ArkaEvren
Grand Theft Auto: San Andreas

GAME · 2004 · UK

Grand Theft Auto: San Andreas

Platforms
PlayStation 3, Windows Phone, Microsoft Windows, macOS

119 archived facts 6 topics 2 sources Last reviewed Sep 2026

  • Grand Theft Auto: San Andreas — production image

119 Interesting Facts About Grand Theft Auto: San Andreas

Interesting Facts (44)

  1. #001

    When CJ is in any of the game's police stations picking up a firearm will give him a two star wanted level but picking up a melee weapon will not however activating the disable wanted level cheat allows CJ to pick up a firearm inside the police station without attracting a wanted level at all.

    INTERESTING FACTS · SOURCED

  2. #002

    From 2000s-2010s, it is the only installment in which carjacking any ambulance, fire or SWAT emergency vehicle is no challenge at all especially as the occupants will not immediately assault Carl and will simply eject him again or run away. Every previous installment always included a minimum of one who would not immediately defend themselves against the carjacking before the ultimate GTA V Los Santos revisiting where all three will defend themselves.

    INTERESTING FACTS · SOURCED

  3. #003

    The in-game state is named after the fault line that runs through most of California. The fault line makes an appearance in the game and can be seen running underwater near San Fierro's bay area.

    INTERESTING FACTS · SOURCED

  4. #004

    CJ can also talk with pedestrians and interact with them.

    INTERESTING FACTS · SOURCED

  5. #005

    One cutscene shows Wu Zi Mu beat Carl "CJ" Johnson at playing video games, all despite his blindness. A blind person playing (and beating) video games may seem like an impossible task in Real Life, but a gamer named Terry Garrett, who lost his eyesight when he was 10 years old in 1997, managed to beat The Legend of Zelda: Ocarina of Time (1998) all by using positional audio cues, albeit in a span of five years and on an emulator using save states. And as for Woozie's driving, it is possible for a blind or blindfolded man to drive through a course assuming you know the route or are given the exact directions through it.

    INTERESTING FACTS · SOURCED

  6. #006

    After CJ obtains Barbara as a girlfriend he will not lose his weapons after being busted as she herself is a police officer and after CJ obtains Katie as a girlfriend he will not lose his weapons after being wasted as she is a paramedic and also, if Carl is wasted within San Fierro while he's dating Katie he will respawn in front of her place instead of at the hospital and if CJ gets busted in or near El Quebrados while dating Barbara, he will respawn behind the police station instead of in front of it.

    INTERESTING FACTS · SOURCED

  7. #007

    After the player obtains 100% from Barbara CJ will obtain a cop uniform however this will not give him freedom from police attention as he will still recieve a wanted level if he commits a crime however if the player uses the disable wanted level cheat CJ can commit crimes without attracting police attention.

    INTERESTING FACTS · SOURCED

  8. #008

    OG Loc was modeled to mock rapper Ja Rule. They even share the same first name of "Jeffrey".

    INTERESTING FACTS · SOURCED

  9. #009

    While DJ Pooh was meeting with the game's creators to discuss the music, he received a call from Young Maylay, an artist with whom he was working. Pooh put the call on speakerphone and the creators felt that Maylay had the right voice for the character. They hired Maylay even though he had no previous acting experience.

    INTERESTING FACTS · SOURCED

  10. #010

    Various billboards around Los Santos are advertising "True Grime: Street Cleanup". This is a mockery of the makers of True Crime: Streets of LA (2003), who made fun of Rockstar games with signs advertising a company known as "jockstrap".

    INTERESTING FACTS · SOURCED

  11. #011

    In the repartee between Reflection's Driver series and Rockstar Game's Grand Theft Auto series, GTA once again pokes fun of Tanner. In the mission where you must steal Madd Dogg's rhyme book, one of the guards plays a video game and swears at the game company "Refractions", stating "Tanner, you suck."

    INTERESTING FACTS · SOURCED

  12. #012

    In the bars of San Andreas, there is a painting of a Cerberus guard from Manhunt (2003) on the wall.

    INTERESTING FACTS · SOURCED

  13. #013

    The protagonist of Grand Theft Auto III (2001) formerly known as "Fido" (among various other aliases) is actually named Claude. This is discovered during one of the phone calls from Catalina, who becomes Claude's girlfriend when they leave San Andreas. It is assumed that Claude is Claude Speed, the main character from Grand Theft Auto 2 (1999).

    INTERESTING FACTS · SOURCED

  14. #014

    Wil Wheaton got his role as Richard Burns after being interviewed by Lazlow, the writer of the radio station dialogue for the Grand Theft Auto video game series. Wheaton admitted his abundant admiration for Jones' work on the games, and Jones eventually worked out the Richard Burns character specifically for Wheaton. He recorded the voice work in a Rockstar Games studio in about two hours.

    INTERESTING FACTS · SOURCED

  15. #015

    The in-game state is named after the fault line that runs through most of California. The fault line makes an appearance in the game and can be seen running underwater near San Fierro's bay area.

    INTERESTING FACTS · SOURCED

  16. #016

    One of the things CJ says if he gets into a vehicle collision is "How are you allowed to drive if you're blind?" In San Fierro, one of the allies he makes, the gangster Wu Zi Mu ("Woozie"), is able to competently drive despite being blind.

    INTERESTING FACTS · SOURCED

  17. #017

    The mission "Drive Thru" involves CJ taking the guys to "Cluckin Bell" to get food. But in the mobile version, when they open their food, the boxes say "Burger Shot" when opened.

    INTERESTING FACTS · SOURCED

  18. #018

    Many of the vehicles in this game were also featured in Grand Theft Auto: Vice City (2002), and a few in Grand Theft Auto III (2001). Because this game takes place in 1992 (between the events of Vice City, which took place in 1986, and GTA III, which took place in 2001), many of these vehicles were rendered to look as if they were combined models. For example, the Landstalker (an SUV) is modelled to have the body of the Landstalkers from 1986, but it has the headlights and front grill of a Landstalker from 2001. The Banshee (a sports car) is modelled to look exactly like its 2001 counterpart. The Comet (another sports car) looks exactly like it did in the beta versions of Vice City. That version of the Comet had been redesigned, yet its original version was brought back in this game.

    INTERESTING FACTS · SOURCED

  19. #019

    The rail bridge from San Fierro is modelled on the Forth Rail Bridge, which runs north from Edinburgh, Scotland, where Rockstar Games is based. The road bridge next to it, presumably modelled on the San Francisco-Oakland Bay Bridge, also bears more than a passing resemblance to the Forth Road Bridge, which lies right next to the Forth Rail Bridge.

    INTERESTING FACTS · SOURCED

  20. #020

    Many of the songs found on the station called "Master Sounds 98.3" are featured as samples in songs on the many hip hop and rap stations featured in the game. Most notably would be Bobby Byrd funk track "I Know You Got Soul" and Eric B. & Rakim's rap song of the same name.

    INTERESTING FACTS · SOURCED

  21. #021

    Every former member of the pop vocal group New Edition has a track on the station CSR 103.9: "Sensitivity" by Ralph Tresvant, "Don't Be Cruel" by Bobby Brown, "Poison" by BelBivDevoe (Ricky Bell, Michael Bivins, Ronnie Devoe), "Rub You the Right Way" by Johnny Gill.

    INTERESTING FACTS · SOURCED

  22. #022

    The random plane crashes were a glitch Rockstar discovered during beta testing, a result of a less-than-airtight approach to random generation of flight paths that allowed the possibility of planes' trajectories intersecting with the ground. They found the crashes so funny and appropriate for the comedic Crapsack World setting that they left the glitch alone. (Though it did tend to annoy the occasional player who suddenly found their character wasted because of being in the path of said plane crash!)

    INTERESTING FACTS · SOURCED

  23. #023

    David Cross admitted that he hated how annoying his character was and hated the R.C. missions his character is involved in, and when he did voice-work on the Grand Theft Auto Online (2013) radio station Kult FM as Zachary, he went on to mock his role as Zero in this game.

    INTERESTING FACTS · SOURCED

  24. #024

    The death sound effect when Carl "CJ" Johnson dies from falling is the same sound effect as a pedestrian being run over in Grand Theft Auto (1997).

    INTERESTING FACTS · SOURCED

  25. #025

    One of The Grove Street Families members Tarnell or Fam1 is voice by Shawn Fonteno who would voice Franklin Clinton 9 Years Later in Grand Theft Auto V (2013), coincidentally Franklin is also a member of The Families. Shawn Fonteno is credited in the game as "Solo".

    INTERESTING FACTS · SOURCED

  26. #026

    One of the neighborhoods in Los Santos is Verona Beach, which is named after the fictional city in Romeo + Juliet (1996).

    INTERESTING FACTS · SOURCED

  27. #027

    The exterior of Liberty City is only used in a cutscene and can't be accessed normally. But, when accessing it through a glitch or mod, the player can see that it is much bigger than it appears (but incomplete) as it was supposed to take a larger role in the mission "Saint Mark's Bistro".

    INTERESTING FACTS · SOURCED

  28. #028

    Like in Grand Theft Auto: Vice City (2002), some songs had to be removed from the game after their contract ended. Unfortunately, while those who owned the Steam version of Vice City beforehand got to keep the songs, San Andreas' songs went bye-bye from earlier owners as well, likely because of how the radio works (Before San Andreas, all radio channels were a single file, while San Andreas plays individual songs in random order). Because of this, some re-releases lack some of the songs the original had.

    INTERESTING FACTS · SOURCED

  29. #029

    The Andromada plane and the FBI truck are two vehicles that can't be obtained by the player in a normal gameplay, but everything indicates that it originally could, as both are fully functional when accessed with a mod or trainer. The Andromada can still be seen in-game in a mission and flying in the sky sometimes, but the FBI truck never appears under normal conditions.

    INTERESTING FACTS · SOURCED

  30. #030

    The state of San Andreas is missing the interior for the San Fierro Police Department (which is why your character respawns on a nondescript street corner near the building and you can't enter it, unlike the other ones), presumably because entering it crashed the game or they didn't have time to clean up the programming for release, same for the interior of the hospital as well. Several other interiors were dummied out as well, including some that seem to be brothels and were probably intended to be related to the "Hot Coffee" mini-game.

    INTERESTING FACTS · SOURCED

  31. #031

    One cutscene shows Wu Zi Mu beat Carl "CJ" Johnson at playing video games, all despite his blindness. A blind person playing (and beating) video games may seem like an impossible task in Real Life, but a gamer named Terry Garrett, who lost his eyesight when he was 10 years old in 1997, managed to beat The Legend of Zelda: Ocarina of Time (1998) all by using positional audio cues, albeit in a span of five years and on an emulator using save states. And as for Woozie's driving, it is possible for a blind or blindfolded man to drive through a course assuming you know the route or are given the exact directions through it.

    INTERESTING FACTS · SOURCED

  32. #032

    In 2024, programmer Obbe Vermeij commented there was an originally intended plan to include earthquakes into the city landscape but with considerations to replacing road spawns once it was over and with no relation to the story mode, it was removed. To this day, GTA V still had no earthquakes at any time of its natural gameplay, with any supposed features only being mod programs.

    INTERESTING FACTS · SOURCED

  33. #033

    There is a model for the fat Barry "Big Bear" Thorne completely unused, in contrast to his emaciated look in his sole appearances in two cut-scenes, one early in the game and the other later in the game.

    INTERESTING FACTS · SOURCED

  34. #034

    In 2023, Rockstar North's Obbe Vermeij shared several revelations about working on the game including that, whereas it was a lesser workload than Grand Theft Auto: Vice City (2002) including considering the massive map size as well as detailing cities in the countryside, the company hired a chef to cook meals for late-working employees.

    INTERESTING FACTS · SOURCED

  35. #035

    In 2023 and 2024, developer Obbe Vermeij shared that the game code was limited for PS2 which resulted in car population quantity being reduced after 8 models to preserve game efficiency, as well as garages deleting the cars once the garage doors closed to not overload the game. He also noted San Andreas received an improvement from GTA III in that cars would despawn after 2 seconds, instead of GTA III where changing the player camera view would eliminate what was not currently focused on in real time.

    INTERESTING FACTS · SOURCED

  36. #036

    At the north terminal entrances and exits of the GTA IV-era Francis International Airport, 2 FlyUS billboard advertisements mention $200 Las Venturas tickets, a location that has only appeared in San Andreas and then $299 Los Santos tickets. Weazel TV also airs the Cerveza Barracho and eCola-sponsored Venturas Poker Challenge as a second clue to a location otherwise never mentioned in the IV game, but instead displaying the exact same Las Venturas strip, Welcome and the San Andreas-game footage of the Las Venturas freeway.

    INTERESTING FACTS · SOURCED

  37. #037

    In 2008, Sam Houser admitted that a drafted idea for the game was the need to replenish the car's gas after a 4 hour drive on a freeway, to which he was satisfied other collaborative concept designers were not convinced and it was not included.

    INTERESTING FACTS · SOURCED

  38. #038

    In 2008 in speaking about the next GTA IV installment, Sam Houser acknowledged it was something uncommon to have a lead black character in a video game but was willing to push on with the risk, noting that he preferred no one with a racial disagreement buy the game for that matter.

    INTERESTING FACTS · SOURCED

  39. #039

    In 2024, Lazlow revealed that, though he went into the first creative content development meeting in GTA III with the same yellow legal notepad and the same clipboard he had used before, he quickly realized he needed something to actively collect everything that was emerging in ideas which is when he started and continued using a laptop to the final game.

    INTERESTING FACTS · SOURCED

  40. #040

    It was the first 3D title and later of any GTA title, to not feature any police reaction in physically colliding or pushing into them and this resulting in a solid statue collision frame from the police officer, as both previous titles featured a constant police reaction if the character bumped into them and HD titles always featuring constant reaction varieties.

    INTERESTING FACTS · SOURCED

  41. #041

    The jet pack featured in the game is modeled upon the 'Bell Rocket Belt', a traversal system designed by Bell Aerosystems for the US Army in the 1950's. Interestingly, the same jet pack model was also featured on a popular US TV show from the early-90's: Walker, Texas Ranger (1993).

    INTERESTING FACTS · SOURCED

  42. #042
    Contains a major spoiler — show

    Melvin 'Big Smoke' Harris's famous extra large order at the drive-thru could very well be his stalling in order for the Ballas to arrive for their attack. Exposing him as a traitor early on.

    INTERESTING FACTS · SOURCED

  43. #043
    Contains a major spoiler — show

    At the beginning of the game, Officer Tenpenny says "I'll see you around like a doughnut Carl" as he and Officer Pulaski throw him out of the police car, and at the end of the game, Carl says to Tenpenny "I'll see you around Officer" skywriting a doughnut to his now dead body.

    INTERESTING FACTS · SOURCED

  44. #044
    Contains a major spoiler — show

    There are quite a few things that foreshadow Big Smoke's betrayal to CJ and the Grove Street Families (GSF) Like when CJ first returns, Smoke is alone at The Johnson House instead of at his mother's funeral with the rest of the gang. Many fans speculate that he was actially there to assassinate Sweet. and in the mission "Drive-Thru" Smoke refuses to shoot back at the Ballas car claiming that he needs to finish his food order while the others return fire. In early cutscenes, Smoke repeatedly tries to convince Sweet to let thr GSF enter the crack cocaine arguing that this is the only way to compete against the Ballas. He also changes the subject when CJ or Ryder bring up his mother's death or the "Green Sabre" Smoke often shuts down the conversation or shifts the focus to something else. He moves into enemy territory as he moves out of Grove Street and into Idlewood which is deeply Ballas Territory. C.R.A.S.H. officers Tenpenny and Pulaski are seen leaving his house on multiple occasions. Smoke dismisses then as "nosey", but he is actually working for them. He also bosses his own missions (unlike Sweet's missions), which focuses on gang territory and loyalty, Smoke's missions (like "Wrong Side of the Tracks" or "Just Business") often involve external groups like the Vagos or the Russian Mafia and primarily benefit his own growing interests. and during missions, enemy AI is often programmed to ignore Smoke and focus entirely on CJ, even when Smoke is alone much easier and larger target. and last but not least the betrayal is confirmed in the mission "The Green Sabre" where Ceasar Vialpando shows CJ a meeting with Big Smoke, Ryder, Officer Tenpenny, and The Ballas all standing around the green Sabre used for the drive-by shooting that killed CJ's mother.

    INTERESTING FACTS · SOURCED

Production Story (24)

  1. #045

    The state of San Andreas is missing the interior for the San Fierro Police Department (which is why your character respawns on a nondescript street corner near the building and you can't enter it, unlike the other ones), presumably because entering it crashed the game or they didn't have time to clean up the programming for release, same for the interior of the hospital as well. Several other interiors were dummied out as well, including some that seem to be brothels and were probably intended to be related to the "Hot Coffee" mini-game.

    PRODUCTION STORY · SOURCED

  2. #046

    The film Boyz n the Hood (1991) was one of the biggest influences in creating the story of the game. Grove Street bears a striking resemblance to the street, on which the main three characters in the film grew up, and there is a random NPC pedestrian who resembles Cuba Gooding, Jr.'s character, Tre Styles. Also, songs by Ice Cube (who played Darrin "Doughboy" Baker in the film) are featured on the in-game hip-hop radio station "Radio Los Santos". Sweet Johnson, the brother of protagonist Carl Johnson, bears a resemblance to Ice Cube. This game is set in 1992, one year after the film was released.

    PRODUCTION STORY · SOURCED

  3. #047

    There has been a thoroughly documented glitch that originates in visiting AmmuNation, purchasing and selecting the specific weapons in any order, M4, SMG, Tec9 and the combat and sawnoff shotgun before entering the gun range, exiting and coming back out to see ammunition has doubled each time. Continuously repeating this over and over maximizes the ammunition count, resulting in never decreasing and never reloading either. Code programmer Obbe Vermeij accounted this as having resulted from the scripting phase where this was implemented for guaranteed ammunition at gun ranges and never remodified for the final release.

    PRODUCTION STORY · SOURCED

  4. #048

    While DJ Pooh was meeting with the game's creators to discuss the music, he received a call from Young Maylay, an artist with whom he was working. Pooh put the call on speakerphone and the creators felt that Maylay had the right voice for the character. They hired Maylay even though he had no previous acting experience.

    PRODUCTION STORY · SOURCED

  5. #049

    Wil Wheaton got his role as Richard Burns after being interviewed by Lazlow, the writer of the radio station dialogue for the Grand Theft Auto video game series. Wheaton admitted his abundant admiration for Jones' work on the games, and Jones eventually worked out the Richard Burns character specifically for Wheaton. He recorded the voice work in a Rockstar Games studio in about two hours.

    PRODUCTION STORY · SOURCED

  6. #050

    There is a model for the fat Barry "Big Bear" Thorne completely unused, in contrast to his emaciated look in his sole appearances in two cut-scenes, one early in the game and the other later in the game.

    PRODUCTION STORY · SOURCED

  7. #051

    Many of the vehicles in this game were also featured in Grand Theft Auto: Vice City (2002), and a few in Grand Theft Auto III (2001). Because this game takes place in 1992 (between the events of Vice City, which took place in 1986, and GTA III, which took place in 2001), many of these vehicles were rendered to look as if they were combined models. For example, the Landstalker (an SUV) is modelled to have the body of the Landstalkers from 1986, but it has the headlights and front grill of a Landstalker from 2001. The Banshee (a sports car) is modelled to look exactly like its 2001 counterpart. The Comet (another sports car) looks exactly like it did in the beta versions of Vice City. That version of the Comet had been redesigned, yet its original version was brought back in this game.

    PRODUCTION STORY · SOURCED

  8. #052

    The mission "Doberman" as seen in the final game is repurposed from a completely different mission that was cut, which would've seen Officer Tenpenny ordering Carl "CJ" Johnson to murder an informant named Poncho to prevent him from potentially talking to the Drug Enforcement Agency (DEA) about C.R.A.S.H.'s corruption. This was changed to Sean 'Sweet' Johnson asking CJ to help kill a drug dealer who had been selling to the Grove Street Families. Two major aspects from the original mission remain despite now lacking their necessary context. First, the name "Doberman" references the original introductory cutscene, where Tenpenny said it as a nickname for CJ. Second, after finding the drug dealer, he exclaims that Tenpenny set him up. This dialogue makes perfect sense for Poncho, but is an odd non-sequitur when said by the drug dealer.

    PRODUCTION STORY · SOURCED

  9. #053

    In 2023, Rockstar North's Obbe Vermeij shared several revelations about working on the game including that, whereas it was a lesser workload than Grand Theft Auto: Vice City (2002) including considering the massive map size as well as detailing cities in the countryside, the company hired a chef to cook meals for late-working employees.

    PRODUCTION STORY · SOURCED

  10. #054

    The random plane crashes were a glitch Rockstar discovered during beta testing, a result of a less-than-airtight approach to random generation of flight paths that allowed the possibility of planes' trajectories intersecting with the ground. They found the crashes so funny and appropriate for the comedic Crapsack World setting that they left the glitch alone. (Though it did tend to annoy the occasional player who suddenly found their character wasted because of being in the path of said plane crash!)

    PRODUCTION STORY · SOURCED

  11. #055

    In 2023 and 2024, developer Obbe Vermeij shared that the game code was limited for PS2 which resulted in car population quantity being reduced after 8 models to preserve game efficiency, as well as garages deleting the cars once the garage doors closed to not overload the game. He also noted San Andreas received an improvement from GTA III in that cars would despawn after 2 seconds, instead of GTA III where changing the player camera view would eliminate what was not currently focused on in real time.

    PRODUCTION STORY · SOURCED

  12. #056

    In 2024, Obbe Vermeij returned to note that, because during the game development there was no video memory for rendering effective mirror visuals, the scene was mirrored to duplicate the scene itself at the same time. However, the problem with this was the surrounding objects in the scene would be seen backwards in the mirror as well as the character submerging themselves inside the mirror.

    PRODUCTION STORY · SOURCED

  13. #057

    In 2024, Lazlow revealed that, though he went into the first creative content development meeting in GTA III with the same yellow legal notepad and the same clipboard he had used before, he quickly realized he needed something to actively collect everything that was emerging in ideas which is when he started and continued using a laptop to the final game.

    PRODUCTION STORY · SOURCED

  14. #058

    Grand Theft Auto (1997) included three cities: Liberty City, Vice City, and San Andreas. Since the first two cities were remade for the PS2 (Grand Theft Auto III (2001), Grand Theft Auto: Vice City (2002)), it made sense that the third city, San Andreas, would be the third game in the PS2 series. This, of course, held a huge role in the on-going debate on whether the game would be titled "San Andreas" or "Sin City".

    PRODUCTION STORY · SOURCED

  15. #059

    There is text data for a skateboard hidden in the game's main files as well (which is why Los Santos has a skatepark). The skateboard was scrapped for the presumably much easier to program and animate bicycles. Programmer Obbe Vermeij later commented there were also plans to include the skateboard as a dual transport and weapon but those two challenges were, animation to physics combinations and the weaponry challenge being controls and user interface reasons.

    PRODUCTION STORY · SOURCED

  16. #060

    Originally, the Grove Street Families were going to be called Grove Street Alliance (GSA) or the Orange Grove Families (OGF), and the originally gang color was going to be orange instead of green. Proof in the game pertaining to both of these assumptions are easily findable because Rockstar did not delete the references to the GSA or OGF at all. For example, you can get tattoos saying Orange Grove. Furthermore, some graffiti in the game will read Orange Grove Families, rather than Grove Street Families and a drawing of CJ dressed up in orange appears in the game loading screen.

    PRODUCTION STORY · SOURCED

  17. #061

    Tommy Vercetti, the protagonist of Grand Theft Auto: Vice City (2002) was meant to return in this entry. However, after Rockstar North's dispute with Ray Liotta, these plans were subsequently scrapped with Tommy only being mentioned briefly in the mission, "The Meat Business", during Ken Rosenberg's and Carl "CJ" Johnson's shootout at the Sindacco Abattoir.

    PRODUCTION STORY · SOURCED

  18. #062

    The music you hear when doing the "Car Bounce Challenge" with Caesar is from an episode of Buck Rogers in the 25th Century (1979). Season one, episode twenty-one, "Space Rockers" aired on February 21, 1980 and featured a futuristic band called Andromeda playing this song with outlandish instruments. The song is called "Odyssey" and was written by Johnny Harris. It appeared on the San Andreas soundtrack and can be heard on the in-game radio station Bounce FM.

    PRODUCTION STORY · SOURCED

  19. #063

    In 2024, programmer Obbe Vermeij commented there was an originally intended plan to include earthquakes into the city landscape but with considerations to replacing road spawns once it was over and with no relation to the story mode, it was removed. To this day, GTA V still had no earthquakes at any time of its natural gameplay, with any supposed features only being mod programs.

    PRODUCTION STORY · SOURCED

  20. #064

    Like in Grand Theft Auto: Vice City (2002), some songs had to be removed from the game after their contract ended. Unfortunately, while those who owned the Steam version of Vice City beforehand got to keep the songs, San Andreas' songs went bye-bye from earlier owners as well, likely because of how the radio works (Before San Andreas, all radio channels were a single file, while San Andreas plays individual songs in random order). Because of this, some re-releases lack some of the songs the original had.

    PRODUCTION STORY · SOURCED

  21. #065

    In 2008, Sam Houser admitted that a drafted idea for the game was the need to replenish the car's gas after a 4 hour drive on a freeway, to which he was satisfied other collaborative concept designers were not convinced and it was not included.

    PRODUCTION STORY · SOURCED

  22. #066

    In 2008 in speaking about the next GTA IV installment, Sam Houser acknowledged it was something uncommon to have a lead black character in a video game but was willing to push on with the risk, noting that he preferred no one with a racial disagreement buy the game for that matter.

    PRODUCTION STORY · SOURCED

  23. #067

    During development, this game featured multiple protagonists but dropped the idea due to technical limitations. This idea wasn't used until Grand Theft Auto V.

    PRODUCTION STORY · SOURCED

  24. #068

    In July 2005, a sex-minigame called "Hot Coffee" was discovered in the game's assets (the title is a reference to CJ's first girlfriend inviting him inside for "some coffee"). Because the developers merely deactivated the minigame, it could be accessed on both the PC and the console version by using a patch or a hacking tool. Because of that, the game's rating in the USA was changed from "Mature" to "Adults Only", and as a result, many stores couldn't sell this game anymore due to strict regulations in regards to ratings. In Australia, the game was revoked its MA15+ rating and consequently pulled from stores.

    PRODUCTION STORY · SOURCED

Characters & Cast (5)

  1. #069

    David Cross admitted that he hated how annoying his character was and hated the R.C. missions his character is involved in, and when he did voice-work on the Grand Theft Auto Online (2013) radio station Kult FM as Zachary, he went on to mock his role as Zero in this game.

    CHARACTERS & CAST · SOURCED

  2. #070

    Samuel L. Jackson based his character Officer Tenpenny on real-life disgraced C.R.A.S.H. Officer Rafael Perez, who was also the inspiration for Denzel Washington's character in Training Day (2001).

    CHARACTERS & CAST · SOURCED

  3. #071

    The character Lance "Ryder" Wilson is modelled after late rapper Eazy-E, the founding member of N.W.A. Music from N.W.A. and Eazy-E is included in the soundtrack.

    CHARACTERS & CAST · SOURCED

  4. #072

    OG Loc was modeled to mock rapper Ja Rule. They even share the same first name of "Jeffrey".

    CHARACTERS & CAST · SOURCED

  5. #073

    One of The Grove Street Families members Tarnell or Fam1 is voice by Shawn Fonteno who would voice Franklin Clinton 9 Years Later in Grand Theft Auto V (2013), coincidentally Franklin is also a member of The Families. Shawn Fonteno is credited in the game as "Solo".

    CHARACTERS & CAST · SOURCED

Easter Eggs & References (41)

  1. #074

    The Andromada plane and the FBI truck are two vehicles that can't be obtained by the player in a normal gameplay, but everything indicates that it originally could, as both are fully functional when accessed with a mod or trainer. The Andromada can still be seen in-game in a mission and flying in the sky sometimes, but the FBI truck never appears under normal conditions.

    EASTER EGGS & REFERENCES · SOURCED

  2. #075

    In the horse racing mini-game, there is a horse with the name "Henrik's Jaw", in reference to the former Celtic F.C. striker Henrik Larsson, whose jaw breakage saw him sidelined from soccer for a while in 2003, during the time this game was in development. Considering Rockstar North is based in Scotland, it would seem likely that some of their employees working on the game could be Celtic fans. Also, there is another racehorse featured in the horse racing mini-game called "Scotland's Shite", a reference to the fact that the Scotland national football team never usually makes it past the qualifying stage for the FIFA World Cup, and on the rare occasions when it has managed to do so, it usually gets defeated in the first round.

    EASTER EGGS & REFERENCES · SOURCED

  3. #076

    In the bars of San Andreas, there is a painting of a Cerberus guard from Manhunt (2003) on the wall.

    EASTER EGGS & REFERENCES · SOURCED

  4. #077

    The protagonist of Grand Theft Auto III (2001) formerly known as "Fido" (among various other aliases) is actually named Claude. This is discovered during one of the phone calls from Catalina, who becomes Claude's girlfriend when they leave San Andreas. It is assumed that Claude is Claude Speed, the main character from Grand Theft Auto 2 (1999).

    EASTER EGGS & REFERENCES · SOURCED

  5. #078

    All NRG-500s bear racing number "46", which is the same racing number adopted by Valentino Rossi as a matter of preference throughout his career. Interestingly, Rossi had also ridden a Honda NSR500 during the 2001 500 cc World Championship.

    EASTER EGGS & REFERENCES · SOURCED

  6. #079

    Every former member of the pop vocal group New Edition has a track on the station CSR 103.9: "Sensitivity" by Ralph Tresvant, "Don't Be Cruel" by Bobby Brown, "Poison" by BelBivDevoe (Ricky Bell, Michael Bivins, Ronnie Devoe), "Rub You the Right Way" by Johnny Gill.

    EASTER EGGS & REFERENCES · SOURCED

  7. #080

    Many of the songs found on the station called "Master Sounds 98.3" are featured as samples in songs on the many hip hop and rap stations featured in the game. Most notably would be Bobby Byrd funk track "I Know You Got Soul" and Eric B. & Rakim's rap song of the same name.

    EASTER EGGS & REFERENCES · SOURCED

  8. #081

    The ads inside the Ammu-Nation store have the Marine Corps Hymn playing in the background, as well as a radio advert featured in the previous game Grand Theft Auto: Vice City (2002).

    EASTER EGGS & REFERENCES · SOURCED

  9. #082

    Most characters have their own unique license plates: * The license plate on Sean 'Sweet' Johnson's car is "GROVE4L", meaning Grove for Live showing his love for the Grove Street family's gang. * The license plate on Lance 'Ryder' Wilson's car reads: "SHERM". Throughout the game, CJ continually calls Ryder "sherm-head", a reference to his drug taking habits. * The license plate on Cesar Vialpando's car is "LVA4L". * The license plate on Denise Robinson's car is "HOMEGIRL", a reference to her affiliation with the Grove Street Families. * The license plate on Jizzy B's car, a.k.a. "The Pimpmobile", is "Ho 2 Ho". * The license plate on Mike Toreno's vehicle is "OMEGA". * The license plate on Millie Perkins' vehicle is "spank". Spank is the fictional name of Crack Cocaine in the Grand Theft Auto universe.

    EASTER EGGS & REFERENCES · SOURCED

  10. #083

    In the repartee between Reflection's Driver series and Rockstar Game's Grand Theft Auto series, GTA once again pokes fun of Tanner. In the mission where you must steal Madd Dogg's rhyme book, one of the guards plays a video game and swears at the game company "Refractions", stating "Tanner, you suck."

    EASTER EGGS & REFERENCES · SOURCED

  11. #084

    The mission "Drive Thru" involves CJ taking the guys to "Cluckin Bell" to get food. But in the mobile version, when they open their food, the boxes say "Burger Shot" when opened.

    EASTER EGGS & REFERENCES · SOURCED

  12. #085

    Various billboards around Los Santos are advertising "True Grime: Street Cleanup". This is a mockery of the makers of True Crime: Streets of LA (2003), who made fun of Rockstar games with signs advertising a company known as "jockstrap".

    EASTER EGGS & REFERENCES · SOURCED

  13. #086

    One of the neighborhoods in Los Santos is Verona Beach, which is named after the fictional city in Romeo + Juliet (1996).

    EASTER EGGS & REFERENCES · SOURCED

  14. #087

    Ken Rosenberg, the coke-addled lawyer introduced in Grand Theft Auto: Vice City (2002), and returned in this game, is based on David Kleinfeld, Sean Penn's character in Carlito's Way (1993). Penn's brother Chris Penn appeared in this game as a C.R.A.S.H. Officer Pulaski. Sean Penn played a C.R.A.S.H. Officer in Colors (1988).

    EASTER EGGS & REFERENCES · SOURCED

  15. #088

    In the graveyard in San Andreas, there is a crypt the player can enter. Inside, there's a chair, a television set, and some old pizza boxes. This is possibly a reference to Buffy the Vampire Slayer (1997).

    EASTER EGGS & REFERENCES · SOURCED

  16. #089

    The death sound effect when Carl "CJ" Johnson dies from falling is the same sound effect as a pedestrian being run over in Grand Theft Auto (1997).

    EASTER EGGS & REFERENCES · SOURCED

  17. #090

    One of the things CJ says if he gets into a vehicle collision is "How are you allowed to drive if you're blind?" In San Fierro, one of the allies he makes, the gangster Wu Zi Mu ("Woozie"), is able to competently drive despite being blind.

    EASTER EGGS & REFERENCES · SOURCED

  18. #091

    In the video poker games you can play in the casinos in Las Venturas, some of the face cards are characters from the previous two games: Grand Theft Auto III (2001) and Grand Theft Auto: Vice City (2002).

    EASTER EGGS & REFERENCES · SOURCED

  19. #092

    In Zero's RC Shop, there are action figures for Grand Theft Auto: Vice City (2002) and Manhunt (2003) on the shelves, as well as other titles by Rockstar Games.

    EASTER EGGS & REFERENCES · SOURCED

  20. #093

    In the game, there is a military base called "KACC Military Fuels". This is a reference to the computer club where soon-to-be members of DMA Design used to go. It was called "KACC", which stood for "Kingsway Amateur Computer Club". At that time, Rockstar North was called "DMA Design".

    EASTER EGGS & REFERENCES · SOURCED

  21. #094

    The rail bridge from San Fierro is modelled on the Forth Rail Bridge, which runs north from Edinburgh, Scotland, where Rockstar Games is based. The road bridge next to it, presumably modelled on the San Francisco-Oakland Bay Bridge, also bears more than a passing resemblance to the Forth Road Bridge, which lies right next to the Forth Rail Bridge.

    EASTER EGGS & REFERENCES · SOURCED

  22. #095

    The jet pack featured in the game is modeled upon the 'Bell Rocket Belt', a traversal system designed by Bell Aerosystems for the US Army in the 1950's. Interestingly, the same jet pack model was also featured on a popular US TV show from the early-90's: Walker, Texas Ranger (1993).

    EASTER EGGS & REFERENCES · SOURCED

  23. #096

    The Spanish word ese, meaning "dude", would be used a lot in dialogue which would primarily consist of English vocab. Interestingly, the phrase ese would have a pronunciation which would sound like "SA" being said, since SA is the abbreviation for San Andreas, which itself is also of Spanish origin, which translates to "Saint Andrew".

    EASTER EGGS & REFERENCES · SOURCED

  24. #097

    Some of the pilot ratings within the game are: Maverick, Iceman, Jester, and Viper, all call-signs of pilots in Top Gun (1986).

    EASTER EGGS & REFERENCES · SOURCED

  25. #098

    The "Cluckin' Bell" franchise in the game may be a reference to the popular British historical comedy Blackadder Goes Forth (1989). During the episode "Goodbyeee", the title character "Blackadder" Rowan Atkinson attempts to call in a favour to avoid "The Big Push". After his idea falls through, he claims "I think the phrase rhymes with 'Clucking Bell'".

    EASTER EGGS & REFERENCES · SOURCED

  26. #099

    At the north terminal entrances and exits of the GTA IV-era Francis International Airport, 2 FlyUS billboard advertisements mention $200 Las Venturas tickets, a location that has only appeared in San Andreas and then $299 Los Santos tickets. Weazel TV also airs the Cerveza Barracho and eCola-sponsored Venturas Poker Challenge as a second clue to a location otherwise never mentioned in the IV game, but instead displaying the exact same Las Venturas strip, Welcome and the San Andreas-game footage of the Las Venturas freeway.

    EASTER EGGS & REFERENCES · SOURCED

  27. #100

    During the mission "Home Invasion," when entering the bedroom of Colonel Fuhrberger there is a poster of Candy Suxx from Grand Theft Auto: Vice City (2002) on the wall near the door. It is the same poster that was hung up in Tommy Vercetti's mansion.

    EASTER EGGS & REFERENCES · SOURCED

  28. #101

    If you go north of the Military Base in the desert, you can find a body dump.

    EASTER EGGS & REFERENCES · SOURCED

  29. #102

    The mission "Saint Mark's Bistro" has CJ travel to Liberty City to deal with the Forellis at the restaurant of the same name. The restaurant exterior is faithfully remodelled from Grand Theft Auto III (2001).

    EASTER EGGS & REFERENCES · SOURCED

  30. #103

    The exterior of Liberty City is only used in a cutscene and can't be accessed normally. But, when accessing it through a glitch or mod, the player can see that it is much bigger than it appears (but incomplete) as it was supposed to take a larger role in the mission "Saint Mark's Bistro".

    EASTER EGGS & REFERENCES · SOURCED

  31. #104

    In the horse racing mini-game, there is a horse with the name "Henrik's Jaw", in reference to the former Celtic F.C. striker Henrik Larsson, whose jaw breakage saw him sidelined from soccer for a while in 2003, during the time this game was in development. Considering Rockstar North is based in Scotland, it would seem likely that some of their employees working on the game could be Celtic fans. Also, there is another racehorse featured in the horse racing mini-game called "Scotland's Shite", a reference to the fact that the Scotland national football team never usually makes it past the qualifying stage for the FIFA World Cup, and on the rare occasions when it has managed to do so, it usually gets defeated in the first round.

    EASTER EGGS & REFERENCES · SOURCED

  32. #105

    The ads inside the Ammu-Nation store have the Marine Corps Hymn playing in the background, as well as a radio advert featured in the previous game Grand Theft Auto: Vice City (2002).

    EASTER EGGS & REFERENCES · SOURCED

  33. #106

    In the game, there is a military base called "KACC Military Fuels". This is a reference to the computer club where soon-to-be members of DMA Design used to go. It was called "KACC", which stood for "Kingsway Amateur Computer Club". At that time, Rockstar North was called "DMA Design".

    EASTER EGGS & REFERENCES · SOURCED

  34. #107

    Most characters have their own unique license plates: * The license plate on Sean 'Sweet' Johnson's car is "GROVE4L", meaning Grove for Live showing his love for the Grove Street family's gang. * The license plate on Lance 'Ryder' Wilson's car reads: "SHERM". Throughout the game, CJ continually calls Ryder "sherm-head", a reference to his drug taking habits. * The license plate on Cesar Vialpando's car is "LVA4L". * The license plate on Denise Robinson's car is "HOMEGIRL", a reference to her affiliation with the Grove Street Families. * The license plate on Jizzy B's car, a.k.a. "The Pimpmobile", is "Ho 2 Ho". * The license plate on Mike Toreno's vehicle is "OMEGA". * The license plate on Millie Perkins' vehicle is "spank". Spank is the fictional name of Crack Cocaine in the Grand Theft Auto universe.

    EASTER EGGS & REFERENCES · SOURCED

  35. #108

    All the games in the 3D universe refer to the Federal Bureau of Investigation (FBI), the Central Intelligence Agency (CIA), the Drug Enforcement Administration (DEA) and Special Weapons and Tactics (SWAT) by their actual names, unlike in the HD era counterparts where they are parodied as the Federal Investigation Bureau (FIB), the International Affairs Agency (IAA), the Drug Observation Agency (DOA) and the National Office of Security Enforcement (NOOSE).

    EASTER EGGS & REFERENCES · SOURCED

  36. #109

    The mission "Doberman" as seen in the final game is repurposed from a completely different mission that was cut, which would've seen Officer Tenpenny ordering Carl "CJ" Johnson to murder an informant named Poncho to prevent him from potentially talking to the Drug Enforcement Agency (DEA) about C.R.A.S.H.'s corruption. This was changed to Sean 'Sweet' Johnson asking CJ to help kill a drug dealer who had been selling to the Grove Street Families. Two major aspects from the original mission remain despite now lacking their necessary context. First, the name "Doberman" references the original introductory cutscene, where Tenpenny said it as a nickname for CJ. Second, after finding the drug dealer, he exclaims that Tenpenny set him up. This dialogue makes perfect sense for Poncho, but is an odd non-sequitur when said by the drug dealer.

    EASTER EGGS & REFERENCES · SOURCED

  37. #110
    Contains a major spoiler — show

    While Ryder, who has Lance as his real first name, would be a so-called "best friend", or "loyal" crime partner who betrayed the protagonist by joining a rival gang, and then killed by him in GTA:SA as revenge of that betrayal, Another character named Lance, that being Lance Vance in GTA: Vice City would also have similar circumstances followed by a killing by his "best friend" or "loyal" crime partner. While Vance got killed by the end of Vice City, Ryder would get killed roughly halfway through the mission list of San Andreas.

    EASTER EGGS & REFERENCES · SOURCED

  38. #111
    Contains a major spoiler — show

    Big Smoke's license plate is "A2TMFK". This abbreviation is seen as a reference to several things, including the Cypress Hill songs which contains words "A to the motherfucking K". It could also mean "A two-ton motherfucker", referencing Big Smoke's weight, or "a two-timing motherfucker", referencing Big Smoke's betrayal to CJ and the Grove Street families.

    EASTER EGGS & REFERENCES · SOURCED

  39. #112
    Contains a major spoiler — show

    At the beginning of the game, Officer Tenpenny says "I'll see you around like a doughnut Carl" as he and Officer Pulaski throw him out of the police car, and at the end of the game, Carl says to Tenpenny "I'll see you around Officer" skywriting a doughnut to his now dead body.

    EASTER EGGS & REFERENCES · SOURCED

  40. #113
    Contains a major spoiler — show

    There is a "blink and you'll miss it" reference to another Rockstar game, during Catalina's 4 robbery missions, when you go to the gas station in Dillimore and she starts pointing her gun at the men inside, you will see a sticker on the window that says "Max Pane Bulletproof Glass" which, seeing as she shot a shotgun point blank into the window and it barely cracked, it's most definitely effective.

    EASTER EGGS & REFERENCES · SOURCED

  41. #114
    Contains a major spoiler — show

    There is a "blink and you'll miss it" reference to another Rockstar game, during Catalina's 4 robbery missions, when you go to the gas station in Dillimore and she starts pointing her gun at the men inside, you will see a sticker on the window that says "Max Pane Bulletproof Glass" which, seeing as she shot a shotgun point blank into the window and it barely cracked, it's most definitely effective.

    EASTER EGGS & REFERENCES · SOURCED

Deeper Meaning (3)

  1. #115

    Samuel L. Jackson based his character Officer Tenpenny on real-life disgraced C.R.A.S.H. Officer Rafael Perez, who was also the inspiration for Denzel Washington's character in Training Day (2001).

    DEEPER MEANING · SOURCED

  2. #116

    In 2024, Obbe Vermeij returned to note that, because during the game development there was no video memory for rendering effective mirror visuals, the scene was mirrored to duplicate the scene itself at the same time. However, the problem with this was the surrounding objects in the scene would be seen backwards in the mirror as well as the character submerging themselves inside the mirror.

    DEEPER MEANING · SOURCED

  3. #117

    There has been a thoroughly documented glitch that originates in visiting AmmuNation, purchasing and selecting the specific weapons in any order, M4, SMG, Tec9 and the combat and sawnoff shotgun before entering the gun range, exiting and coming back out to see ammunition has doubled each time. Continuously repeating this over and over maximizes the ammunition count, resulting in never decreasing and never reloading either. Code programmer Obbe Vermeij accounted this as having resulted from the scripting phase where this was implemented for guaranteed ammunition at gun ranges and never remodified for the final release.

    DEEPER MEANING · SOURCED

Career & Awards (2)

  1. #118

    Chris Bellard, aka Young Maylay, once infamously lashed out at Rockstar Games on Instagram after being badgered by fans who relentlessly asked the rapper if he was going to reprise his role in a future Grand Theft Auto game, stating "No disrespect to Dan Houser at all, but... they're Culture Vultures MF's from London making billions off LA n***s and we don't see 10% of that...", implying his contempt over his earnings from the game - he would later bluntly state he would never voice CJ again. After a series of tirades and arguments with fans, Maylay's cousin Shawn Fonteno, who went on to voice Franklin in Grand Theft Auto V (2013), both clarified his cousin's outburst and offered to apologies to those offended by Maylay. Fonteno later reasoned with his cousin and explained to him the impact both Grand Theft Auto San Andreas and Grand Theft Auto V had on the two actors, and how Maylay could have shown his gratitude both to Rockstar and their fan-base.

    CAREER & AWARDS · SOURCED

  2. #119

    All NRG-500s bear racing number "46", which is the same racing number adopted by Valentino Rossi as a matter of preference throughout his career. Interestingly, Rossi had also ridden a Honda NSR500 during the 2001 500 cc World Championship.

    CAREER & AWARDS · SOURCED

Related pages

  • Bully — Grand Theft Auto: San Andreas comes up in the facts on that page
  • Grand Theft Auto III — Grand Theft Auto: San Andreas comes up in the facts on that page
  • Iron Man 2 — Grand Theft Auto: San Andreas comes up in the facts on that page