Arka Evren
Cyberpunk 2077

GAME · 2020

Cyberpunk 2077

Developer
CD Projekt RED
Publisher
CD Projekt, Spike Chunsoft, Bandai Namco Entertainment
Platforms
Microsoft Windows, Xbox Series X and Series S

61 archived facts 6 topics 2 sources Last reviewed Sep 2026

  • Cyberpunk 2077 — production image

All facts (61)

  1. #001

    CD Projekt Red hired real city planners to help map out Night City, aiming to make exploring the city feel organic and to let players say where they are relative to important points and other structures. How traffic in the city works will also be shown.

    INTERESTING FACTS · SOURCED

  2. #002

    Preliminary work on Cyberpunk 2077 started after The Witcher 2: Assassins of Kings Enhanced Edition was released in 2012.

    PRODUCTION STORY · SOURCED

  3. #003

    During Microsoft's E3 2019 media briefing, CD Projekt Red sent a free copy of the Cyberpunk 2077 Collector's Edition to the man who shouted "You're breathtaking!" at Keanu Reeves. He refused to accept it, however, and called on CD Projekt to donate a game system to charity instead.

    INTERESTING FACTS · SOURCED

  4. #004

    CD Projekt Red approached Mike Pondsmith, writer of Cyberpunk and founder of R. Talsorian Games, in early 2012 and sent him a copy of The Witcher 2: Assassins of Kings.

    PRODUCTION STORY · SOURCED

  5. #005

    The music of Johnny Silverhand's band "Samurai" is performed by the Swedish group "Refused."

    INTERESTING FACTS · SOURCED

  6. #006

    CD Projekt Red licensed the Cyberpunk story from the year 2077 onward, while Mike Pondsmith kept the rights to Cyberpunk media set before 2077.

    PRODUCTION STORY · SOURCED

  7. #007

    Cyberpunk 2077 first surfaced in January 2013 with a teaser trailer. More than 5 years passed before an official trailer was released.

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  8. #008

    Mike Pondsmith served as a consultant on Cyberpunk 2077 to keep its story cohesive and voiced the DJ of an in-game radio station.

    BEHIND THE SCENES · SOURCED

  9. #009

    In V's bathroom, next to the toilet, there are three shells, a reference to the running joke in the cyberpunk film Demolition Man (1993).

    EASTER EGGS & REFERENCES · SOURCED

  10. #010

    Lead gameplay designer Marcin Janiszewski wrote that the game remains the same Cyberpunk players of the pen-and-paper game know, aiming to remind them of its connection to the Cyberpunk universe.

    PRODUCTION STORY · SOURCED

  11. #011

    Keanu Reeves's presence in the game was revealed in the cinematic trailer at E3 2019.

    INTERESTING FACTS · SOURCED

  12. #012

    Compared with CD Projekt Red's work on The Witcher series, the gap between the events of Cyberpunk and Cyberpunk 2077 gave the studio more freedom in adapting the series, though it tried to remain faithful to Pondsmith's original works.

    PRODUCTION STORY · SOURCED

  13. #013

    With a budget of 312 million dollars, it is one of the most expensive video games ever made.

    PRODUCTION STORY · SOURCED

  14. #014

    It is inspired by the writings of science fiction author William Gibson, who coined the terms "Cyberpunk" and "Cyberspace" in his iconic novel "Neuromancer." "Night City" is a fictional city mentioned in many of Gibson's books. "Night City" was also the name of a computer BBS (Bulletin Board System) operating in Queensland, Australia, in the late '80s/early '90s, before the Internet as we know it today was available. It took its name from the novel Neuromancer. Gibson also wrote "Johnny Mnemonic," whose film version likewise starred Keanu Reeves. The "Matrix" trilogy (also starring Keanu Reeves) was inspired by Gibson's writings; the term "Matrix" was first used in the novel Neuromancer to describe "cyberspace." These are the larger influences on the Cyberpunk universe, but it should be noted that the video game is a more direct reimagining of the Cyberpunk tabletop role-playing game from the late '80s, which is still popular today.

    INTERESTING FACTS · SOURCED

  15. #015

    Production of the game was delayed four times.

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  16. #016

    The events of Cyberpunk 2077 unfold in Night City, a fictitious megalopolis steeped in Japanese culture located between Los Angeles and San Francisco.

    DEEPER MEANING · SOURCED

  17. #017

    In 2018, game director Adam Badowski said his team planned to offer fully uncensored nudity in the final game because it supports one of the most important themes of the cyberpunk genre: transhumanism, the belief that humanity can transcend its current mental and physical form with the help of technology. However, when the team at CD Projekt Red showed a demo of the game featuring nude male and female characters at E3 that year, the genitals were covered with pixelated boxes of white digital noise. These boxes were a tactical decision, because Badowski did not want to be accused of using nudity for shock value or to have the international press spend its time on discussions about male or female nudity in video games. The team also wanted the reaction in the room to remain a giggle rather than the outright laughter of any "prudish" or "immature" members of the audience. "Nudity makes it more believable; that's why we want to have it. There's nothing special in it," he said.

    INTERESTING FACTS · SOURCED

  18. #018

    Night City in Cyberpunk 2077 is portrayed as a hedonistic wonderland split between a downtrodden class that turns to psychedelic substances and physically augmented sex workers as escapism, and an elite corporate class known as "corpos" that dominates society with great financial success.

    DEEPER MEANING · SOURCED

  19. #019

    Many of the game's quests take their names from popular songs by rock groups, such as Slipknot's Disasterpiece, The Doors' Riders on the Storm, Metallica's For Whom the Bell Tolls and many more.

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  20. #020
    Contains a major spoiler — show

    Johnny Silverhand is the only character who moves slightly in photo mode. This only happens when photo mode is enabled during one of the missions in which Silverhand is the playable character.

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  21. #021
    Contains a major spoiler — show

    Ciri mentioned traveling to the Cyberpunk 2077 universe with Geralt in "The Witcher 3: Wild Hunt" in 2015.

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  22. #022

    Hideo Kojima has a role in the heist mission.

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  23. #023

    To blend cutscenes with gameplay seamlessly, CD Projekt Red framed cutscenes in first-person, including sex scenes, with limited exceptions.

    BEHIND THE SCENES · MILD SPOILER · SOURCED

  24. #024
    Contains a major spoiler — show

    Ellen McLain (in a sense) reprises her role as GlaDOS from Portal 2 (2011). During the side quest chain for Delemain ("Epistrophy"), the car you are tasked with retrieving in the Coastview section talks exactly like GlaDOS and even makes a reference to "testing" and "cake," trying to ambush and kill you.

    EASTER EGGS & REFERENCES · SOURCED

  25. #025

    The city's atmosphere is inspired by the iconic science fiction film Blade Runner (1982).

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  26. #026

    On June 26, 2018, CD Projekt Red confirmed that the game would have two fully voiced versions, one in English and one in Polish. As of June 10, 2019, that number had risen to ten fully voiced versions, including French, German, Italian and Mandarin Chinese.

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  27. #027

    On the right rear panel of V's car there is a sticker of Roach (Geralt's horse from The Witcher series).

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  28. #028

    Johnny Silverhand has more dialogue lines than any other character in the game, apart from the player character V.

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  29. #029

    On June 25, 2020, CD Projekt RED announced that it was working with the Japanese studio Trigger and Netflix on an anime series set in the same universe. The 10-episode series, titled Cyberpunk: Edgerunners, was planned for release in 2022.

    EASTER EGGS & REFERENCES · SOURCED

  30. #030

    Cyberpunk 2077 was built on REDengine 4, the fourth version of CD Projekt Red's in-house game engine.

    PRODUCTION STORY · SOURCED

  31. #031

    On December 18, 2020, Sony Interactive Entertainment announced that Cyberpunk 2077 would be indefinitely unavailable for purchase on the PlayStation Store, following its poor launch performance, particularly on base-model PS4 consoles. The decision was made by both Sony and CD Projekt Red. It was returned to the PlayStation Store on June 21, 2021.

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  32. #032

    REDengine 3, the predecessor to the engine used for Cyberpunk 2077, introduced terrain and vegetation rendering improvements.

    PRODUCTION STORY · SOURCED

  33. #033

    The memory of the 2023 Arasaka Tower attack that V experiences through Johnny Silverhand's engram is an unreliable recollection of events that, according to Cyberpunk RPG lore, actually happened. Although he does not appear in the memories, Morgan Blackhand was in fact part of the attack team, and Johnny was killed in the Soulkiller laboratories, cut in half by Adam Smasher's automatic shotgun after he mocked the large cyborg. The memories of the rooftop evacuation are also told unreliably. By the time this event took place, Johnny was already dead, and the one fighting Adam Smasher atop Arasaka Tower was Morgan Blackhand, though the outcome of that fight was never determined.

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  34. #034

    Judy's cell phone icon is a reference to the iconic classic anime masterpiece Ghost in the Shell (1995).

    DEEPER MEANING · SOURCED

  35. #035
    Contains a major spoiler — show

    Haruyoshi, whom V meets at the "Big in Japan" concert, is a reference to the character Hidetoshi from The Office. Both characters are Japanese surgeons who deliberately killed a gang boss at a table, and Haruyoshi gives an abridged version of the same story Hidetoshi tells in The Office.

    EASTER EGGS & REFERENCES · SOURCED

  36. #036

    Cyberpunk 2077 was initially developed using REDengine 3 as early as 2013, but CD Projekt Red moved to REDengine 4 after facing difficulty developing the game.

    PRODUCTION STORY · SOURCED

  37. #037
    Contains a major spoiler — show

    In Johnny Mnemonic (1995), Keanu Reeves plays a character carrying data in his head that could kill him. In Cyberpunk 2077 (2020), you play a character with a lethal data chip in their head containing the avatar of Johnny Silverhand, played by Mr. Keanu Reeves.

    CHARACTERS & CAST · SOURCED

  38. #038

    The shift to REDengine 4 was driven by Cyberpunk 2077's first-person perspective, which differed from the third-person perspective CD Projekt had used in earlier iterations of REDengine.

    PRODUCTION STORY · SOURCED

  39. #039

    According to Mike Pondsmith, the creator of the original Cyberpunk RPG, the relationship between Johnny Silverhand and Rogue Amendiares was modeled on a couple he knew in college. In a 2021 Reddit AMA, he said: "I really wanted her to dump the guy so that I was no longer tempted to break his leg when he mistreated her."

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  40. #040

    The NPC character Ozob, who imitates Bozo, first appeared in the Brazilian Cyberpunk RPG podcast Nerdcast. The character was first created by Deive Pazos, who also voiced him in the Brazilian Portuguese version of the game in 1993. The book Ozob: Molotof Protocol reveals the character's origin.

    INTERESTING FACTS · SOURCED

  41. #041

    According to a report from CD Projekt Red, the company continued working on REDengine throughout Cyberpunk 2077's development cycle, as late as 2017, and Cyberpunk 2077 is the final game to use REDengine, as future CD Projekt Red games will use Unreal Engine 5.

    PRODUCTION STORY · SOURCED

  42. #042

    The western film playing at the cinema is The One-Eyed Jacks, starring Marlon Brando.

    CHARACTERS & CAST · SOURCED

  43. #043

    Cyberpunk 2077's REDengine 4 added lighting features such as hardware-accelerated real-time ray tracing via DirectX, global illumination, diffuse illumination and ambient occlusion, none of which appear in the console versions.

    BEHIND THE SCENES · SOURCED

  44. #044

    Another reference to the Matrix films! During the "Blistering Love" mission, when V takes Rogue to the drive-in cinema, they watch a film called "Bushido X." While interacting with Rogue, V can look at the screen and see a looping clip of "Bushido X." The clip is an almost shot-for-shot copy of a portion of the fight between Morpheus and an Agent from The Matrix Reloaded. The characters are similar: Morpheus is represented by a man wearing sunglasses, and the Agent by a large combat cyborg. The camera angles are similar. The fighting moves they use against each other are similar. The moving vehicle is similar too: here a train, in The Matrix Reloaded a semi-truck.

    EASTER EGGS & REFERENCES · SOURCED

  45. #045

    The engine behind Cyberpunk 2077 introduced physically based rendering, screen space reflections and pin sharp reflections, but the player's character is left out of the bounding volume hierarchy used for ray-traced reflections.

    BEHIND THE SCENES · SOURCED

  46. #046

    When players reach a 1% relationship/affinity level with Johnny Silverhand, the affinity title reads: "Play it Again." This is a reference to Peggy Lee's song "Johnny Guitar." The lyrics include the lines "Play it Again, Johnny Guitar" and claim that Johnny Guitar can be cold and cruel. These are behaviors generally associated with Johnny Silverhand, especially early in his and V's relationship.

    EASTER EGGS & REFERENCES · SOURCED

  47. #047

    In Cyberpunk 2077, the player's character does show up in render to texture objects such as mirrors, while shadow and character rendering were upgraded with cascaded shadow maps, screen space shadows, ray-traced shadows with contact hardening, subsurface scattering and realistic skin shading.

    BEHIND THE SCENES · SOURCED

  48. #048

    Cyberpunk 2077 uses vertical asset streaming, or culling, which omits objects above and below the player's field of view to save memory; the added rendering features strained older consoles such as the PlayStation 4 and Xbox One.

    BEHIND THE SCENES · SOURCED

  49. #049

    There is an NPC named "Mr. Blue Eyes" who appears in missions such as "Dream On" and "Path of Glory" and in Phantom Liberty's "The Killing Moon." He is mentioned by passersby in Night City and becomes a subject of discussion with Songbird and Viktor Vektor. He even appears in the 2018 trailer for Cyberpunk 2077, though without his distinctive blue eyes. Strangely, in the game's files, Mr. Blue Eyes' hair is labeled as "Morgan Blackhand," the legendary mercenary of the Cyberpunk universe mentioned multiple times by Jackie Welles. Blackhand's status after the Arasaka Tower bombing is unknown, but the absence of a drink named after him at The Afterlife suggests he may still be alive. A World News Service report claims that several Lazarus agents were killed by a man with black cyberware (Morgan's namesake), and other fans suggest that Mr. Blue Eyes' hair name may imply he is literally Morgan Blackhand.

    EASTER EGGS & REFERENCES · SOURCED

  50. #050

    During the development of Cyberpunk 2077, CD Projekt Red worked with the Vancouver-based studio Digital Scapes to create additional tools.

    PRODUCTION STORY · SOURCED

  51. #051

    Alanah Pearce, who voices Lana, did not have her face scanned. Instead, she gave the developers photographs of her face for them to build a model from.

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  52. #052

    CD Projekt Red partnered with the multinational technology company Nvidia to implement real-time ray tracing in Cyberpunk 2077.

    PRODUCTION STORY · SOURCED

  53. #053

    Radio DJ Maximum Mike is voiced by Mike Pondsmith, who created the original tabletop role-playing game Cyberpunk 2013 in 1988.

    INTERESTING FACTS · SOURCED

  54. #054

    The game's opening cinematic (which you sit through or skip to reach the main menu) includes a scene, in first-person perspective, of a woman being knocked out during a robbery. In the game, the entire robbery is shown as part of a Braindance training session (again from the robber's perspective).

    INTERESTING FACTS · SOURCED

  55. #055

    The artificial intelligence company Jali Research assisted CD Projekt Red with lip syncing for all ten localisations of Cyberpunk 2077, using procedural generation.

    PRODUCTION STORY · SOURCED

  56. #056

    During the "Knockin' on Heaven's Door" mission, you will see a cat on the stairway landing, and then an exact duplicate of that cat: a reference to Keanu Reeves' character Neo encountering duplicate cats as a glitch in The Matrix.

    EASTER EGGS & REFERENCES · SOURCED

  57. #057

    CD Projekt Red's art design team drew on German industrial designer Dieter Rams and American neo-futurist concept artist Syd Mead when designing Night City for Cyberpunk 2077. The team used Rams' elegance to contrast with the city's low-class neighbourhoods, while Mead's vibrant colours and materialism shaped what the team called the city's "kitsch" demeanor.

    BEHIND THE SCENES · SOURCED

  58. #058

    The character Evelyn Parker, voiced by Kari Wahlgren, looks almost identical to Angie, Amber Valletta's character in the film Gamer (2009).

    INTERESTING FACTS · SOURCED

  59. #059

    Building Night City's environments took the Cyberpunk 2077 team eight years. To achieve a cyberpunk look, the team combined retro and futuristic elements, placing high-tech features such as LED lights on old-fashioned or dilapidated buildings.

    PRODUCTION STORY · SOURCED

  60. #060

    Hiroshi Sakakibara, Environment City Coordinator at CD Projekt Red, called Blade Runner (1982) the "Bible of all cyberpunk" and cited it as a key inspiration for Cyberpunk 2077's Night City. Other inspirations for the team included the Ghost in the Shell manga and anime series, System Shock (1994) and the first part of Deus Ex (2000).

    EASTER EGGS & REFERENCES · SOURCED

  61. #061

    For Cyberpunk 2077's Night City buildings, the team consulted urban planners and drew on Brutalist architecture themes, while Marcello Gandini's designs shaped many of the game's cars. The game also features a motorbike akin to the one in the Akira manga and anime film and a car inspired by Mad Max: Fury Road (2015).

    EASTER EGGS & REFERENCES · SOURCED

Sources & editorial notes

Sources for the entries on this page

  1. Wikipedia Cyberpunk 2077 — WikipediaEncyclopedia · accessed 17 Sep 2026
  2. IMDb IMDbDatabase · accessed 18 Sep 2026

Information from external sources is independently selected, consolidated and edited by Arka Evren. Sources are listed for verification and further reading. Encyclopedia text is used under its licence (CC BY-SA). How we work