the Portland Police Station was also going to be accompanied by a Manana at the same time (this was still displayed in pre-release promotion before being cut). * The Cipriani restaurant was going to have an Idaho spawn next to the Mafia Sentinel, a rotating spawn location of the Mule and Rumpo outside the sawmill and another rotating spawn location of the 2 taxi cars outside the taxi depot, and a last additional bus at the bus depot. * In the January 2001, PlayStation 2 Official Magazine UK #2 with promotional information released, including from Dan Houser and James Worrall, Claude could initially speak insults to rival characters and gangs before that idea was dropped. Worrall continued in relating the game with influences Scarface (1983) and Payback (1999), both relating to the entire Grand Theft Auto III character and story premise. However, it was something present in the previous Grand Theft Auto 2 installment. In the same media release, Houser continues to mention the game's gang aspect were influenced by the The Warriors (1979), a later released Rockstar game, in addition to Taxi Driver, which continued to explain the later eliminated "taxi client character" concept. This same announcement included production phase images that rendered the limousine Stretch tail lights closer to the 1999 Lincoln Towncar as it is based on, instead of the later modified "thinner frame" version. * In addition, a February 2001 DMA Design pre-release announcement noted pedestrians would use phones to call the police on Claude, something that would not exist until the HD universe of Grand Theft Auto games. In 2011, initial script producer Brian Baglow shared the game was also influenced by Reservoir Dogs (1992) and that he had asked Quentin Tarantino for feedback on the game, but never received a response. GTA and GTA 2's Keith R. Hamilton was also listed on early game development. Programmer Alan Campbell also shared he named the car suspension creak, "hump rate" in the script. Also, these notes follow also what developer Obbe Vermeij has shared before about PS2 memory being a major challenge and having prevented other innovations at the time, or also because of bug reports which would grow weekly.

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  9. #055

    In 2024, designer Obbe Vermeij elaborated that the parallel road west of the Portland Hospital was initially an ongoing road before this was replaced with the subsequent 2 set of buildings with 1 shared alleyway, this occurring because of the repetitive PS2 streaming problems that meant having to place something to cause the character to go around instead on an open road.

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  10. #056

    Two songs were cut form the game: "Back to the Streets" by Tom Novy, which was featured in a German trailer for the game, and a song from Lips 106 ("Wash It Off" by Marydancin) that was also planned but removed.

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  11. #057

    Since Grand Theft Auto (1997) and Grand Theft Auto 2 (1999) were both played from an overhead, "bird's eye view", this game is the first fully three dimensional game in the Grand Theft Auto series.

    PRODUCTION STORY · SOURCED

  12. #058

    In the beta version of the game, the Francis International Airport was originally located on the northern end of Staunton Island before relocating to Shoreside Vale.

    PRODUCTION STORY · SOURCED

  13. #059

    In a 2012 Q&A session, Rockstar Games responded to a question on how the iconic GTA III squish sound of pedestrians being run over was made, and the result was "crushing fruit and raw chicken ... and a few more layers from SFX", as noted by the audio and music production team. In the same session, a question was asked if the last gunshot heard after the final scene leading to a black fade was Claude shooting Maria, they had a vaguer answer of possibly and possibly not but had noted that there was a planned speech Maria would give but this was removed in audio phase of production. Continuing with questions, one specifically addressing the GTA III cover artwork featuring a centrally located man with a baseball bat in his hands who was never featured in the game (nor on the game display case because it was behind the lettering but it is still there), was "from an early piece of concept art ... that embodied the game".

    PRODUCTION STORY · SOURCED

  14. #060

    As mentioned in the book Jacked: The Outlaw Story of GTA, the Houser brothers discussed cancelling the game as they felt it was too soon to release such a violent game taking place in a locale not unlike New York City. But Rockstar pushed through with the game, albeit with some cuts and changes made out of sensitivity.

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  15. #061

    Design documents revealed that the game was originally made for the Sega Dreamcast, but the system's declining sales prompted the team to move on to the PlayStation 2.

    PRODUCTION STORY · SOURCED

  16. #062

    This game and Grand Theft Auto 2 (1999) are the only ones that don't feature motorcycles. A forum user discovered a failed attempt by Rockstar Games to implement motorcycle physics in the game's .exe file. However, Grand Theft Auto: Liberty City Stories (2005) (a prequel to Grand Theft Auto III) offers an in-universe explanation: a newspaper article states that motorcycles were banned in Liberty City as a result of a pro-four-door car and SUV campaign. These vehicles were promoted as safer alternatives to motorcycles, which were described as "the number one killer in Liberty City."

    PRODUCTION STORY · SOURCED

  17. #063

    According to Seamus Blackley, the game was pitched to Microsoft as an Xbox-exclusive title at one point, but Microsoft rejected it.

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  18. #064

    In 2025, Obbe Vermeij, who designed both the hidden packages in every detail, stunt jumps in the activation zone phase, along with the train ride camera positioning, noted it was initially planned to serve as the outside car roof view without ever seeing the player ride along unlike the final game's release which shows the player from outside, and player interior movement would have been challenging. Skipping to the next station also would have stressed the game infrastructure to rapidly load the next environment setting and something that would instead be implemented altogether in GTA IV, where train ride skipping was possible. Advanced movement inside a train to a sophisticated level would not exist in any other way, besides GTA IV finally having in-train camera view and a skip train ride option, until GTA 5 where, besides interactive interior view of the train ride, a drinking player glitch also could launch them into the driver cockpit.

    PRODUCTION STORY · SOURCED

  19. #065

    The game was temporarily removed from sale in Australia, for re-rating. The objectionable content was the player's ability to collect a prostitute, who would sit in the car's passenger seat; if the car came to rest in a secluded area, it would begin to rock violently, implying sex (although both characters remain, unmoving, in their respective seats and stare forwards). What made the content objectionable for the Australian Censorship Board is that you could kill the prostitute after the act was done, therefore deeming it "sexualised violence". A censored version for Australia, removing this ability, was thus released, as was done for Grand Theft Auto: Vice City (2002).

    PRODUCTION STORY · SOURCED

  20. #066

    Two characters were removed from the final version of the game. Yet the character names are left in the book, and in the game's credits: * The first one is named Darkel, voiced by Bill Fiore. There is nothing left of him in the game except for Darkel's character skin, who appears to be a homeless person. Two popular ideas about Darkel's removal are: 1) He gave terrorist-like missions, and was removed due to the 9/11 attacks. 2) He gave you the rampages, but the company decided the traditional skull icons would be better. Darkel was voiced by Bill Fiore. * Another character named Curtly is credited in the manual for the game, although nothing else is known about him apart from his intended voice actor Curtis McClarin. However, in December 2011, Rockstar responded to this in a published Q&A session, stating that the character was removed a considerable amount of time before the attacks as those intended missions were moved into their final result places in the game.

    PRODUCTION STORY · SOURCED

  21. #067

    The airplanes at the airport were coded to be able to explode when shot at with the rocket launcher, but it was hastily disabled after the 9/11 attacks happened. Editing the code can allow you restore that functionality. The next game, Grand Theft Auto: Vice City (2002), sort of brings this back but only for the blimp, and only an attack helicopter can blow it up.

    PRODUCTION STORY · SOURCED

  22. #068

    In 2024, former PlayStation Europe executive Chris Deering confessed the PlayStation 2 exclusive system game was as a result of the company's ongoing concern with then-future product Microsoft Xbox competition, resulting in the 3 GTA games being a PS2 product as the initial offer agreement in late 2001. This was a continuous benefit to PlayStation as GTA SA was the best selling PS2 game of all time with GTA III as a close fifth.

    PRODUCTION STORY · SOURCED

  23. #069

    Originally the police cars were going to use the New York City Police Department's blue and white paint scheme. A few screenshots of them can be seen in the poster that comes with the game (the best one is right under the word "Liberty" in the title "Welcome To Liberty City"). It is believed that the police cars were changed to the standard black and white paint scheme to make them not look like the NYPD cars because of the terrorist attacks on the USA of 11 September 2001.

    PRODUCTION STORY · SOURCED

  24. #070

    In 2023, Rockstar North's Obbe Vermeij shared that missions were always primary to the initial game development and the story being secondary, this being the reason the initial bank robbery cut scenes were actually added in later into the game. As a result, missions and the characters that would be located in specific places would regularly change and result in varied location graphic differences. It was only when voice actor recording sessions were saved that meant leaving things in solid place. Along with this, he noted 2001 was a significant turning stage for the game's final plat of development, especially as Donald Love was not yet a character. In the same series of analysis, Vermeij noted that, in reality, the game's garages containing cars inside it would actually despawn to free loading space for vehicle population around the player. PS2 memory limitations were the reason textures would be reduced and reused elsewhere, resulting in city appearance variations as well vehicle reasons in why there were no flyable planes besides the Dodo. In a separate 2024 occasion, he confirmed this comparing the differences between the color change availability and what the PS 2 would efficiently operate with. Vermeij continued in saying that, during production, the game concept was separated with Leslie Benzies's yellow sticky notes for missions, green for contacts and pink for locations which other archive photos confirm this revelation as well. In 2024, Vermeij also continued to elaborate that the character looking behind and back again, all vehicles that were not focused on were removed as an example what was eliminated. Regarding the littered newspapers found in the streets, it was also his contribution although this would be the only installment to feature newspaper litter. He also explained the fog effect which consisted of 4 steps: fading clouds and grey clouds, camera distance altering the color, the halo glow effect of surrounding lights and the duplicated cloud graphic in billboards relating to the surrounding traffic lights. He also noted the explanation for no tree shadows in the game were because of performance reasons.

    PRODUCTION STORY · SOURCED

  25. #071

    Code designer Obbe Vermeij revealed how the traffic signal street lights functioned and this being explained as using a North-South, East-West cycle and pedestrian traffic and model orientation controlling its cycle with the earliest development storing all controls inside the road nodes, meaning a fallen traffic signal post would still function the same to drivers. His code also transferred over to IV except that only III ever had the earlier consideration of red light running near a police car resulting in a traffic stop, which would never be implemented in a final release game. Another shared characteristic with IV would be that cars would be in flying motion before physics and wheel contact would bring them onto the road, especially as IV's advanced physics meant randomly altered car appearance (crashes or falling helicopters) would appear among the traffic without any witnessed car-to-car contact.

    PRODUCTION STORY · SOURCED

  26. #072

    Pre-game release and also pre-September 11, there was a beta gameplay video which demonstrated the animated living video as what the game would consist, however, this video also boasts a "Felly Tours" brand Coach bus that was never included in final release. Though felly is an existing word for the exterior or also segment rim of a spokes-supported wheel, it is also an intended relation to the word fellator, a noun for the word fellatio oral sex.

    PRODUCTION STORY · SOURCED

  27. #073

    In 2001 promotional documents for the game, Dan Houser gave clues that original Grand Theft Auto (1997) characters Brother Marcus and Bubba would return as well as Grand Theft Auto: London, 1969 (1999) & Grand Theft Auto: London, 1961 (1999) characters, but these were never included in the final game. At the time, designer James Worrall was quoted as saying Frankie would be the mafia kingpin, later renamed Salvatore. In December 2011, Houser later shared that, because only 4 people were the motion capture actors for all characters, there was extra emphasis that all voice actor recording sessions would compensate for this limitation of Hollywood big-name actor quantity.

    PRODUCTION STORY · SOURCED

  28. #074

    Designer Obbe Vermeij commented that, meanwhile the police behavior of ramming any other vehicle was initially a bug, it was preserved into final release given the content this would lead to as well as that all road nodes were driving the police vehicle's behavior except when then there was none, but this being implemented in off-road examples such as parking lots.

    PRODUCTION STORY · SOURCED

  29. #075

    Online multiplayer was initially planned, but it was shelved early on in order to focus on Vice City. Text related to it and the 'Powered by GameSpy' logo are still in the game's code. The series only got official multiplayer with GTA IV.

    PRODUCTION STORY · SOURCED

Characters & Cast (5)

  1. #076

    The main character's name - Claude - was only revealed in Grand Theft Auto: San Andreas (2004). Three years after Grand Theft Auto III original release.

    CHARACTERS & CAST · SOURCED

  2. #077

    Robert Loggia would be the oldest voice actor out of all the voice cast in Grand Theft Auto III, he was 71 years old when he voiced Ray Machowski in 2001.

    CHARACTERS & CAST · SOURCED

  3. #078

    Claude's character shows similarities to the Ryan O'Neal character in Walter Hill's film The Driver (1978). Whereas Claude is mute, O'Neal's character is mostly without dialogue as well, neither character is referred to by name, both have little backstory or personal history, both show zero emotion and both characters are shown acting as exceptional getaway drivers for criminals performing robbery jobs. Ironically, years later Rockstar Games would adapt an actual Walter Hill film, The Warriors (1979), into a video game (The Warriors (2005)).

    CHARACTERS & CAST · SOURCED

  4. #079

    The protagonist's name, Claude, was revealed for the first time in Grand Theft Auto: San Andreas (2004) — a full three years after GTA III's release.

    CHARACTERS & CAST · SOURCED

  5. #080

    A taxi driver's line in III, 'I don't deserve this!', is a line spoken to a taxi driver by a character in The Color of Money (1986). 'what in the name!' is the line of the black police chief in RoboCop 3 (1993). The city of Atlanta is connected both to the film and to Atlanta, Cass County, Texas, which took its name in 1845.

    CHARACTERS & CAST · SOURCED

Easter Eggs & References (31)

  1. #081

    In 2000 pre-release screenshots sent out to British media, a vehicle with an identical body to the Volkswagen Beetle was shown on a street, this being in total contrasts as no GTA game has ever portrayed such a vehicle until the GTA V universe introducing one named the BF Weevil.

    EASTER EGGS & REFERENCES · SOURCED

  2. #082

    Some of the engine sound effects for the Diablo Stallion and other cars in this game are the same used for Joker's car in Joker's Wild (1992).

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  3. #083

    The St. Marks district would have a restaurant called Marco's Bistro in it, the restaurant which is part of a car bombing mission involving one of the Forelli Brothers. Interestingly, the name Marco is the Italian variant of the name Mark, as there's some Italian Mafia presence in the St. Marks district.

    EASTER EGGS & REFERENCES · SOURCED

  4. #084

    In the GTA IV mission "The Cousins Bellic", the game programming is automatically set that Roman exits any car, similar to 8 Ball never exiting and nor will he if changing vehicles, including if Niko enters through the passenger door he will ghost travel through Roman as if he is not physically there. As a result of Niko continually exiting the car, this will also result in an additional Roman dialogue line each time Niko exits and re-enters the car in both English and Serbo-Croatian. This was in contrast to 8 Ball who would never speak, but instead the system prompter saying "Hey! Get back in the vehicle!", with his continued silence even if Claude fled the scene in another car and for several hours lasting to several days. The Callahan Bridge scene also has several prop mannerisms, such as the two police cars responding to the bridge explosion whose officers never exit the car nor will any gunfire to the cars result in their exit either, including if the vehicles are shot to ultimate fiery explosion. Additionally, once the police cars are exploded they will not resurface again as new responding units as this was obviously only intended for that initial witnessing of arriving to the bridge as Claude and 8-Ball flee the scene of their prison van escape. As the mission was intended to be a two-step process of getting to the safehouse and changing clothes and going around the corner to Luigi's there will be no programmed police response, as a result of the vehicular vandalism or any gunfire, nor will it ever advance to 2 stars nor will attempting to extinguish the vehicular fires result in any actual fire extinguishing. The reasons for this was the game programming automatically implementing bridge scenery and there being no intention that the fires or the prison van be accessible or altered, besides that the Claude was free to explore his surroundings and as extensive as jumping to the other 2 islands to continue exploring and gathering hidden packages and weapons.

    EASTER EGGS & REFERENCES · SOURCED

  5. #085

    Every license plate in Liberty City reads "LC R29".

    EASTER EGGS & REFERENCES · SOURCED

  6. #086

    There's a "glitch" that lets you use any vehicle for Taxi Missions by exiting a taxi while holding R3 and releasing it in another car, this also works for the Paramedic Missions too.

    EASTER EGGS & REFERENCES · SOURCED

  7. #087

    All the games in the 3D universe refer to the Federal Bureau of Investigation (FBI), the Central Intelligence Agency (CIA), the Drug Enforcement Administration (DEA) and Special Weapons and Tactics (SWAT) by their actual names, unlike in the HD era counterparts where they are parodied as the Federal Investigation Bureau (FIB), the International Affairs Agency (IAA), the Drug Observation Agency (DOA) and National Office of Security Enforcement (NOOSE).

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  8. #088

    With the first 3D Universe setting to have a NYC-model, there would be heavier NYC examples in the content media that would relate to realism with the following: * with the 2001 setting being the exact year (as compared to then-future LCS which would be a dated 1998 setting), the commercial Millennium Medieval Fair with an extensive attraction roster as well as a German dancer Hans who is also an exterminator, this would be comparable to referencing the Newport Folk Festival in Johannesburg, South Africa * especially as that festival and this individual Hans who would exterminate using only a pennywhistle, this would bridge into the 1965 appearance by South African pennywhistler performer Spokes Mashiyane in contrast of Minneapolis, Minnesota-native (but also 1961 transplant to NYC) Bob Dylan who would an electric instrument-performer * with the HEAD Radio commercial jingle mentioning El Salvador, Paraguay and tertiary country Zambia, this would be another media-inserted clue to the time era when the NFL would be founded in 1959 and when Zambia and Zimbabwe united with the Federation of Rhodesia and Nyasaland to become the 1959-1963-duration Central African Federation as British colonial territories * NFL founder Boston, Massachusetts-native George Wein also would be the founder of the US Newport, Rhode Island Newport Jazz Festival and found the NFL with Bob Dylan's Woodstock, NYC-based manager Albert Grossman, NYC-native folk singers Oscar Brand and Pete Seeger * the 2001 release date (which ranged from the earlier planned release before the October delay) that would predate BD's return again in 2002 with a costume, that would one of numerous clues in the Millennium Medieval Fair in comparison of the electric instrument controversy in 1965 * the NFL also would feature folk singer Mississippi John Hurt who would attend, as well with the Philadelphia Folk Festival that same year, with the 1963 societal change in the US and record a new album in 1964 soon before his 1966 death * returning to Spokes Mashiyane also would record content after the NFL with a US record label that would result in 1965's New York City and subsequently 5th Avenue and 1969's Newport and also subsequently America * the NFL establishment also would predate Northeast Coast, US-based pianist Claude Williamson who would note recognition in the 1958 release Kwele Claude liner notes * it is also in connecting with the first Black character in 2004 release SA that there would be heavier West Coast connections ranging from the 1951 arrival of CW to San Francisco (his trumpeter-valve trombonist brother Stu arriving to the city 2 years later where a big band career would begin) as well as that CW's middle name Berkeley would reminisce of the RC Zero rival of the same name * with SW's early encounters in the 1950s scene being brief before his 1962 collapse from narcotic use, this also would be comparable to the SA-era SF-UR house music radio station host Hans Oberlander who is portrayed as a bilingual English-German-speaking with emotional collapse

    EASTER EGGS & REFERENCES · SOURCED

  9. #089

    It would not be a coincidence that the one III-era taxi driver would have the scripted dialogue that appear in previous 20th century films before the 2001 universe would be released: * "I don't deserve this!" in its variations of recurring quotes, as this is what a character said to the taxi driver, as they engage in an intense argument, in Atlantic City-filmed The Color of Money (1986) with the 2008 universe being the first to officially include East New Jersey and its communities into an introduced borough * "what in the name!" is another recognizable quote from the lead black cop said in Atlanta, Georgia-filmed RoboCop 3 (1993), and a city where it would both accompany the similar naming structure as the previous city and also a city founded in 1837 and the Atlanta name appearing in 1845. Texas becoming a state that same year and later introducing an 1871-founded Atlanta, Cass County that was named after the Georgia city, and with its other city Dallas being the first RoboCop filming location.

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  10. #090

    In Grand Theft Auto IV (2008), the multi-story building surrounded by Dukes Blvd, Hooper St and Stone St has wall murals of the Grand Theft Auto III cover art characters in complete detail.

    EASTER EGGS & REFERENCES · SOURCED

  11. #091

    Tony Cipriani's relationship with his mom, is a reference to Tony Soprano's relationship with his mother in the HBO series The Sopranos (1999).

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  12. #092

    If the player shoots the moon with the sniper rifle, it will change sizes.

    EASTER EGGS & REFERENCES · SOURCED

  13. #093

    There are movie advertisement posters in Liberty City that read "Top - Down City." This is a reference to the previous games Grand Theft Auto (1997) and Grand Theft Auto 2 (1999), which both had a top down perspective.

    EASTER EGGS & REFERENCES · SOURCED

  14. #094

    Around the city, there are numerous spoofs to movies and Broadway shows. They are: * "BadFellas", which is a spoof of GoodFellas (1990). * "Fannie", which is a spoof of "Annie". * "Saturday Night Beaver", which is a spoof of Saturday Night Fever (1977). * "Duck Pond" (from Liberty Ballet Co.), which is a spoof of "Swan Lake". * "Rats," which is a spoof of "Cats". * "Half-Cocked", which could be a spoof of cop movies, such as Dirty Harry (1971). * "Top Down City," starring "Arnold Steelone", which could be a spoof of Arnold Schwarzenegger & Sylvester Stallone action films (it's also a reference to Grand Theft Auto (1997), Grand Theft Auto: London, 1969 (1999), Grand Theft Auto: London, 1961 (1999) and Grand Theft Auto 2 (1999), which all featured a top down view). * "69th Street," a spoof of "42nd Street". * "Soldiers of Misfortune" a spoof of war films. * "Pirates In Men's Pants," a spoof of "Pirates of Penzance".

    EASTER EGGS & REFERENCES · SOURCED

  15. #095

    Some of the vans featured in the game contain the logo "Toyz And The Hood", a reference to the movie Boyz n the Hood (1991).

    EASTER EGGS & REFERENCES · SOURCED

  16. #096

    The Taxi company, "Mean Street Taxis", is a reference to two Martin Scorsese's films: Mean Streets (1973), and Taxi Driver (1976).

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  17. #097

    In the game, Lips 106 references the same city that another Rockstar Games release Manhunt would feature as the city, Carcer City, referencing it was a close proximity to Liberty City considering The Liberty Tree covered a news story about a police chief cleared of any criminal corruption charges. This considering Manhunt would be released after this game.

    EASTER EGGS & REFERENCES · SOURCED

  18. #098

    Tanner, an undercover cop from another driving game, Driver (1999), makes a small appearance in the mission 'Two-Faced Tanner', as the Yakuza find out his true identity. Driver has some similarities with this game, like the in-car point of view for example.

    EASTER EGGS & REFERENCES · SOURCED

  19. #099

    The sound bite "1000 Chestnut" heard on the emergency dispatch channel is taken from the Dirty Harry sequel The Enforcer (1976).

    EASTER EGGS & REFERENCES · SOURCED

  20. #100

    In the game there's a sign adverting a movie called "Badfellas". That's a spoof on Martin Scorsese's GoodFellas (1990), in which Frank Vincent (Salvatore Leone) and Debi Mazar (Maria) were cast members. In the film they played Billy Batts and Sandy respectively. The film was also a huge influence on the story and setting of the game.

    EASTER EGGS & REFERENCES · SOURCED

  21. #101

    The gay construction workers in Liberty City will say lyrics from Village People songs, such as "young man", " theres a place you can go" and "you can sail the seven seas"

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  22. #102

    A caller on the Chatterbox station says "FREE KEVIN", in reference to infamous hacker, Kevin Mitnick. Chatterbox DJ/Writer spoke of Mitnick's trial on his radio show.

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  23. #103

    The company Borgnine Taxis that drives with the Cabbie type of the two taxis available in the game it's reference to Ernest Borgnine, who played 'Cabbie' in Escape from New York (1981).

    EASTER EGGS & REFERENCES · SOURCED

  24. #104

    The motto on the fire engines read "Putting Out Since 1999".

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  25. #105

    All of the songs featured on Flashback FM are from the movie Scarface (1983). Robert Loggia, who voiced Ray Machowski, starred in Scarface as Frank Lopez.

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  26. #106

    The first four cars seen in the "Give Me Liberty" mission (Rumpo, Police, Enforcer and Patriot) don't have drivers.

    EASTER EGGS & REFERENCES · SOURCED

  27. #107

    In Belleville Park, Staunton Island, the TWA@ Internet Cafe visibly features both previous GTA video games on two separate computer screens on the ground level.

    EASTER EGGS & REFERENCES · SOURCED

  28. #108

    The company Borgnine Taxis that drives with the Cabbie type of the two taxis available in the game it's reference to Ernest Borgnine, who played 'Cabbie' in Escape from New York (1981).

    EASTER EGGS & REFERENCES · SOURCED

  29. #109

    There are movie advertisement posters in Liberty City that read "Top - Down City." This is a reference to the previous games Grand Theft Auto (1997) and Grand Theft Auto 2 (1999), which both had a top down perspective.

    EASTER EGGS & REFERENCES · SOURCED

  30. #110
    Contains a major spoiler — show

    In the mission 'Waka-Gashira Wipeout!', Donald Love quotes his former mentor Avery Carrington: 'Nothing drives down real-estate prices like a good old fashioned gang war, apart from an outbreak of plague... but that might be going too far in this case.' Love then sends the protagonist on a mission to start a war between two rival gangs so the property values in the area will go down. In Grand Theft Auto: Vice City (2002) - which takes place 15 years before - there is a similar mission, 'Two Bit Hit', that Carrington gives Tommy Vercetti. When he gives Vercetti this mission, a young Donald Love is present as Carrington's protégé. Carrington tells Love to pay attention as he might learn something, and then utters the original quote.

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  31. #111
    Contains a major spoiler — show

    In the opening cutscene, three prisoners can be clearly identified: the protagonist, 8-Ball and the old oriental gentleman - a friend of Donald Love. He is broken out by the Colombians to hold Love to ransom. Love has you rescue the old oriental gentleman from the Colombians custody in the mission 'Liberator'. The irony is that the protagonist's constant enemy, the Colombians, unwittingly helped him escape and begin his revenge on Catalina.

    EASTER EGGS & REFERENCES · SOURCED

Deeper Meaning (2)

  1. #112

    Lips 106 in the game mentions Carcer City, the setting of another Rockstar game, Manhunt, and implies it is close to Liberty City. The Liberty Tree newspaper ran a story about a police chief being cleared of corruption.

    DEEPER MEANING · SOURCED

  2. #113

    In Liberty City, recreated in 2008 with GTA IV, Sam Houser said that although the second game did not directly reference the September 11 attacks, the theme of terror was handled throughout the game. In 2025, a code programmer stated that a remote-controlled plane being able to pass through a building was preserved in the Definitive Edition, but that the plane was planned to disappear after a certain period of time, and that he prevented this outcome by changing the flight path with his own coding.

    DEEPER MEANING · SOURCED

Career & Awards (1)

  1. #114

    Was the best selling video game of 2001. It was also the second best selling video game of 2002, behind Grand Theft Auto: Vice City (2002).

    CAREER & AWARDS · SOURCED

Life & Family (1)

  1. #115

    In 2024, The Lord of the Rings: The Fellowship of the Ring (2001)' Dominic Monaghan confessed he had not thought anything of the game series before Elijah Wood encouraged him to buy the then-latest PlayStation 2, to which a friend later giving him the GTA III copy to play, which was an evolving point for him in games considering the open-world system, player driving, soundtrack and what he noted as a new age since the early Pac-Man days.

    LIFE & FAMILY · SOURCED

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